My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Battle Healer

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Hut Wizard Baby Dragon Witch Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Goblin Hut Wizard Baby Dragon Witch Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Goblin Barrel Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Skeleton Army
Giant Snowball
Goblin Hut Goblin Barrel Skeleton Army Baby Dragon Witch
Zap
Goblin Hut Goblin Barrel Skeleton Army Witch
Barbarian Barrel
Valkyrie Goblin Hut Wizard Goblin Barrel Skeleton Army Witch Magic Archer
The Log
Goblin Hut Goblin Barrel Skeleton Army Witch
Earthquake
Goblin Hut Goblin Barrel Skeleton Army Witch
Arrows
Goblin Hut Goblin Barrel Skeleton Army Witch
Royal Delivery
Valkyrie Goblin Hut Wizard Goblin Barrel Skeleton Army Baby Dragon Witch Magic Archer
Fireball
Goblin Hut Wizard Goblin Barrel Skeleton Army Baby Dragon Witch Magic Archer
Poison
Goblin Hut Wizard Skeleton Army Witch Magic Archer
Lightning
Valkyrie Goblin Hut Wizard Baby Dragon Witch Magic Archer
Rocket
Valkyrie Goblin Hut Wizard Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard Baby Dragon Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblin Barrel Skeleton Army Valkyrie Baby Dragon Magic Archer Goblin Hut Wizard Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Goblin Barrel Skeleton Army Valkyrie Baby Dragon

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Valkyrie
Goblin Barrel Goblin Hut Wizard Baby Dragon Witch Magic Archer
Goblin Hut
Valkyrie Goblin Barrel Baby Dragon Magic Archer
Wizard
Valkyrie
Goblin Barrel
Valkyrie Goblin Hut Skeleton Army Baby Dragon
Skeleton Army
Goblin Barrel
Baby Dragon
Valkyrie Goblin Hut Goblin Barrel Witch
Witch
Valkyrie Baby Dragon
Magic Archer
Valkyrie Goblin Hut

Defense Synergies 0 11

Valkyrie
Goblin Hut Wizard Baby Dragon Witch Magic Archer
Goblin Hut
Valkyrie Wizard Skeleton Army Baby Dragon
Wizard
Valkyrie Goblin Hut Skeleton Army
Goblin Barrel
Skeleton Army
Goblin Hut Wizard Magic Archer
Baby Dragon
Valkyrie Goblin Hut Witch
Witch
Valkyrie Baby Dragon
Magic Archer
Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Goblin Hut Wizard Baby Dragon Magic Archer
Skeleton Army Valkyrie Goblin Hut Witch
Goblin Hut Skeleton Army Witch Valkyrie
Goblin Hut Skeleton Army Witch Valkyrie
Valkyrie Skeleton Army
Skeleton Army Valkyrie Baby Dragon Magic Archer
Goblin Hut Wizard Baby Dragon Witch Magic Archer
Valkyrie Baby Dragon Magic Archer
Witch Goblin Hut Skeleton Army
Skeleton Army Valkyrie
Valkyrie Skeleton Army Witch Goblin Hut Wizard Baby Dragon Magic Archer
Goblin Hut Wizard Baby Dragon Witch Magic Archer
Goblin Hut Skeleton Army Valkyrie Wizard Witch
Valkyrie Wizard Skeleton Army Goblin Hut Baby Dragon Witch Magic Archer
Skeleton Army Goblin Hut
Skeleton Army Goblin Hut
Wizard Valkyrie Goblin Hut Skeleton Army Witch
Valkyrie Goblin Hut Wizard Skeleton Army Baby Dragon Witch Magic Archer
Valkyrie Wizard Baby Dragon Witch Goblin Hut Magic Archer
Goblin Hut
Valkyrie Wizard Skeleton Army Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Goblin Hut Witch
Valkyrie Wizard Baby Dragon Magic Archer
Skeleton Army Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army
Valkyrie Goblin Hut Skeleton Army Witch
Wizard Goblin Hut Baby Dragon Witch Magic Archer
Skeleton Army Valkyrie Goblin Hut Witch
Valkyrie Skeleton Army
Valkyrie Goblin Hut Skeleton Army Baby Dragon Witch Magic Archer
Witch Goblin Hut Skeleton Army
Valkyrie Goblin Hut Witch
Skeleton Army Valkyrie
Skeleton Army Valkyrie Wizard Witch
Wizard Valkyrie Skeleton Army Baby Dragon Witch Magic Archer
Goblin Hut Skeleton Army Witch Valkyrie Baby Dragon Magic Archer
Valkyrie Goblin Hut Wizard Baby Dragon Witch Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Valkyrie Baby Dragon
Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Valkyrie
Wizard Valkyrie Baby Dragon Magic Archer
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Magic Archer
Wizard
Valkyrie Wizard Magic Archer
Wizard Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Baby Dragon Magic Archer
Goblin Hut Baby Dragon Magic Archer
Goblin Hut Wizard Baby Dragon Witch Magic Archer
Magic Archer Goblin Hut Wizard Baby Dragon
Wizard Baby Dragon Magic Archer
Valkyrie Wizard Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Wizard
Baby Dragon
Valkyrie Wizard Baby Dragon Witch Magic Archer
Witch
Wizard Baby Dragon Witch Magic Archer
Wizard Baby Dragon Witch Magic Archer
Baby Dragon Magic Archer
Wizard Baby Dragon Witch Magic Archer
Goblin Hut Wizard Witch
Wizard Magic Archer
Magic Archer
Wizard Magic Archer
Goblin Hut Skeleton Army Witch Magic Archer
Wizard Baby Dragon Witch Magic Archer
Valkyrie Wizard Baby Dragon Magic Archer
Wizard Baby Dragon Magic Archer
Baby Dragon Witch Magic Archer
Witch Magic Archer
Baby Dragon Witch Magic Archer

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