My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Royal Recruits Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Hog Rider Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Royal Recruits Hog Rider Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Royal Recruits Hog Rider Dark Prince
Giant Snowball
Spear Goblins Royal Recruits Hog Rider
Zap
Spear Goblins Dark Prince
Barbarian Barrel
Ice Spirit Spear Goblins Royal Recruits Dark Prince Electro Wizard
The Log
Ice Spirit Spear Goblins Royal Recruits Hog Rider Dark Prince
Earthquake
Spear Goblins Hog Rider
Arrows
Ice Spirit Spear Goblins Royal Recruits
Royal Delivery
Ice Spirit Spear Goblins Royal Recruits Hog Rider Dark Prince Electro Wizard
Fireball
Hog Rider Electro Wizard
Poison
Spear Goblins Royal Recruits Electro Wizard
Lightning
Dark Prince Electro Wizard
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Dark Prince Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Royal Recruits Dark Prince Poison

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Hog Rider Dark Prince Poison Electro Wizard Lightning Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Spear Goblins Hog Rider Dark Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Spear Goblins Royal Recruits Dark Prince
Spear Goblins
Hog Rider Ice Spirit Royal Recruits Dark Prince
Royal Recruits
Ice Spirit Spear Goblins Hog Rider Electro Wizard
Hog Rider
Ice Spirit Spear Goblins Lightning Royal Recruits Dark Prince Poison Electro Wizard
Dark Prince
Ice Spirit Spear Goblins Hog Rider Poison Lightning Electro Wizard
Poison
Hog Rider Dark Prince
Lightning
Hog Rider Dark Prince
Electro Wizard
Royal Recruits Hog Rider Dark Prince

Defense Synergies 0 11

Ice Spirit
Spear Goblins Royal Recruits Dark Prince Poison Electro Wizard
Spear Goblins
Ice Spirit Dark Prince Poison Electro Wizard
Royal Recruits
Ice Spirit
Hog Rider
Dark Prince
Ice Spirit Spear Goblins Poison Electro Wizard
Poison
Ice Spirit Spear Goblins Dark Prince Electro Wizard
Lightning
Electro Wizard
Ice Spirit Spear Goblins Dark Prince Poison

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Spear Goblins Royal Recruits Electro Wizard
Ice Spirit Royal Recruits Dark Prince Electro Wizard
Royal Recruits Dark Prince Lightning Electro Wizard
Royal Recruits Dark Prince Electro Wizard
Lightning Royal Recruits Dark Prince Poison
Spear Goblins Dark Prince Electro Wizard
Lightning Electro Wizard Ice Spirit Spear Goblins Poison
Lightning Royal Recruits Poison Electro Wizard
Royal Recruits
Ice Spirit Spear Goblins Royal Recruits Dark Prince Electro Wizard
Poison Electro Wizard Spear Goblins Royal Recruits Dark Prince
Spear Goblins Poison Electro Wizard
Royal Recruits Ice Spirit Dark Prince Lightning Electro Wizard
Ice Spirit Royal Recruits Dark Prince Poison Electro Wizard
Royal Recruits Electro Wizard
Ice Spirit Royal Recruits Lightning Electro Wizard
Royal Recruits Dark Prince Poison Electro Wizard
Ice Spirit Spear Goblins Royal Recruits Dark Prince Electro Wizard
Poison Ice Spirit Spear Goblins Royal Recruits Dark Prince Electro Wizard
Royal Recruits Electro Wizard
Royal Recruits Dark Prince Spear Goblins Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Spear Goblins Dark Prince Electro Wizard
Poison Electro Wizard Lightning
Royal Recruits Ice Spirit Spear Goblins Dark Prince Lightning Electro Wizard
Royal Recruits Dark Prince Lightning Electro Wizard
Royal Recruits Dark Prince
Poison Ice Spirit Electro Wizard
Royal Recruits Dark Prince Spear Goblins Lightning Electro Wizard
Royal Recruits Dark Prince
Royal Recruits Lightning Electro Wizard Ice Spirit Spear Goblins Dark Prince Poison
Royal Recruits
Royal Recruits Dark Prince
Royal Recruits Lightning Dark Prince Poison Electro Wizard
Royal Recruits Dark Prince Lightning
Royal Recruits
Royal Recruits Electro Wizard Ice Spirit Spear Goblins Dark Prince Poison Lightning
Poison Royal Recruits Dark Prince Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Royal Recruits
Poison Electro Wizard
Lightning Poison
Lightning Royal Recruits Dark Prince Poison
Poison Dark Prince
Poison Ice Spirit Spear Goblins
Poison
Poison Ice Spirit Lightning
Poison Lightning
Lightning Poison Electro Wizard
Poison Lightning Royal Recruits Dark Prince Electro Wizard
Poison Lightning
Poison Lightning
Lightning Poison
Lightning Poison
Lightning Spear Goblins Poison
Lightning Royal Recruits Poison
Lightning Poison
Lightning
Lightning Dark Prince Poison Electro Wizard
Lightning Poison
Lightning Poison
Lightning Poison
Lightning
Lightning Royal Recruits Poison
Poison Ice Spirit Dark Prince
Poison Lightning Electro Wizard
Lightning Poison
Poison Lightning
Poison Lightning Electro Wizard
Lightning Electro Wizard Ice Spirit Poison
Lightning
Poison Lightning
Lightning Ice Spirit Poison Electro Wizard
Poison Lightning
Lightning Electro Wizard Ice Spirit Spear Goblins Royal Recruits Dark Prince
Poison Lightning Electro Wizard
Poison Lightning Dark Prince Electro Wizard
Poison Lightning
Lightning Poison
Royal Recruits Dark Prince
Ice Spirit Royal Recruits Poison Lightning Electro Wizard
Poison Lightning Electro Wizard
Poison Lightning Royal Recruits Dark Prince Electro Wizard

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