My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
Bad

2 problems 3 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Witch Royal Ghost Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Goblin Barrel Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elite Barbarians Royal Ghost

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Goblin Barrel Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Goblin Barrel Guards
Giant Snowball
Goblin Gang Goblin Barrel Guards Witch
Zap
Goblin Gang Goblin Barrel Guards Witch
Barbarian Barrel
Knight Goblin Gang Elite Barbarians Goblin Barrel Guards Witch Royal Ghost Electro Wizard
The Log
Goblin Gang Elite Barbarians Goblin Barrel Guards Witch
Earthquake
Goblin Gang Goblin Barrel Guards Witch
Arrows
Goblin Gang Goblin Barrel Guards Witch
Royal Delivery
Knight Goblin Gang Elite Barbarians Goblin Barrel Guards Witch Royal Ghost Electro Wizard
Fireball
Goblin Gang Elite Barbarians Goblin Barrel Witch Electro Wizard
Poison
Goblin Gang Guards Witch Electro Wizard
Lightning
Knight Elite Barbarians Witch Electro Wizard
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Goblin Barrel Guards Royal Ghost Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Goblin Barrel Guards

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Goblin Barrel Elite Barbarians Witch Electro Wizard
Goblin Gang
Knight Goblin Barrel Royal Ghost
Elite Barbarians
Knight Royal Ghost
Goblin Barrel
Knight Goblin Gang Guards Royal Ghost
Guards
Goblin Barrel
Witch
Knight Royal Ghost
Royal Ghost
Goblin Gang Elite Barbarians Goblin Barrel Witch Electro Wizard
Electro Wizard
Knight Royal Ghost

Defense Synergies 2 8

Knight
Goblin Gang Electro Wizard Witch
Goblin Gang
Knight Guards Electro Wizard
Elite Barbarians
Goblin Barrel
Guards
Goblin Gang Witch Electro Wizard
Witch
Knight Guards Royal Ghost Electro Wizard
Royal Ghost
Witch Electro Wizard
Electro Wizard
Knight Goblin Gang Guards Witch Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Electro Wizard
Elite Barbarians Knight Goblin Gang Witch Electro Wizard
Goblin Gang Witch Knight Elite Barbarians Electro Wizard
Elite Barbarians Witch Knight Goblin Gang Guards Electro Wizard
Elite Barbarians
Goblin Gang Guards Royal Ghost Electro Wizard
Electro Wizard Goblin Gang Witch
Electro Wizard
Witch Goblin Gang Elite Barbarians
Knight Goblin Gang Elite Barbarians Guards Royal Ghost Electro Wizard
Goblin Gang Guards Witch Electro Wizard Knight Royal Ghost
Goblin Gang Witch Electro Wizard
Knight Goblin Gang Elite Barbarians Guards Witch Electro Wizard
Goblin Gang Guards Witch Royal Ghost Electro Wizard
Elite Barbarians Knight Goblin Gang Electro Wizard
Goblin Gang Elite Barbarians Electro Wizard
Knight Goblin Gang Elite Barbarians Witch Electro Wizard
Knight Goblin Gang Elite Barbarians Guards Witch Royal Ghost Electro Wizard
Witch Knight Guards Royal Ghost Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Royal Ghost Knight Elite Barbarians Guards Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Elite Barbarians Witch Royal Ghost Electro Wizard
Electro Wizard Knight Goblin Gang Elite Barbarians Royal Ghost
Goblin Gang Guards Knight Elite Barbarians Witch Electro Wizard
Goblin Gang Guards Knight Elite Barbarians Electro Wizard
Knight Goblin Gang Elite Barbarians Guards Witch
Goblin Gang Witch Electro Wizard
Goblin Gang Guards Knight Elite Barbarians Witch Electro Wizard
Knight Elite Barbarians
Electro Wizard Knight Elite Barbarians Witch
Witch Goblin Gang Guards
Knight Elite Barbarians Guards Witch
Elite Barbarians Guards Electro Wizard
Elite Barbarians Knight Goblin Gang Guards Witch
Witch
Goblin Gang Elite Barbarians Guards Witch Electro Wizard Knight
Elite Barbarians Witch Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Royal Ghost
Royal Ghost Electro Wizard
Knight Guards
Witch
Witch
Goblin Gang Elite Barbarians Guards Electro Wizard
Knight Electro Wizard
Knight Elite Barbarians
Elite Barbarians
Witch
Electro Wizard
Witch
Witch
Witch
Witch Royal Ghost Electro Wizard
Witch
Elite Barbarians Witch Electro Wizard
Electro Wizard Guards Witch
Elite Barbarians
Electro Wizard
Electro Wizard Goblin Gang Guards Witch
Witch Electro Wizard
Knight Goblin Gang Electro Wizard
Elite Barbarians
Goblin Gang Elite Barbarians Guards Witch Electro Wizard
Witch Electro Wizard
Witch Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: