My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Missing cards in your collection

Archer Queen Monk

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Executioner Phoenix

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Musketeer Executioner Giant Skeleton Phoenix

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Giant Skeleton Phoenix

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Giant Skeleton Miner Phoenix
Giant Snowball
Musketeer Skeleton Army Miner
Zap
Royal Giant Skeleton Army
Barbarian Barrel
Musketeer Skeleton Army Executioner Giant Skeleton
The Log
Royal Giant Musketeer Skeleton Army Giant Skeleton
Earthquake
Skeleton Army
Arrows
Skeleton Army
Royal Delivery
Musketeer Skeleton Army Executioner Giant Skeleton Miner
Fireball
Musketeer Skeleton Army Executioner
Poison
Musketeer Skeleton Army Executioner Phoenix
Lightning
Musketeer Executioner Phoenix
Rocket
Musketeer Executioner Phoenix

Against air swarms

Spells and units that can counter air swarms.

Rocket Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Rocket Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Rocket Skeleton Army Executioner Giant Skeleton Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Miner Musketeer Phoenix Executioner Royal Giant Rocket Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Skeleton Army Miner Musketeer Phoenix

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Giant
Miner Musketeer Rocket Executioner Giant Skeleton
Musketeer
Royal Giant Giant Skeleton Miner
Rocket
Royal Giant Miner
Skeleton Army
Executioner
Royal Giant Miner
Giant Skeleton
Royal Giant Musketeer Miner
Miner
Royal Giant Musketeer Rocket Executioner Giant Skeleton
Phoenix

Defense Synergies 0 6

Royal Giant
Musketeer
Skeleton Army Giant Skeleton Miner
Rocket
Skeleton Army
Musketeer Executioner Giant Skeleton
Executioner
Skeleton Army Giant Skeleton
Giant Skeleton
Musketeer Skeleton Army Executioner
Miner
Musketeer
Phoenix

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Musketeer Executioner
Skeleton Army Musketeer Executioner Phoenix
Rocket Skeleton Army Musketeer Executioner Giant Skeleton
Skeleton Army Musketeer Phoenix
Rocket Skeleton Army Giant Skeleton
Skeleton Army Musketeer Executioner
Musketeer Rocket Executioner Phoenix
Rocket Musketeer Giant Skeleton Phoenix
Musketeer Skeleton Army Phoenix
Skeleton Army Musketeer Giant Skeleton Miner Phoenix
Skeleton Army Executioner Musketeer Giant Skeleton
Musketeer Executioner Phoenix
Skeleton Army Musketeer Rocket Giant Skeleton
Rocket Skeleton Army Executioner
Skeleton Army Phoenix
Rocket Skeleton Army
Musketeer Skeleton Army Executioner
Musketeer Skeleton Army Executioner
Executioner Musketeer Giant Skeleton
Musketeer Phoenix
Skeleton Army Musketeer Executioner Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Giant Skeleton
Musketeer Rocket Executioner Miner Phoenix
Skeleton Army Giant Skeleton Musketeer Rocket
Rocket Skeleton Army Giant Skeleton Musketeer Phoenix
Giant Skeleton Musketeer Skeleton Army Executioner Phoenix
Rocket Executioner Musketeer
Rocket Skeleton Army Musketeer Giant Skeleton Phoenix
Giant Skeleton Skeleton Army Phoenix
Rocket Giant Skeleton Skeleton Army Phoenix
Musketeer Skeleton Army Phoenix
Musketeer Giant Skeleton Phoenix
Rocket Skeleton Army Giant Skeleton Phoenix
Rocket Skeleton Army Giant Skeleton Executioner
Musketeer Skeleton Army Executioner
Skeleton Army Phoenix Musketeer Rocket Executioner Giant Skeleton
Executioner Musketeer Giant Skeleton Phoenix

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer Rocket Giant Skeleton
Musketeer Executioner Miner
Rocket Giant Skeleton Miner
Musketeer Rocket Giant Skeleton
Rocket Executioner
Executioner Musketeer Rocket
Musketeer Executioner
Executioner
Miner
Rocket Musketeer
Rocket Miner Musketeer
Musketeer Rocket Executioner
Rocket Musketeer Executioner Miner
Musketeer Rocket
Musketeer
Rocket Musketeer Executioner
Musketeer Rocket Executioner
Rocket
Rocket
Rocket Musketeer Executioner
Rocket Miner
Rocket Musketeer Giant Skeleton
Rocket
Rocket Musketeer
Rocket Musketeer
Executioner
Miner Musketeer Executioner
Musketeer Miner
Rocket Miner Musketeer
Musketeer Executioner
Rocket Musketeer
Musketeer Rocket Miner
Rocket
Giant Skeleton
Rocket
Musketeer Rocket Skeleton Army
Rocket Musketeer Executioner
Miner Musketeer Rocket Executioner
Musketeer Executioner
Rocket Giant Skeleton
Musketeer Executioner
Musketeer Rocket Giant Skeleton
Musketeer Rocket Executioner
Musketeer Rocket Executioner Giant Skeleton Miner

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