My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Rascals Dart Goblin Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Rascals Battle Ram Balloon Goblin Giant Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram Balloon Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Balloon Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Rascals Dart Goblin Battle Ram Balloon Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Balloon
Giant Snowball
Dart Goblin Battle Ram Balloon
Zap
Dart Goblin Battle Ram Balloon Goblin Giant
Barbarian Barrel
Ice Spirit Rascals Dart Goblin Battle Ram Electro Wizard
The Log
Ice Spirit Rascals Dart Goblin Battle Ram
Earthquake
Arrows
Ice Spirit Rascals Dart Goblin
Royal Delivery
Ice Spirit Rascals Dart Goblin Battle Ram Balloon Electro Wizard
Fireball
Rascals Dart Goblin Battle Ram Balloon Electro Wizard
Poison
Rascals Dart Goblin Balloon Electro Wizard
Lightning
Battle Ram Balloon Electro Wizard
Rocket
Rascals Balloon

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Arrows

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Arrows

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Arrows Battle Ram

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Arrows Dart Goblin Battle Ram Electro Wizard Rascals Balloon Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Arrows Dart Goblin Battle Ram

Attack Synergies 3 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Battle Ram Balloon Rascals Dart Goblin Goblin Giant
Arrows
Balloon Battle Ram Goblin Giant
Rascals
Ice Spirit Dart Goblin Battle Ram Balloon Electro Wizard
Dart Goblin
Ice Spirit Rascals Battle Ram Balloon Goblin Giant
Battle Ram
Ice Spirit Arrows Rascals Dart Goblin Electro Wizard
Balloon
Ice Spirit Arrows Rascals Dart Goblin Goblin Giant Electro Wizard
Goblin Giant
Ice Spirit Arrows Dart Goblin Balloon Electro Wizard
Electro Wizard
Rascals Battle Ram Balloon Goblin Giant

Defense Synergies 0 8

Ice Spirit
Rascals Dart Goblin Goblin Giant Electro Wizard
Arrows
Rascals
Ice Spirit Dart Goblin
Dart Goblin
Ice Spirit Rascals Goblin Giant Electro Wizard
Battle Ram
Balloon
Goblin Giant
Ice Spirit Dart Goblin Electro Wizard
Electro Wizard
Ice Spirit Dart Goblin Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Dart Goblin Goblin Giant Electro Wizard
Ice Spirit Rascals Dart Goblin Electro Wizard
Rascals Dart Goblin Electro Wizard
Rascals Dart Goblin Electro Wizard
Arrows
Arrows Rascals Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Ice Spirit Arrows Rascals
Arrows Rascals Dart Goblin Goblin Giant Electro Wizard
Rascals
Ice Spirit Rascals Dart Goblin Electro Wizard
Dart Goblin Electro Wizard Arrows Rascals Goblin Giant
Arrows Rascals Dart Goblin Electro Wizard
Ice Spirit Rascals Electro Wizard
Ice Spirit Arrows Rascals Dart Goblin Electro Wizard
Rascals Electro Wizard
Ice Spirit Rascals Electro Wizard
Arrows Rascals Electro Wizard
Ice Spirit Arrows Rascals Dart Goblin Electro Wizard
Arrows Ice Spirit Rascals Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Rascals Arrows Dart Goblin Goblin Giant Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Rascals Electro Wizard
Electro Wizard Arrows
Ice Spirit Rascals Goblin Giant Electro Wizard
Rascals Goblin Giant Electro Wizard
Rascals Goblin Giant
Arrows Ice Spirit Rascals Dart Goblin Goblin Giant Electro Wizard
Rascals Dart Goblin Goblin Giant Electro Wizard
Rascals Goblin Giant
Electro Wizard Ice Spirit
Dart Goblin Goblin Giant
Rascals Dart Goblin
Arrows Goblin Giant Electro Wizard
Rascals Goblin Giant
Rascals Dart Goblin
Rascals Electro Wizard Ice Spirit Dart Goblin Goblin Giant
Arrows Rascals Dart Goblin Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Rascals Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin Goblin Giant
Arrows Rascals Dart Goblin
Arrows
Arrows Ice Spirit Dart Goblin Goblin Giant
Arrows Dart Goblin
Arrows Ice Spirit Dart Goblin
Arrows Dart Goblin
Electro Wizard
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows Dart Goblin
Arrows
Arrows Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows
Arrows
Arrows Ice Spirit
Arrows Dart Goblin Electro Wizard
Arrows
Arrows Dart Goblin
Arrows Dart Goblin Electro Wizard
Electro Wizard Ice Spirit Dart Goblin
Arrows Dart Goblin
Ice Spirit Arrows Electro Wizard
Arrows
Electro Wizard Ice Spirit Dart Goblin
Arrows Dart Goblin Electro Wizard
Arrows
Rascals Dart Goblin Electro Wizard
Arrows Dart Goblin
Arrows
Dart Goblin
Ice Spirit Rascals Dart Goblin Electro Wizard
Dart Goblin Electro Wizard
Dart Goblin Goblin Giant Electro Wizard

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