My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Valkyrie Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon
Giant Snowball
Goblin Gang Furnace Witch Balloon
Zap
Goblin Gang Furnace Witch Balloon
Barbarian Barrel
Goblin Gang Valkyrie Furnace Witch Electro Wizard
The Log
Goblin Gang Furnace Witch
Earthquake
Goblin Gang Furnace Witch
Arrows
Goblin Gang Furnace Witch
Royal Delivery
Goblin Gang Valkyrie Witch Balloon Electro Wizard
Fireball
Goblin Gang Furnace Witch Balloon Electro Wizard
Poison
Goblin Gang Furnace Witch Balloon Electro Wizard
Lightning
Valkyrie Furnace Witch Balloon Electro Wizard
Rocket
Valkyrie Furnace Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Furnace

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage Goblin Gang Fireball Valkyrie Furnace Electro Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Rage Goblin Gang Fireball Valkyrie

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Goblin Gang
Valkyrie Balloon
Fireball
Electro Wizard
Valkyrie
Balloon Goblin Gang Furnace Witch Electro Wizard
Furnace
Valkyrie Balloon
Rage
Witch Balloon Electro Wizard
Witch
Rage Valkyrie
Balloon
Valkyrie Rage Goblin Gang Furnace Electro Wizard
Electro Wizard
Fireball Valkyrie Rage Balloon

Defense Synergies 0 10

Goblin Gang
Valkyrie Furnace Electro Wizard
Fireball
Valkyrie Electro Wizard
Valkyrie
Goblin Gang Fireball Furnace Witch Electro Wizard
Furnace
Goblin Gang Valkyrie Electro Wizard
Rage
Witch
Valkyrie Electro Wizard
Balloon
Electro Wizard
Goblin Gang Fireball Valkyrie Furnace Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Fireball Valkyrie Electro Wizard
Goblin Gang Valkyrie Furnace Witch Electro Wizard
Goblin Gang Furnace Witch Valkyrie Electro Wizard
Witch Goblin Gang Valkyrie Furnace Electro Wizard
Fireball Valkyrie
Goblin Gang Fireball Valkyrie Furnace Electro Wizard
Furnace Electro Wizard Goblin Gang Fireball Witch
Fireball Valkyrie Electro Wizard
Witch Goblin Gang Furnace
Goblin Gang Valkyrie Electro Wizard
Goblin Gang Valkyrie Witch Electro Wizard Fireball Furnace
Goblin Gang Fireball Furnace Witch Electro Wizard
Furnace Goblin Gang Fireball Valkyrie Witch Electro Wizard
Fireball Valkyrie Goblin Gang Furnace Witch Electro Wizard
Goblin Gang Furnace Electro Wizard
Goblin Gang Fireball Furnace Electro Wizard
Goblin Gang Fireball Valkyrie Furnace Witch Electro Wizard
Fireball Goblin Gang Valkyrie Furnace Witch Electro Wizard
Valkyrie Furnace Witch Fireball Electro Wizard
Electro Wizard
Goblin Gang Valkyrie Fireball Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Fireball Furnace Witch Electro Wizard
Fireball Electro Wizard Goblin Gang Valkyrie
Goblin Gang Valkyrie Furnace Witch Electro Wizard
Goblin Gang Valkyrie Fireball Electro Wizard
Goblin Gang Valkyrie Witch
Fireball Furnace Goblin Gang Witch Electro Wizard
Goblin Gang Fireball Valkyrie Furnace Witch Electro Wizard
Valkyrie
Electro Wizard Fireball Valkyrie Witch
Witch Goblin Gang
Valkyrie Witch
Fireball Valkyrie Electro Wizard
Goblin Gang Fireball Valkyrie Witch
Fireball Valkyrie Furnace Witch
Goblin Gang Witch Electro Wizard Fireball Valkyrie Furnace
Valkyrie Fireball Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Electro Wizard
Fireball
Fireball Valkyrie
Fireball Valkyrie Furnace
Fireball Furnace Witch
Furnace Witch
Fireball
Fireball
Goblin Gang Fireball Electro Wizard
Fireball Valkyrie Electro Wizard
Fireball
Fireball
Fireball
Fireball Furnace
Fireball Furnace Witch
Fireball Furnace
Fireball
Fireball Electro Wizard
Fireball Valkyrie Witch
Fireball
Fireball
Fireball
Fireball Valkyrie Furnace Witch
Witch
Fireball Witch Electro Wizard
Fireball Witch
Fireball
Fireball Furnace Witch Electro Wizard
Electro Wizard Fireball Witch
Fireball
Fireball
Fireball Electro Wizard
Fireball
Electro Wizard Goblin Gang Fireball Witch
Fireball Witch Electro Wizard
Fireball
Fireball Goblin Gang Valkyrie Electro Wizard
Fireball
Fireball
Goblin Gang Fireball Witch Electro Wizard
Fireball Witch Electro Wizard
Fireball Witch Electro Wizard

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