My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

1 problems 4 warnings Why?

Missing cards in your collection

Battle Healer Bandit Lava Hound

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Goblin Hut Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Bomber Goblin Hut Witch Golem

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Bomber Skeleton Army
Giant Snowball
Spear Goblins Bomber Goblin Hut Skeleton Army Witch
Zap
Spear Goblins Bomber Goblin Hut Skeleton Army Witch
Barbarian Barrel
Spear Goblins Bomber Goblin Hut Skeleton Army Witch
The Log
Spear Goblins Bomber Goblin Hut Skeleton Army Witch
Earthquake
Spear Goblins Bomber Goblin Hut Skeleton Army Witch
Arrows
Spear Goblins Bomber Goblin Hut Skeleton Army Witch
Royal Delivery
Spear Goblins Bomber Goblin Hut Skeleton Army Witch
Fireball
Bomber Goblin Hut Skeleton Army Witch
Poison
Spear Goblins Bomber Goblin Hut Skeleton Army Witch
Lightning
Goblin Hut Witch
Rocket
Goblin Hut Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Bomber

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Rage Skeleton Army Golem

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Spear Goblins Bomber Rage Skeleton Army Goblin Hut Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Spear Goblins Bomber Rage

Attack Synergies 2 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Goblin Hut Golem
Bomber
Golem
Goblin Hut
Spear Goblins Mirror Golem
Mirror
Goblin Hut Skeleton Army
Rage
Witch
Skeleton Army
Mirror
Witch
Rage Golem
Golem
Bomber Spear Goblins Goblin Hut Witch

Defense Synergies 1 4

Spear Goblins
Goblin Hut Skeleton Army
Bomber
Goblin Hut
Spear Goblins Mirror Skeleton Army
Mirror
Skeleton Army Goblin Hut
Rage
Skeleton Army
Mirror Spear Goblins Goblin Hut
Witch
Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Bomber Goblin Hut
Skeleton Army Bomber Goblin Hut Witch
Goblin Hut Skeleton Army Witch Bomber
Goblin Hut Skeleton Army Witch Bomber
Bomber Skeleton Army
Skeleton Army Spear Goblins Bomber
Spear Goblins Goblin Hut Witch
Witch Goblin Hut Skeleton Army
Skeleton Army Spear Goblins Bomber
Skeleton Army Witch Spear Goblins Bomber Goblin Hut
Spear Goblins Goblin Hut Witch
Goblin Hut Skeleton Army Bomber Witch
Bomber Skeleton Army Goblin Hut Witch
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut
Bomber Goblin Hut Skeleton Army Witch
Spear Goblins Bomber Goblin Hut Skeleton Army Witch
Witch Spear Goblins Bomber Goblin Hut
Goblin Hut
Bomber Skeleton Army Spear Goblins Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Spear Goblins Goblin Hut Witch
Bomber
Skeleton Army Spear Goblins Goblin Hut Witch
Skeleton Army
Goblin Hut Skeleton Army Witch
Goblin Hut Witch
Skeleton Army Spear Goblins Goblin Hut Witch
Skeleton Army
Spear Goblins Goblin Hut Skeleton Army Witch
Witch Goblin Hut Skeleton Army
Goblin Hut Witch
Skeleton Army
Skeleton Army Witch
Bomber Skeleton Army Witch
Goblin Hut Skeleton Army Witch Spear Goblins Bomber
Bomber Goblin Hut Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Goblin Hut
Bomber
Spear Goblins Witch
Bomber Witch
Goblin Hut
Goblin Hut
Spear Goblins Bomber Goblin Hut Witch
Goblin Hut
Bomber
Bomber
Bomber Witch
Bomber Witch
Witch
Witch
Witch
Witch
Goblin Hut Witch
Bomber
Spear Goblins Goblin Hut Skeleton Army Witch
Witch
Bomber
Witch
Witch
Witch

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: