My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Giant Royal Ghost Electro Wizard Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Miner Royal Ghost Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblins Giant Royal Ghost Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Royal Ghost Electro Wizard Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Miner Ram Rider
Giant Snowball
Goblins Miner Lumberjack Ram Rider
Zap
Goblins Ram Rider
Barbarian Barrel
Goblins Royal Ghost Electro Wizard Lumberjack
The Log
Goblins Lumberjack Ram Rider
Earthquake
Arrows
Goblins
Royal Delivery
Goblins Miner Royal Ghost Electro Wizard Lumberjack Ram Rider
Fireball
Electro Wizard Lumberjack Ram Rider
Poison
Electro Wizard
Lightning
Electro Wizard Lumberjack Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblins Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Goblins Miner Royal Ghost Electro Wizard Lumberjack Giant Ram Rider Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Goblins Miner Royal Ghost Electro Wizard

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblins
Miner Giant
Giant
Lightning Miner Goblins Royal Ghost Electro Wizard Lumberjack
Lightning
Giant Ram Rider
Miner
Goblins Giant Royal Ghost Electro Wizard Lumberjack
Royal Ghost
Giant Miner Electro Wizard Lumberjack Ram Rider
Electro Wizard
Giant Miner Royal Ghost Lumberjack Ram Rider
Lumberjack
Giant Miner Royal Ghost Electro Wizard Ram Rider
Ram Rider
Lightning Royal Ghost Electro Wizard Lumberjack

Defense Synergies 0 5

Goblins
Electro Wizard
Giant
Lightning
Miner
Royal Ghost
Electro Wizard
Electro Wizard
Goblins Royal Ghost Lumberjack Ram Rider
Lumberjack
Electro Wizard Ram Rider
Ram Rider
Electro Wizard Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Electro Wizard Ram Rider
Lumberjack Goblins Electro Wizard Ram Rider
Lumberjack Ram Rider Goblins Lightning Electro Wizard
Lumberjack Goblins Electro Wizard Ram Rider
Lightning Lumberjack
Goblins Royal Ghost Electro Wizard Lumberjack
Lightning Electro Wizard Ram Rider
Lightning Electro Wizard Ram Rider
Goblins Lumberjack
Goblins Miner Royal Ghost Electro Wizard Lumberjack
Goblins Electro Wizard Royal Ghost Lumberjack Ram Rider
Electro Wizard Ram Rider
Lumberjack Lightning Electro Wizard Ram Rider
Goblins Royal Ghost Electro Wizard Lumberjack
Electro Wizard Lumberjack Ram Rider
Lightning Electro Wizard Lumberjack Ram Rider
Goblins Electro Wizard Lumberjack
Goblins Royal Ghost Electro Wizard Lumberjack Ram Rider
Royal Ghost Electro Wizard Lumberjack Ram Rider
Electro Wizard Lumberjack Ram Rider
Royal Ghost Goblins Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Goblins Royal Ghost Electro Wizard
Electro Wizard Lightning Miner Royal Ghost Lumberjack
Lumberjack Goblins Lightning Electro Wizard Ram Rider
Lightning Lumberjack Electro Wizard Ram Rider
Lumberjack Ram Rider
Electro Wizard Ram Rider
Goblins Lightning Electro Wizard Lumberjack Ram Rider
Lumberjack
Lightning Electro Wizard Goblins
Lumberjack
Lightning Electro Wizard
Lightning Lumberjack Ram Rider
Electro Wizard Goblins Lightning Lumberjack
Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost
Miner Royal Ghost Electro Wizard Ram Rider
Lightning Miner
Lightning
Ram Rider
Lightning Ram Rider
Miner Lightning Ram Rider
Lightning Goblins Electro Wizard Lumberjack
Lightning Miner Electro Wizard Ram Rider
Lightning
Lightning Miner
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning
Lightning Electro Wizard
Lightning Miner
Lightning
Lightning
Lightning
Lightning
Miner Lightning Royal Ghost Electro Wizard Ram Rider
Lightning Miner Ram Rider
Lightning Miner
Lightning Electro Wizard
Lightning Electro Wizard
Lightning
Lightning Miner
Lightning Electro Wizard
Lightning
Lightning Electro Wizard
Lightning Electro Wizard Ram Rider
Lightning Miner Electro Wizard Lumberjack
Lightning
Lightning
Lightning Electro Wizard
Lightning Electro Wizard
Lightning Miner Royal Ghost Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: