My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Missing cards in your collection

Battle Healer Miner Ice Wizard Fisherman

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Archers Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Archers Valkyrie Witch Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Healer Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Archers
Giant Snowball
Bats Archers Witch Princess
Zap
Bats Archers Witch Princess
Barbarian Barrel
Archers Valkyrie Witch Princess
The Log
Archers Witch Princess
Earthquake
Archers Witch
Arrows
Bats Archers Witch Princess
Royal Delivery
Bats Archers Valkyrie Battle Healer Witch Princess
Fireball
Archers Battle Healer Witch Princess
Poison
Bats Archers Battle Healer Witch Princess
Lightning
Valkyrie Battle Healer Witch
Rocket
Valkyrie Battle Healer Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Battle Healer Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Archers Princess Valkyrie Battle Healer Witch Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Archers Princess

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Battle Healer
Zap
Bats Archers Valkyrie Battle Healer Witch Princess Mega Knight
Archers
Valkyrie Battle Healer Zap Mega Knight
Valkyrie
Bats Archers Zap Battle Healer Witch
Battle Healer
Archers Bats Zap Valkyrie Witch Princess
Witch
Zap Valkyrie Battle Healer Mega Knight
Princess
Zap Battle Healer Mega Knight
Mega Knight
Bats Zap Archers Witch Princess

Defense Synergies 2 19

Bats
Zap Valkyrie Battle Healer Mega Knight
Zap
Mega Knight Bats Archers Valkyrie Battle Healer Witch Princess
Archers
Valkyrie Zap Battle Healer Witch Mega Knight
Valkyrie
Archers Bats Zap Battle Healer Witch Princess
Battle Healer
Bats Zap Archers Valkyrie Witch Princess
Witch
Zap Archers Valkyrie Battle Healer Mega Knight
Princess
Zap Valkyrie Battle Healer Mega Knight
Mega Knight
Zap Bats Archers Witch Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Bats Zap Valkyrie Battle Healer Witch Mega Knight
Witch Mega Knight Bats Archers Valkyrie
Witch Bats Valkyrie Mega Knight
Valkyrie Battle Healer Princess Mega Knight
Bats Zap Archers Valkyrie Mega Knight
Bats Zap Archers Witch Princess
Zap Valkyrie Battle Healer Mega Knight
Witch Princess
Archers Valkyrie Battle Healer Mega Knight
Bats Archers Valkyrie Witch Zap Princess Mega Knight
Bats Zap Archers Witch Princess
Mega Knight Bats Zap Valkyrie Battle Healer Witch
Valkyrie Mega Knight Bats Zap Witch Princess
Mega Knight
Zap Mega Knight
Mega Knight Bats Valkyrie Witch
Mega Knight Bats Zap Archers Valkyrie Battle Healer Witch
Zap Valkyrie Witch Bats Archers Battle Healer Princess Mega Knight
Valkyrie Mega Knight Bats Archers Battle Healer Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Archers Battle Healer Witch
Zap Archers Valkyrie Battle Healer Mega Knight
Mega Knight Bats Zap Valkyrie Battle Healer Witch
Valkyrie Mega Knight Bats Zap Battle Healer
Valkyrie Battle Healer Witch Mega Knight
Bats Zap Archers Witch Princess
Bats Archers Valkyrie Battle Healer Witch
Mega Knight Valkyrie Battle Healer
Zap Mega Knight Bats Valkyrie Witch
Witch
Mega Knight Bats Valkyrie Witch
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Witch
Archers Valkyrie Witch Princess Mega Knight
Witch Bats Zap Archers Valkyrie Battle Healer
Bats Valkyrie Mega Knight Zap Archers Battle Healer Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie
Zap Princess
Valkyrie
Zap Valkyrie Mega Knight
Bats Zap Witch Princess
Archers Witch Princess
Zap Princess
Zap
Bats
Zap Valkyrie Princess
Zap Archers Princess
Princess
Princess
Princess Zap
Zap Witch Princess
Princess Mega Knight
Bats
Zap Archers Princess Mega Knight
Zap Valkyrie Witch Princess Mega Knight
Mega Knight
Princess
Zap
Zap Valkyrie Witch Princess Mega Knight
Witch
Zap Witch Princess
Zap Witch Princess Mega Knight
Zap
Bats Zap Archers Witch Princess
Zap Bats Witch
Zap Mega Knight
Zap Princess
Mega Knight
Princess
Zap Bats Archers Witch Princess
Zap Archers Witch Princess
Valkyrie Princess Mega Knight
Zap Princess
Zap
Mega Knight
Zap Bats Witch Princess
Bats Zap Witch Princess
Zap Witch Princess Mega Knight

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