My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Zappies Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Flying Machine Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Giant Skeleton Army Miner
Giant Snowball
Fire Spirit Goblin Gang Flying Machine Zappies Skeleton Army Miner
Zap
Fire Spirit Goblin Gang Flying Machine Zappies Skeleton Army
Barbarian Barrel
Fire Spirit Goblin Gang Zappies Skeleton Army
The Log
Fire Spirit Goblin Gang Zappies Skeleton Army
Earthquake
Goblin Gang Zappies Skeleton Army
Arrows
Fire Spirit Goblin Gang Flying Machine Zappies Skeleton Army
Royal Delivery
Fire Spirit Goblin Gang Flying Machine Zappies Skeleton Army Miner
Fireball
Goblin Gang Flying Machine Zappies Skeleton Army
Poison
Goblin Gang Flying Machine Zappies Skeleton Army
Lightning
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Rocket

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Rocket Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Goblin Gang Skeleton Army Miner Flying Machine Zappies Giant Rocket

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit Goblin Gang Skeleton Army Miner

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Miner Giant
Goblin Gang
Miner Giant
Flying Machine
Zappies Giant
Zappies
Flying Machine Giant Miner
Giant
Miner Fire Spirit Goblin Gang Flying Machine Zappies Rocket
Rocket
Giant Miner
Skeleton Army
Miner
Fire Spirit Goblin Gang Giant Zappies Rocket

Defense Synergies 0 7

Fire Spirit
Goblin Gang
Flying Machine Zappies Skeleton Army Miner
Flying Machine
Goblin Gang Zappies Skeleton Army
Zappies
Goblin Gang Flying Machine Skeleton Army
Giant
Rocket
Skeleton Army
Goblin Gang Flying Machine Zappies
Miner
Goblin Gang

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Flying Machine Zappies
Skeleton Army Goblin Gang Flying Machine Zappies
Goblin Gang Rocket Skeleton Army Fire Spirit Zappies
Skeleton Army Goblin Gang Zappies
Rocket Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Flying Machine Zappies
Rocket Fire Spirit Goblin Gang Flying Machine Zappies
Rocket Flying Machine
Zappies Goblin Gang Skeleton Army
Goblin Gang Skeleton Army Fire Spirit Zappies Miner
Goblin Gang Skeleton Army Flying Machine Zappies
Goblin Gang Flying Machine Zappies
Skeleton Army Fire Spirit Goblin Gang Flying Machine Zappies Rocket
Fire Spirit Rocket Skeleton Army Goblin Gang Zappies
Skeleton Army Goblin Gang Zappies
Rocket Skeleton Army Goblin Gang Zappies
Goblin Gang Zappies Skeleton Army
Fire Spirit Goblin Gang Flying Machine Zappies Skeleton Army
Fire Spirit Flying Machine Zappies
Zappies
Goblin Gang Skeleton Army Fire Spirit Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Skeleton Army Zappies
Goblin Gang Flying Machine Rocket Miner
Goblin Gang Zappies Skeleton Army Rocket
Goblin Gang Rocket Skeleton Army Zappies
Goblin Gang Zappies Skeleton Army
Fire Spirit Rocket Goblin Gang Flying Machine Zappies
Goblin Gang Rocket Skeleton Army Flying Machine Zappies
Zappies Skeleton Army
Rocket Flying Machine Zappies Skeleton Army
Goblin Gang Zappies Skeleton Army
Flying Machine Zappies
Rocket Skeleton Army
Rocket Skeleton Army Goblin Gang Zappies
Flying Machine Zappies Skeleton Army
Goblin Gang Zappies Skeleton Army Flying Machine Rocket
Flying Machine Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Rocket
Flying Machine Miner
Rocket Flying Machine Miner
Flying Machine Rocket
Rocket Fire Spirit
Fire Spirit Flying Machine Rocket
Fire Spirit Flying Machine
Fire Spirit Flying Machine
Miner Flying Machine
Rocket Fire Spirit Goblin Gang
Rocket Miner Flying Machine
Fire Spirit Flying Machine Rocket
Flying Machine Rocket Fire Spirit Miner
Flying Machine Rocket
Flying Machine
Rocket Flying Machine
Flying Machine Rocket
Rocket
Rocket
Rocket Fire Spirit Flying Machine
Rocket Fire Spirit Flying Machine Miner
Rocket
Rocket
Rocket
Rocket Flying Machine
Fire Spirit
Miner Flying Machine
Flying Machine Miner
Rocket Miner
Fire Spirit Flying Machine
Rocket Flying Machine Zappies
Rocket Miner
Rocket Zappies
Rocket
Fire Spirit Goblin Gang Flying Machine Zappies Rocket Skeleton Army
Rocket Fire Spirit Flying Machine Zappies
Miner Goblin Gang Flying Machine Rocket
Flying Machine
Rocket
Flying Machine
Goblin Gang Flying Machine Zappies Rocket
Flying Machine Zappies Rocket
Flying Machine Rocket Miner

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