My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Giant Skeleton Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball Tornado

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Skeleton Sparky
Giant Snowball
Bats
Zap
Bats Sparky
Barbarian Barrel
Wizard Giant Skeleton Electro Wizard Sparky
The Log
Giant Skeleton Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Giant Skeleton Electro Wizard Sparky
Fireball
Wizard Electro Wizard Sparky
Poison
Bats Wizard Electro Wizard Sparky
Lightning
Wizard Electro Wizard Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard Tornado Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Tornado Giant Skeleton Sparky

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Tornado Fireball Electro Wizard Wizard Giant Skeleton Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Tornado Fireball

Attack Synergies 8 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Sparky
Zap
Fireball Tornado Electro Wizard Sparky Bats Giant Skeleton
Fireball
Zap Tornado Electro Wizard Sparky
Wizard
Tornado Giant Skeleton Sparky
Tornado
Zap Fireball Wizard Sparky Giant Skeleton
Giant Skeleton
Bats Zap Wizard Tornado Electro Wizard Sparky
Electro Wizard
Zap Fireball Giant Skeleton Sparky
Sparky
Zap Tornado Bats Fireball Wizard Giant Skeleton Electro Wizard

Defense Synergies 5 14

Bats
Zap Giant Skeleton Electro Wizard Sparky
Zap
Fireball Electro Wizard Bats Tornado Giant Skeleton Sparky
Fireball
Zap Tornado Electro Wizard
Wizard
Tornado Giant Skeleton Electro Wizard
Tornado
Fireball Wizard Sparky Zap Giant Skeleton Electro Wizard Sparky
Giant Skeleton
Bats Zap Wizard Tornado Electro Wizard
Electro Wizard
Zap Bats Fireball Wizard Tornado Giant Skeleton
Sparky
Tornado Bats Zap Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Electro Wizard Sparky
Sparky Bats Zap Electro Wizard
Tornado Sparky Bats Giant Skeleton Electro Wizard
Sparky Bats Electro Wizard
Fireball Tornado Giant Skeleton Sparky
Fireball Tornado Bats Zap Electro Wizard
Bats Tornado Electro Wizard Zap Fireball Wizard
Zap Fireball Giant Skeleton Electro Wizard Sparky
Sparky Tornado
Tornado Giant Skeleton Electro Wizard Sparky
Bats Electro Wizard Zap Fireball Wizard Tornado Giant Skeleton
Bats Zap Fireball Wizard Tornado Electro Wizard
Sparky Bats Zap Fireball Wizard Giant Skeleton Electro Wizard
Fireball Wizard Sparky Bats Zap Tornado Electro Wizard
Sparky Electro Wizard
Tornado Zap Fireball Electro Wizard Sparky
Wizard Sparky Bats Fireball Tornado Electro Wizard
Fireball Bats Zap Wizard Tornado Electro Wizard
Zap Wizard Tornado Bats Fireball Giant Skeleton Electro Wizard
Sparky Tornado Electro Wizard
Wizard Bats Fireball Giant Skeleton Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Giant Skeleton Electro Wizard Sparky
Fireball Electro Wizard Zap Wizard
Giant Skeleton Bats Zap Electro Wizard Sparky
Giant Skeleton Bats Zap Fireball Tornado Electro Wizard Sparky
Giant Skeleton Sparky
Fireball Wizard Bats Zap Tornado Electro Wizard
Sparky Bats Fireball Giant Skeleton Electro Wizard
Giant Skeleton Sparky
Zap Giant Skeleton Electro Wizard Bats Fireball Tornado Sparky
Sparky
Bats Giant Skeleton Sparky
Zap Fireball Tornado Giant Skeleton Electro Wizard
Giant Skeleton Fireball Wizard Sparky
Wizard Fireball Sparky
Electro Wizard Sparky Bats Zap Fireball Tornado Giant Skeleton
Bats Zap Fireball Wizard Giant Skeleton Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Giant Skeleton Sparky
Fireball Zap Tornado Electro Wizard
Fireball Giant Skeleton Sparky
Fireball Giant Skeleton Sparky
Fireball Wizard Zap Sparky
Fireball Wizard Bats Zap Tornado
Wizard Tornado Sparky
Fireball Zap Wizard Tornado
Fireball Zap Wizard Tornado
Bats Fireball Tornado Electro Wizard Sparky
Zap Fireball Wizard Tornado Electro Wizard Sparky
Fireball Zap Wizard Tornado
Fireball Sparky
Fireball
Zap Fireball Sparky
Zap Fireball Wizard Sparky
Fireball Wizard Sparky
Fireball Tornado Sparky
Bats Sparky
Zap Fireball Wizard Electro Wizard Sparky
Zap Fireball Wizard Tornado
Fireball Giant Skeleton Sparky
Fireball Wizard Tornado
Tornado Sparky
Zap Fireball
Zap Tornado Fireball Wizard Sparky
Fireball Zap Wizard Tornado Electro Wizard Sparky
Fireball Zap Wizard Tornado Sparky
Fireball Zap Tornado Sparky
Bats Zap Fireball Wizard Tornado Electro Wizard Sparky
Zap Electro Wizard Bats Fireball Wizard
Fireball Sparky
Zap Fireball Wizard Sparky
Zap Fireball Electro Wizard Sparky
Giant Skeleton Sparky
Fireball Wizard Sparky
Zap Electro Wizard Bats Fireball
Fireball Zap Wizard Tornado Electro Wizard
Fireball
Fireball Wizard Electro Wizard Sparky
Zap Fireball Wizard
Zap Fireball Tornado Giant Skeleton Sparky
Sparky
Zap Bats Fireball Tornado Giant Skeleton Electro Wizard Sparky
Bats Zap Fireball Tornado Electro Wizard
Zap Fireball Tornado Giant Skeleton Electro Wizard Sparky

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