My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Good

3 warnings Why?

Missing cards in your collection

Elixir Golem

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Royal Giant Valkyrie Wizard Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Royal Giant Hog Rider Skeleton Army
Giant Snowball
Bomber Hog Rider Skeleton Army Witch
Zap
Bomber Royal Giant Skeleton Army Witch
Barbarian Barrel
Bomber Valkyrie Wizard Skeleton Army Witch
The Log
Bomber Royal Giant Hog Rider Skeleton Army Witch
Earthquake
Bomber Hog Rider Skeleton Army Witch
Arrows
Bomber Skeleton Army Witch
Royal Delivery
Bomber Valkyrie Hog Rider Wizard Skeleton Army Witch
Fireball
Bomber Hog Rider Wizard Skeleton Army Witch
Poison
Bomber Wizard Skeleton Army Witch
Lightning
Valkyrie Wizard Witch
Rocket
Valkyrie Hog Rider Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Fireball Valkyrie Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Skeleton Army Fireball Valkyrie Hog Rider Wizard Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Bomber Skeleton Army Fireball Valkyrie

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Royal Giant Valkyrie Hog Rider
Royal Giant
Bomber Fireball Hog Rider Wizard Witch
Fireball
Royal Giant Hog Rider
Valkyrie
Hog Rider Bomber Wizard Witch
Hog Rider
Fireball Valkyrie Bomber Royal Giant Wizard Witch
Wizard
Royal Giant Valkyrie Hog Rider
Skeleton Army
Witch
Royal Giant Valkyrie Hog Rider

Defense Synergies 0 5

Bomber
Valkyrie
Royal Giant
Fireball
Valkyrie
Valkyrie
Bomber Fireball Wizard Witch
Hog Rider
Wizard
Valkyrie Skeleton Army
Skeleton Army
Wizard
Witch
Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Fireball Valkyrie Wizard
Skeleton Army Bomber Valkyrie Witch
Skeleton Army Witch Bomber Valkyrie
Skeleton Army Witch Bomber Valkyrie
Bomber Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Bomber Valkyrie
Fireball Wizard Witch
Fireball Valkyrie
Witch Skeleton Army
Skeleton Army Bomber Valkyrie
Valkyrie Skeleton Army Witch Bomber Fireball Wizard
Fireball Wizard Witch
Skeleton Army Bomber Fireball Valkyrie Wizard Witch
Bomber Fireball Valkyrie Wizard Skeleton Army Witch
Skeleton Army
Skeleton Army Fireball
Wizard Bomber Fireball Valkyrie Skeleton Army Witch
Fireball Bomber Valkyrie Wizard Skeleton Army Witch
Valkyrie Wizard Witch Bomber Fireball
Bomber Valkyrie Wizard Skeleton Army Fireball Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Fireball Witch
Fireball Bomber Valkyrie Wizard
Skeleton Army Valkyrie Witch
Valkyrie Skeleton Army Fireball
Valkyrie Skeleton Army Witch
Fireball Wizard Witch
Skeleton Army Fireball Valkyrie Witch
Valkyrie Skeleton Army
Fireball Valkyrie Skeleton Army Witch
Witch Skeleton Army
Valkyrie Witch
Skeleton Army Fireball Valkyrie
Skeleton Army Fireball Valkyrie Wizard Witch
Wizard Bomber Fireball Valkyrie Skeleton Army Witch
Skeleton Army Witch Bomber Fireball Valkyrie
Valkyrie Bomber Fireball Wizard Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball
Fireball
Fireball Valkyrie
Bomber Fireball Wizard Valkyrie
Fireball Wizard Witch
Bomber Wizard Witch
Fireball Wizard
Fireball Wizard
Fireball
Fireball Valkyrie Wizard
Fireball Wizard
Fireball
Fireball
Fireball
Bomber Fireball Wizard Witch
Fireball Wizard
Fireball
Bomber
Bomber Fireball Wizard
Bomber Fireball Valkyrie Wizard Witch
Fireball
Fireball Wizard
Fireball
Bomber Fireball Valkyrie Wizard Witch
Witch
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Fireball Wizard Witch
Fireball Wizard Witch
Fireball
Bomber Fireball Wizard
Fireball
Fireball Wizard
Fireball Skeleton Army Witch
Fireball Wizard Witch
Fireball
Fireball Valkyrie Wizard
Bomber Fireball Wizard
Fireball
Fireball Witch
Fireball Witch
Fireball Witch

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