My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Golem Electro Wizard Lumberjack Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Baby Dragon Golem Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Miner Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner Night Witch
Giant Snowball
Baby Dragon Miner Lumberjack Night Witch
Zap
Night Witch
Barbarian Barrel
Electro Wizard Lumberjack Night Witch
The Log
Lumberjack
Earthquake
Arrows
Night Witch
Royal Delivery
Baby Dragon Miner Electro Wizard Lumberjack Night Witch
Fireball
Baby Dragon Electro Wizard Lumberjack Night Witch
Poison
Electro Wizard Night Witch
Lightning
Baby Dragon Electro Wizard Lumberjack Night Witch
Rocket
Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tornado Baby Dragon Golem Miner Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tornado Miner Baby Dragon Electro Wizard Lumberjack Night Witch Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tornado Miner Baby Dragon

Attack Synergies 6 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Tornado Miner Electro Wizard Baby Dragon Golem Lumberjack Night Witch
Tornado
Zap Baby Dragon Golem Night Witch
Baby Dragon
Tornado Golem Zap Miner Electro Wizard Lumberjack
Golem
Baby Dragon Night Witch Zap Tornado Electro Wizard Lumberjack
Miner
Zap Baby Dragon Electro Wizard Lumberjack
Electro Wizard
Zap Baby Dragon Golem Miner Lumberjack
Lumberjack
Zap Baby Dragon Golem Miner Electro Wizard Night Witch
Night Witch
Golem Zap Tornado Lumberjack

Defense Synergies 1 10

Zap
Electro Wizard Tornado Baby Dragon Miner Lumberjack Night Witch
Tornado
Zap Baby Dragon Electro Wizard
Baby Dragon
Zap Tornado Lumberjack
Golem
Miner
Zap
Electro Wizard
Zap Tornado Lumberjack Night Witch
Lumberjack
Zap Baby Dragon Electro Wizard
Night Witch
Zap Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Baby Dragon Electro Wizard
Lumberjack Zap Electro Wizard Night Witch
Tornado Lumberjack Electro Wizard Night Witch
Lumberjack Night Witch Electro Wizard
Tornado Lumberjack
Tornado Zap Baby Dragon Electro Wizard Lumberjack Night Witch
Tornado Electro Wizard Zap Baby Dragon Night Witch
Zap Baby Dragon Electro Wizard
Tornado Lumberjack Night Witch
Tornado Miner Electro Wizard Lumberjack Night Witch
Electro Wizard Zap Tornado Baby Dragon Lumberjack Night Witch
Zap Tornado Baby Dragon Electro Wizard Night Witch
Lumberjack Night Witch Zap Electro Wizard
Zap Tornado Baby Dragon Electro Wizard Lumberjack Night Witch
Electro Wizard Lumberjack
Tornado Zap Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack Night Witch
Zap Tornado Baby Dragon Electro Wizard Lumberjack Night Witch
Zap Tornado Baby Dragon Electro Wizard Lumberjack
Tornado Electro Wizard Lumberjack
Baby Dragon Electro Wizard Lumberjack Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Electro Wizard
Electro Wizard Zap Baby Dragon Miner Lumberjack
Lumberjack Zap Electro Wizard
Lumberjack Zap Tornado Electro Wizard Night Witch
Lumberjack Night Witch
Zap Tornado Baby Dragon Electro Wizard
Electro Wizard Lumberjack Night Witch
Lumberjack
Zap Electro Wizard Tornado Baby Dragon
Lumberjack
Zap Tornado Electro Wizard
Lumberjack Night Witch
Baby Dragon
Electro Wizard Zap Tornado Baby Dragon Lumberjack Night Witch
Zap Baby Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Tornado Baby Dragon Miner Electro Wizard
Baby Dragon Miner
Zap Baby Dragon
Zap Tornado Baby Dragon
Tornado Baby Dragon
Zap Tornado Baby Dragon
Miner Zap Tornado
Tornado Electro Wizard Lumberjack Night Witch
Miner Zap Tornado Electro Wizard
Zap Tornado Baby Dragon
Baby Dragon Miner
Baby Dragon
Zap Baby Dragon
Zap Baby Dragon
Baby Dragon
Tornado
Night Witch
Zap Baby Dragon Electro Wizard
Zap Tornado Baby Dragon Miner
Baby Dragon Night Witch
Tornado
Tornado
Zap Baby Dragon
Zap Tornado Baby Dragon
Miner Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Baby Dragon Miner
Miner Zap Tornado Baby Dragon
Zap Tornado Baby Dragon Electro Wizard Night Witch
Zap Electro Wizard
Night Witch
Zap Miner Night Witch
Zap Electro Wizard
Zap Electro Wizard Night Witch
Zap Tornado Baby Dragon Electro Wizard
Miner Baby Dragon Electro Wizard Lumberjack
Zap Baby Dragon
Zap Tornado
Zap Tornado Baby Dragon Electro Wizard
Zap Tornado Electro Wizard
Zap Tornado Baby Dragon Miner Electro Wizard

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