My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Dark Prince Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Dark Prince Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Hog Rider Dark Prince
Giant Snowball
Goblin Gang Hog Rider
Zap
Goblin Gang Dark Prince
Barbarian Barrel
Goblin Gang Elite Barbarians Dark Prince Electro Wizard Magic Archer
The Log
Goblin Gang Elite Barbarians Hog Rider Dark Prince
Earthquake
Goblin Gang Hog Rider
Arrows
Goblin Gang
Royal Delivery
Goblin Gang Elite Barbarians Hog Rider Dark Prince Electro Wizard Magic Archer
Fireball
Goblin Gang Elite Barbarians Hog Rider Electro Wizard Magic Archer
Poison
Goblin Gang Electro Wizard Magic Archer
Lightning
Elite Barbarians Dark Prince Electro Wizard Magic Archer
Rocket
Elite Barbarians Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Goblin Gang Hog Rider Dark Prince Electro Wizard Magic Archer Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Goblin Gang Hog Rider

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Hog Rider Electro Wizard Dark Prince The Log Magic Archer
Goblin Gang
Hog Rider Dark Prince
Elite Barbarians
Zap Hog Rider The Log
Hog Rider
Zap Goblin Gang The Log Elite Barbarians Dark Prince Electro Wizard Magic Archer
Dark Prince
Zap Goblin Gang Hog Rider Electro Wizard Magic Archer
The Log
Hog Rider Zap Elite Barbarians Magic Archer
Electro Wizard
Zap Hog Rider Dark Prince Magic Archer
Magic Archer
Zap Hog Rider Dark Prince The Log Electro Wizard

Defense Synergies 2 16

Zap
Electro Wizard Goblin Gang Elite Barbarians Dark Prince The Log Magic Archer
Goblin Gang
Zap Dark Prince The Log Electro Wizard Magic Archer
Elite Barbarians
Dark Prince Zap The Log
Hog Rider
Dark Prince
Elite Barbarians Zap Goblin Gang The Log Electro Wizard Magic Archer
The Log
Zap Goblin Gang Elite Barbarians Dark Prince Electro Wizard Magic Archer
Electro Wizard
Zap Goblin Gang Dark Prince The Log Magic Archer
Magic Archer
Zap Goblin Gang Dark Prince The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap The Log Electro Wizard Magic Archer
Elite Barbarians Zap Goblin Gang Dark Prince The Log Electro Wizard
Goblin Gang Elite Barbarians Dark Prince Electro Wizard
Elite Barbarians Goblin Gang Dark Prince Electro Wizard
Elite Barbarians Dark Prince The Log
Goblin Gang The Log Zap Dark Prince Electro Wizard Magic Archer
Electro Wizard Zap Goblin Gang Magic Archer
Zap The Log Electro Wizard Magic Archer
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Dark Prince Electro Wizard
Goblin Gang Electro Wizard Zap Dark Prince The Log Magic Archer
Zap Goblin Gang Electro Wizard Magic Archer
Zap Goblin Gang Elite Barbarians Dark Prince The Log Electro Wizard
Zap Goblin Gang Dark Prince The Log Electro Wizard Magic Archer
Elite Barbarians Goblin Gang Electro Wizard
Zap Goblin Gang Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Dark Prince Electro Wizard
Zap Goblin Gang Elite Barbarians Dark Prince The Log Electro Wizard Magic Archer
Zap The Log Dark Prince Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Goblin Gang Dark Prince Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Dark Prince Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians The Log Magic Archer
Goblin Gang Zap Elite Barbarians Dark Prince The Log Electro Wizard
Goblin Gang Dark Prince Zap Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Dark Prince
Zap Goblin Gang Electro Wizard Magic Archer
Goblin Gang Dark Prince Elite Barbarians Electro Wizard
Elite Barbarians Dark Prince
Zap Electro Wizard Elite Barbarians Dark Prince The Log Magic Archer
Goblin Gang
Elite Barbarians Dark Prince
Zap Elite Barbarians Dark Prince The Log Electro Wizard
Elite Barbarians Dark Prince Goblin Gang
Magic Archer
Goblin Gang Elite Barbarians Electro Wizard Zap Dark Prince The Log Magic Archer
Zap Elite Barbarians Dark Prince The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer The Log
Zap The Log Electro Wizard Magic Archer
The Log Magic Archer
Dark Prince The Log
Zap Dark Prince The Log Magic Archer
Zap Magic Archer
The Log Magic Archer
The Log Zap Magic Archer
The Log Zap
Goblin Gang Elite Barbarians Electro Wizard
Zap Dark Prince The Log Electro Wizard Magic Archer
Zap Magic Archer
Elite Barbarians The Log Magic Archer
Magic Archer
Zap Elite Barbarians The Log Magic Archer
Zap The Log Magic Archer
Magic Archer The Log
Zap Dark Prince The Log Electro Wizard Magic Archer
Zap The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap The Log Dark Prince Magic Archer
The Log Zap Electro Wizard Magic Archer
Zap The Log Magic Archer
Zap The Log Magic Archer
Elite Barbarians Zap Electro Wizard Magic Archer
Zap Electro Wizard
Elite Barbarians
Zap The Log Magic Archer
Zap Electro Wizard Magic Archer
The Log Magic Archer
Zap Electro Wizard Goblin Gang Dark Prince Magic Archer
Zap Electro Wizard Magic Archer
The Log
Goblin Gang Dark Prince Electro Wizard Magic Archer
The Log Zap Magic Archer
Zap
Elite Barbarians Dark Prince
Zap Goblin Gang Elite Barbarians The Log Electro Wizard Magic Archer
Zap Electro Wizard Magic Archer
Zap Dark Prince The Log Electro Wizard Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: