My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Godly!
Versatility
RIP
F2P score
Great!

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Spear Goblins Ice Golem Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Knight Ice Golem Battle Ram Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Giant Snowball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Ice Spirit Spear Goblins Knight Ice Golem Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Battle Ram
Giant Snowball
Fire Spirit Spear Goblins Battle Ram
Zap
Fire Spirit Spear Goblins Battle Ram
Barbarian Barrel
Fire Spirit Ice Spirit Spear Goblins Knight Battle Ram Electro Wizard
The Log
Fire Spirit Ice Spirit Spear Goblins Battle Ram
Earthquake
Spear Goblins
Arrows
Fire Spirit Ice Spirit Spear Goblins
Royal Delivery
Fire Spirit Ice Spirit Spear Goblins Knight Battle Ram Electro Wizard
Fireball
Battle Ram Electro Wizard
Poison
Spear Goblins Electro Wizard
Lightning
Knight Ice Golem Battle Ram Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Ice Spirit Giant Snowball Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit Ice Spirit Giant Snowball Ice Golem

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Ice Spirit Spear Goblins Knight Ice Golem Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Ice Spirit Ice Golem Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit Ice Spirit Spear Goblins Giant Snowball Ice Golem Knight Battle Ram Electro Wizard

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Fire Spirit Ice Spirit Spear Goblins Giant Snowball

Attack Synergies 7 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Giant Snowball Knight Ice Golem Battle Ram
Ice Spirit
Knight Battle Ram Spear Goblins Giant Snowball
Spear Goblins
Knight Ice Golem Ice Spirit Giant Snowball Battle Ram
Giant Snowball
Battle Ram Fire Spirit Ice Spirit Spear Goblins Knight Ice Golem Electro Wizard
Knight
Ice Spirit Spear Goblins Battle Ram Fire Spirit Giant Snowball Electro Wizard
Ice Golem
Spear Goblins Battle Ram Fire Spirit Giant Snowball Electro Wizard
Battle Ram
Ice Spirit Giant Snowball Knight Ice Golem Fire Spirit Spear Goblins Electro Wizard
Electro Wizard
Giant Snowball Knight Ice Golem Battle Ram

Defense Synergies 4 16

Fire Spirit
Knight Ice Spirit Spear Goblins Giant Snowball Ice Golem Electro Wizard
Ice Spirit
Fire Spirit Spear Goblins Giant Snowball Knight Ice Golem Electro Wizard
Spear Goblins
Knight Ice Golem Fire Spirit Ice Spirit Giant Snowball Electro Wizard
Giant Snowball
Fire Spirit Ice Spirit Spear Goblins Knight Ice Golem Electro Wizard
Knight
Fire Spirit Spear Goblins Electro Wizard Ice Spirit Giant Snowball
Ice Golem
Spear Goblins Fire Spirit Ice Spirit Giant Snowball Electro Wizard
Battle Ram
Electro Wizard
Knight Fire Spirit Ice Spirit Spear Goblins Giant Snowball Ice Golem

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Knight Ice Golem Electro Wizard
Ice Spirit Knight Electro Wizard
Fire Spirit Giant Snowball Knight Electro Wizard
Knight Electro Wizard
Fire Spirit Spear Goblins Giant Snowball Electro Wizard
Giant Snowball Electro Wizard Fire Spirit Ice Spirit Spear Goblins
Ice Golem Electro Wizard
Knight Fire Spirit Ice Spirit Spear Goblins Giant Snowball Ice Golem Electro Wizard
Electro Wizard Spear Goblins Giant Snowball Knight Ice Golem
Spear Goblins Giant Snowball Electro Wizard
Fire Spirit Ice Spirit Giant Snowball Knight Electro Wizard
Fire Spirit Ice Spirit Giant Snowball Electro Wizard
Knight Electro Wizard
Ice Spirit Giant Snowball Electro Wizard
Knight Electro Wizard
Fire Spirit Ice Spirit Spear Goblins Giant Snowball Knight Electro Wizard
Giant Snowball Fire Spirit Ice Spirit Spear Goblins Knight Ice Golem Electro Wizard
Electro Wizard
Fire Spirit Spear Goblins Giant Snowball Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Spear Goblins Giant Snowball Ice Golem Electro Wizard
Electro Wizard Giant Snowball Knight Ice Golem
Ice Spirit Spear Goblins Knight Ice Golem Electro Wizard
Knight Ice Golem Electro Wizard
Knight
Fire Spirit Ice Spirit Giant Snowball Ice Golem Electro Wizard
Spear Goblins Knight Ice Golem Electro Wizard
Knight
Electro Wizard Ice Spirit Spear Goblins Giant Snowball Knight Ice Golem
Knight
Giant Snowball Electro Wizard
Knight Ice Golem
Electro Wizard Ice Spirit Spear Goblins Knight Ice Golem
Giant Snowball Ice Golem Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem
Giant Snowball Electro Wizard
Knight Ice Golem
Fire Spirit Giant Snowball
Fire Spirit Ice Spirit Spear Goblins Giant Snowball Ice Golem
Fire Spirit
Fire Spirit Ice Spirit Giant Snowball Ice Golem
Giant Snowball
Fire Spirit Giant Snowball Electro Wizard
Knight Electro Wizard
Fire Spirit Giant Snowball
Fire Spirit Giant Snowball Knight Ice Golem
Giant Snowball Ice Golem
Spear Goblins Giant Snowball
Giant Snowball
Fire Spirit Giant Snowball Electro Wizard
Fire Spirit Giant Snowball
Giant Snowball
Giant Snowball
Giant Snowball Ice Golem Fire Spirit Ice Spirit
Giant Snowball Electro Wizard
Giant Snowball
Fire Spirit Giant Snowball Ice Golem Electro Wizard
Electro Wizard Ice Spirit Giant Snowball
Giant Snowball
Giant Snowball
Ice Spirit Giant Snowball Electro Wizard
Giant Snowball
Electro Wizard Fire Spirit Ice Spirit Spear Goblins
Fire Spirit Giant Snowball Electro Wizard
Knight Electro Wizard
Giant Snowball Ice Golem
Giant Snowball
Ice Spirit Giant Snowball Electro Wizard
Giant Snowball Electro Wizard
Giant Snowball Electro Wizard

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