My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 6 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Info More than two buildings. Where will you place them?

If you have more than two larger buildings, it is difficult to place them without making them an easy spell target. Consider replacing at least one. You have these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Furnace Goblin Hut Inferno Tower Wizard Princess Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace Goblin Hut Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Goblin Hut Wizard Golem Princess Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions
Giant Snowball
Minions Furnace Goblin Hut Princess
Zap
Minions Furnace Goblin Hut Inferno Tower Princess
Barbarian Barrel
Furnace Goblin Hut Inferno Tower Wizard Princess Electro Wizard
The Log
Furnace Goblin Hut Princess
Earthquake
Furnace Goblin Hut Inferno Tower
Arrows
Minions Furnace Goblin Hut Princess
Royal Delivery
Minions Goblin Hut Wizard Princess Electro Wizard
Fireball
Minions Furnace Goblin Hut Inferno Tower Wizard Princess Electro Wizard
Poison
Minions Furnace Goblin Hut Inferno Tower Wizard Princess Electro Wizard
Lightning
Furnace Goblin Hut Inferno Tower Wizard Electro Wizard
Rocket
Furnace Goblin Hut Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Furnace Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Furnace Wizard Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Golem Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Furnace Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Princess Furnace Electro Wizard Goblin Hut Inferno Tower Wizard Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Minions Princess Furnace Electro Wizard

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Golem
Furnace
Goblin Hut Golem Princess
Goblin Hut
Furnace Golem
Inferno Tower
Wizard
Golem
Golem
Minions Furnace Goblin Hut Wizard Electro Wizard
Princess
Furnace
Electro Wizard
Golem

Defense Synergies 1 9

Minions
Inferno Tower Electro Wizard
Furnace
Goblin Hut Electro Wizard
Goblin Hut
Furnace Inferno Tower Wizard Electro Wizard
Inferno Tower
Electro Wizard Minions Goblin Hut Princess
Wizard
Goblin Hut Electro Wizard
Golem
Princess
Inferno Tower
Electro Wizard
Inferno Tower Minions Furnace Goblin Hut Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Goblin Hut Inferno Tower Wizard Electro Wizard
Inferno Tower Minions Furnace Goblin Hut Electro Wizard
Furnace Goblin Hut Inferno Tower Minions Electro Wizard
Goblin Hut Inferno Tower Minions Furnace Electro Wizard
Princess
Minions Furnace Electro Wizard
Minions Furnace Inferno Tower Electro Wizard Goblin Hut Wizard Princess
Inferno Tower Electro Wizard
Inferno Tower Minions Furnace Goblin Hut Princess
Inferno Tower Electro Wizard
Minions Electro Wizard Furnace Goblin Hut Wizard Princess
Minions Inferno Tower Furnace Goblin Hut Wizard Princess Electro Wizard
Furnace Goblin Hut Inferno Tower Minions Wizard Electro Wizard
Wizard Minions Furnace Goblin Hut Princess Electro Wizard
Inferno Tower Furnace Goblin Hut Electro Wizard
Inferno Tower Furnace Goblin Hut Electro Wizard
Wizard Minions Furnace Goblin Hut Inferno Tower Electro Wizard
Minions Furnace Goblin Hut Wizard Electro Wizard
Furnace Wizard Minions Goblin Hut Princess Electro Wizard
Goblin Hut Inferno Tower Electro Wizard
Wizard Minions Furnace Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Furnace Goblin Hut Inferno Tower Electro Wizard
Electro Wizard Wizard
Minions Furnace Goblin Hut Inferno Tower Electro Wizard
Inferno Tower Electro Wizard
Inferno Tower Goblin Hut
Furnace Wizard Minions Goblin Hut Princess Electro Wizard
Minions Furnace Goblin Hut Inferno Tower Electro Wizard
Inferno Tower
Electro Wizard Minions Goblin Hut Inferno Tower
Inferno Tower Goblin Hut
Minions Goblin Hut Inferno Tower
Electro Wizard
Inferno Tower Wizard
Wizard Furnace Princess
Goblin Hut Inferno Tower Electro Wizard Minions Furnace
Minions Goblin Hut Inferno Tower Wizard Princess Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess
Princess Electro Wizard
Goblin Hut
Wizard Furnace
Wizard Minions Furnace Princess
Furnace Wizard Princess
Wizard Princess
Wizard
Minions Electro Wizard
Wizard Princess Electro Wizard
Wizard Princess
Goblin Hut Princess
Minions Princess
Princess Furnace Goblin Hut
Furnace Goblin Hut Wizard Princess
Furnace Goblin Hut Wizard Princess
Minions
Wizard Princess Electro Wizard
Wizard Princess
Minions
Wizard Princess
Furnace Wizard Princess
Wizard Princess Electro Wizard
Wizard Princess
Furnace Wizard Princess Electro Wizard
Electro Wizard Minions Goblin Hut Wizard
Wizard
Princess Electro Wizard
Wizard Princess
Electro Wizard Minions Goblin Hut Princess
Wizard Princess Electro Wizard
Wizard Princess Electro Wizard
Wizard Princess
Minions Princess Electro Wizard
Princess Electro Wizard
Princess Electro Wizard

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