My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

2 problems 6 warnings Why?

Missing cards in your collection

Electro Spirit Electro Giant

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Elixir Golem Valkyrie Flying Machine Wizard Baby Dragon Giant Skeleton Royal Ghost Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem Royal Ghost Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elixir Golem Valkyrie Flying Machine Baby Dragon Giant Skeleton Royal Ghost Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Giant Skeleton Royal Ghost Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Giant Skeleton
Giant Snowball
Flying Machine Baby Dragon Lumberjack
Zap
Flying Machine
Barbarian Barrel
Elixir Golem Valkyrie Wizard Giant Skeleton Royal Ghost Lumberjack
The Log
Elixir Golem Giant Skeleton Lumberjack
Earthquake
Elixir Golem
Arrows
Flying Machine
Royal Delivery
Elixir Golem Valkyrie Flying Machine Wizard Baby Dragon Giant Skeleton Royal Ghost Lumberjack
Fireball
Elixir Golem Flying Machine Wizard Baby Dragon Lumberjack
Poison
Elixir Golem Flying Machine Wizard
Lightning
Valkyrie Wizard Baby Dragon Lumberjack
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Elixir Golem Valkyrie Baby Dragon Giant Skeleton Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Royal Ghost Valkyrie Flying Machine Baby Dragon Lumberjack Wizard Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Elixir Golem Royal Ghost Valkyrie Flying Machine

Attack Synergies 1 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elixir Golem
Flying Machine Wizard Baby Dragon Royal Ghost Lumberjack
Valkyrie
Lumberjack Flying Machine Wizard Baby Dragon Giant Skeleton Royal Ghost
Flying Machine
Elixir Golem Valkyrie Baby Dragon Giant Skeleton Royal Ghost Lumberjack
Wizard
Elixir Golem Valkyrie Giant Skeleton Royal Ghost Lumberjack
Baby Dragon
Elixir Golem Valkyrie Flying Machine Giant Skeleton Lumberjack
Giant Skeleton
Valkyrie Flying Machine Wizard Baby Dragon Lumberjack
Royal Ghost
Elixir Golem Valkyrie Flying Machine Wizard Lumberjack
Lumberjack
Valkyrie Elixir Golem Flying Machine Wizard Baby Dragon Giant Skeleton Royal Ghost

Defense Synergies 0 14

Elixir Golem
Valkyrie
Flying Machine Wizard Baby Dragon Lumberjack
Flying Machine
Valkyrie Baby Dragon Giant Skeleton Royal Ghost Lumberjack
Wizard
Valkyrie Giant Skeleton Royal Ghost Lumberjack
Baby Dragon
Valkyrie Flying Machine Giant Skeleton Lumberjack
Giant Skeleton
Flying Machine Wizard Baby Dragon Lumberjack
Royal Ghost
Flying Machine Wizard
Lumberjack
Valkyrie Flying Machine Wizard Baby Dragon Giant Skeleton

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Flying Machine Wizard Baby Dragon
Lumberjack Valkyrie Flying Machine
Lumberjack Valkyrie Giant Skeleton
Lumberjack Valkyrie
Valkyrie Giant Skeleton Lumberjack
Valkyrie Flying Machine Baby Dragon Royal Ghost Lumberjack
Flying Machine Wizard Baby Dragon
Valkyrie Flying Machine Baby Dragon Giant Skeleton
Lumberjack
Valkyrie Giant Skeleton Royal Ghost Lumberjack
Valkyrie Flying Machine Wizard Baby Dragon Giant Skeleton Royal Ghost Lumberjack
Flying Machine Wizard Baby Dragon
Lumberjack Valkyrie Flying Machine Wizard Giant Skeleton
Valkyrie Wizard Baby Dragon Royal Ghost Lumberjack
Lumberjack
Lumberjack
Wizard Valkyrie Lumberjack
Valkyrie Flying Machine Wizard Baby Dragon Royal Ghost Lumberjack
Valkyrie Wizard Baby Dragon Flying Machine Giant Skeleton Royal Ghost Lumberjack
Lumberjack
Valkyrie Wizard Royal Ghost Flying Machine Baby Dragon Giant Skeleton Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Lumberjack Giant Skeleton Royal Ghost
Valkyrie Flying Machine Wizard Baby Dragon Royal Ghost Lumberjack
Giant Skeleton Lumberjack Valkyrie
Valkyrie Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Wizard Flying Machine Baby Dragon
Valkyrie Flying Machine Giant Skeleton Lumberjack
Giant Skeleton Valkyrie Lumberjack
Giant Skeleton Valkyrie Flying Machine Baby Dragon
Valkyrie Flying Machine Giant Skeleton Lumberjack
Valkyrie Giant Skeleton
Giant Skeleton Valkyrie Wizard Lumberjack
Wizard Valkyrie Flying Machine Baby Dragon
Valkyrie Flying Machine Baby Dragon Giant Skeleton Lumberjack
Valkyrie Flying Machine Wizard Baby Dragon Giant Skeleton Royal Ghost

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Flying Machine Baby Dragon Giant Skeleton Royal Ghost
Flying Machine Baby Dragon Royal Ghost
Flying Machine Baby Dragon Giant Skeleton
Valkyrie Flying Machine Giant Skeleton
Wizard Valkyrie Baby Dragon
Wizard Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Lumberjack
Valkyrie Flying Machine Wizard
Flying Machine Wizard Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard Baby Dragon
Valkyrie Flying Machine Wizard Baby Dragon
Baby Dragon Giant Skeleton
Wizard
Flying Machine Baby Dragon
Valkyrie Wizard Baby Dragon
Flying Machine Wizard Baby Dragon Royal Ghost
Flying Machine Wizard Baby Dragon
Baby Dragon
Flying Machine Wizard Baby Dragon
Flying Machine Wizard
Wizard
Giant Skeleton
Wizard
Flying Machine
Flying Machine Wizard Baby Dragon
Valkyrie Flying Machine Wizard Baby Dragon Lumberjack
Flying Machine Wizard Baby Dragon
Giant Skeleton
Flying Machine
Flying Machine Baby Dragon Giant Skeleton
Flying Machine
Flying Machine Baby Dragon Giant Skeleton Royal Ghost

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