My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Inferno Dragon Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Electro Wizard Inferno Dragon Night Witch Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Miner Inferno Dragon Night Witch Sparky
Giant Snowball
Minions Tombstone Miner Inferno Dragon Night Witch
Zap
Minions Tombstone Inferno Dragon Night Witch Sparky
Barbarian Barrel
Tombstone Electro Wizard Night Witch Sparky
The Log
Tombstone Sparky
Earthquake
Tombstone
Arrows
Minions Tombstone Night Witch
Royal Delivery
Minions Miner Electro Wizard Inferno Dragon Night Witch Sparky
Fireball
Minions Tombstone Electro Wizard Inferno Dragon Night Witch Sparky
Poison
Minions Tombstone Electro Wizard Night Witch Sparky
Lightning
Tombstone Electro Wizard Inferno Dragon Night Witch Sparky
Rocket
Inferno Dragon Night Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Poison

Against ground swarms

Spells and units that can counter ground swarms.

Poison Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Poison Miner Inferno Dragon Night Witch Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Tombstone Miner Poison Electro Wizard Inferno Dragon Night Witch Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Minions Tombstone Miner Poison

Attack Synergies 2 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Miner Inferno Dragon Sparky
Tombstone
Poison
Miner Night Witch
Miner
Minions Poison Electro Wizard Inferno Dragon Sparky
Electro Wizard
Miner Sparky
Inferno Dragon
Minions Miner
Night Witch
Poison
Sparky
Minions Miner Electro Wizard

Defense Synergies 0 11

Minions
Tombstone Electro Wizard
Tombstone
Minions Poison Electro Wizard Inferno Dragon Night Witch Sparky
Poison
Tombstone Electro Wizard Sparky
Miner
Electro Wizard
Minions Tombstone Poison Inferno Dragon Night Witch
Inferno Dragon
Tombstone Electro Wizard
Night Witch
Tombstone Electro Wizard
Sparky
Tombstone Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Tombstone Electro Wizard Sparky
Inferno Dragon Sparky Minions Tombstone Electro Wizard Night Witch
Sparky Minions Tombstone Electro Wizard Inferno Dragon Night Witch
Inferno Dragon Night Witch Sparky Minions Tombstone Electro Wizard
Tombstone Poison Sparky
Minions Electro Wizard Night Witch
Minions Electro Wizard Inferno Dragon Tombstone Poison Night Witch
Poison Electro Wizard Sparky
Inferno Dragon Sparky Minions Tombstone Night Witch
Miner Electro Wizard Night Witch Sparky
Minions Poison Electro Wizard Tombstone Night Witch
Minions Inferno Dragon Poison Electro Wizard Night Witch
Tombstone Night Witch Sparky Minions Electro Wizard
Sparky Minions Tombstone Poison Electro Wizard Night Witch
Inferno Dragon Sparky Tombstone Electro Wizard
Electro Wizard Inferno Dragon Sparky
Sparky Minions Tombstone Poison Electro Wizard Night Witch
Tombstone Minions Electro Wizard Night Witch
Poison Minions Tombstone Electro Wizard Inferno Dragon
Sparky Electro Wizard Inferno Dragon
Minions Poison Electro Wizard Night Witch Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Tombstone Electro Wizard Sparky
Poison Electro Wizard Miner Inferno Dragon
Tombstone Minions Electro Wizard Sparky
Electro Wizard Night Witch Sparky
Tombstone Inferno Dragon Night Witch Sparky
Poison Minions Electro Wizard
Sparky Minions Tombstone Electro Wizard Night Witch
Inferno Dragon Sparky
Electro Wizard Minions Tombstone Poison Inferno Dragon Sparky
Tombstone Inferno Dragon Sparky
Inferno Dragon Minions Tombstone Sparky
Poison Electro Wizard
Tombstone Night Witch Sparky
Sparky
Tombstone Electro Wizard Sparky Minions Poison Inferno Dragon Night Witch
Minions Poison Electro Wizard Inferno Dragon Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Sparky
Poison Miner Electro Wizard
Poison Miner Sparky
Poison Sparky
Poison Sparky
Poison Minions
Poison Sparky
Poison
Poison Miner
Minions Poison Electro Wizard Night Witch Sparky
Poison Miner Electro Wizard Sparky
Poison
Poison Miner Sparky
Minions Poison
Poison Sparky
Poison Sparky
Poison Sparky
Poison Sparky
Minions Night Witch Sparky
Poison Electro Wizard Sparky
Poison Miner
Minions Poison Night Witch Sparky
Poison
Sparky
Poison
Poison Sparky
Inferno Dragon
Poison Miner Electro Wizard Sparky
Poison Miner Sparky
Poison Miner Sparky
Poison Electro Wizard Night Witch Sparky
Electro Wizard Minions Poison
Night Witch Sparky
Poison Miner Night Witch Sparky
Poison Electro Wizard Sparky
Sparky
Poison Sparky
Electro Wizard Minions Tombstone Night Witch
Poison Electro Wizard
Poison Miner Electro Wizard Sparky
Poison
Poison Sparky
Sparky
Minions Poison Electro Wizard Sparky
Poison Electro Wizard
Poison Miner Electro Wizard Sparky

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