My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards Witch Princess
Zap
Bats Guards Witch Princess
Barbarian Barrel
Valkyrie Wizard Guards Witch Princess
The Log
Hog Rider Guards Witch Princess
Earthquake
Hog Rider Guards Witch
Arrows
Bats Guards Witch Princess
Royal Delivery
Bats Valkyrie Hog Rider Wizard Guards Witch Princess
Fireball
Hog Rider Wizard Witch Princess
Poison
Bats Wizard Guards Witch Princess
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Guards Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Guards Princess Valkyrie Hog Rider Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Guards Princess

Attack Synergies 4 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider
Valkyrie
Bats Hog Rider Wizard Witch
Hog Rider
Bats Valkyrie The Log Wizard Guards Witch Princess
Wizard
Valkyrie Hog Rider
Guards
Hog Rider The Log
Witch
Valkyrie Hog Rider
The Log
Hog Rider Guards Princess
Princess
Hog Rider The Log

Defense Synergies 0 13

Bats
Valkyrie The Log
Valkyrie
Bats Wizard Witch The Log Princess
Hog Rider
Wizard
Valkyrie Guards The Log
Guards
Wizard Witch The Log Princess
Witch
Valkyrie Guards The Log
The Log
Bats Valkyrie Wizard Guards Witch Princess
Princess
Valkyrie Guards The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Bats Valkyrie Witch The Log
Witch Bats Valkyrie
Witch Bats Valkyrie Guards
Valkyrie The Log Princess
The Log Bats Valkyrie Guards
Bats Wizard Witch Princess
Valkyrie The Log
Witch Princess
Guards Valkyrie
Bats Valkyrie Guards Witch Wizard The Log Princess
Bats Wizard Witch Princess
Bats Valkyrie Wizard Guards Witch The Log
Valkyrie Wizard Bats Guards Witch The Log Princess
The Log
Wizard Bats Valkyrie Witch
Bats Valkyrie Wizard Guards Witch The Log
Valkyrie Wizard Witch The Log Bats Guards Princess
Valkyrie Wizard Bats Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Witch
Valkyrie Wizard The Log
Guards Bats Valkyrie Witch The Log
Valkyrie Guards Bats The Log
Valkyrie Guards Witch
Wizard Bats Witch Princess
Guards Bats Valkyrie Witch
Valkyrie
Bats Valkyrie Witch The Log
Witch Guards
Bats Valkyrie Guards Witch
Valkyrie Guards The Log
Valkyrie Wizard Guards Witch
Wizard Valkyrie Witch Princess
Guards Witch Bats Valkyrie The Log
Bats Valkyrie Wizard Witch The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Guards The Log
The Log Princess
The Log
Valkyrie Guards The Log
Wizard Valkyrie The Log
Wizard Bats Witch Princess
Wizard Witch The Log Princess
The Log Wizard Princess
The Log Wizard
Bats Guards
Valkyrie Wizard The Log Princess
Wizard Princess
The Log Princess
Princess
Princess The Log
Wizard Witch The Log Princess
Wizard The Log Princess
Bats
Wizard The Log Princess
Valkyrie Wizard Witch The Log Princess
The Log
Wizard Princess
The Log
The Log
The Log Valkyrie Wizard Witch Princess
Witch
The Log Wizard Witch Princess
Wizard Witch The Log Princess
The Log
Bats Wizard Witch Princess
Bats Wizard Guards Witch
Wizard The Log
Princess
Wizard The Log Princess
Bats Guards Witch Princess
Wizard Witch Princess
The Log
Valkyrie Wizard Princess
The Log Wizard Princess
Bats Guards Witch The Log Princess
Bats Witch Princess
Witch The Log Princess

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: