My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Good
Synergy
Bad
Versatility
Mediocre
F2P score
RIP

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Electro Dragon Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Spear Goblins Elixir Collector Electro Dragon Ice Wizard Bandit Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Elixir Collector

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Spear Goblins Wall Breakers Bandit Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Wall Breakers Bandit Lava Hound
Giant Snowball
Spear Goblins Wall Breakers Electro Dragon Lava Hound
Zap
Spear Goblins Wall Breakers Bandit Lava Hound
Barbarian Barrel
Spear Goblins Wall Breakers Ice Wizard Bandit
The Log
Spear Goblins Wall Breakers Bandit
Earthquake
Spear Goblins Elixir Collector
Arrows
Spear Goblins Wall Breakers Lava Hound
Royal Delivery
Spear Goblins Wall Breakers Electro Dragon Ice Wizard Bandit Lava Hound
Fireball
Elixir Collector Wall Breakers Electro Dragon Ice Wizard Bandit Lava Hound
Poison
Spear Goblins Elixir Collector Electro Dragon Ice Wizard Lava Hound
Lightning
Elixir Collector Electro Dragon Ice Wizard Bandit
Rocket
Elixir Collector Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Electro Dragon The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Spear Goblins Elixir Collector Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Spear Goblins Wall Breakers The Log Ice Wizard Bandit Electro Dragon Elixir Collector Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Spear Goblins Wall Breakers The Log Ice Wizard

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Spear Goblins
Wall Breakers Bandit
Elixir Collector
Wall Breakers
Spear Goblins The Log
Electro Dragon
Lava Hound Ice Wizard
The Log
Wall Breakers Bandit
Ice Wizard
Electro Dragon Bandit
Bandit
Spear Goblins The Log Ice Wizard
Lava Hound
Electro Dragon

Defense Synergies 0 9

Spear Goblins
Electro Dragon The Log Ice Wizard Bandit
Elixir Collector
Wall Breakers
Electro Dragon
Spear Goblins The Log Ice Wizard
The Log
Spear Goblins Electro Dragon Ice Wizard Bandit
Ice Wizard
Spear Goblins Electro Dragon The Log Bandit
Bandit
Spear Goblins The Log Ice Wizard
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Electro Dragon The Log
Electro Dragon The Log Ice Wizard Bandit
Electro Dragon Ice Wizard Bandit
Electro Dragon Ice Wizard Bandit
The Log
The Log Spear Goblins Electro Dragon Ice Wizard Bandit
Spear Goblins Electro Dragon Ice Wizard
Electro Dragon The Log Bandit
Ice Wizard
Spear Goblins Ice Wizard Bandit
Ice Wizard Spear Goblins Electro Dragon The Log Bandit
Spear Goblins Electro Dragon Ice Wizard
Electro Dragon The Log Ice Wizard Bandit
Electro Dragon The Log
Bandit
The Log Bandit
Electro Dragon
Spear Goblins Electro Dragon The Log Ice Wizard Bandit
The Log Spear Goblins Electro Dragon Ice Wizard Bandit
Spear Goblins Electro Dragon The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Bandit
Bandit Electro Dragon The Log
Bandit Spear Goblins Electro Dragon The Log
The Log Bandit
Bandit
Electro Dragon Ice Wizard
Spear Goblins Ice Wizard Bandit
Electro Dragon Spear Goblins The Log Bandit
Electro Dragon
The Log
Bandit
Electro Dragon
Electro Dragon Spear Goblins The Log
Electro Dragon The Log Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Dragon The Log Bandit
Electro Dragon The Log Ice Wizard Bandit
Electro Dragon The Log Bandit
The Log
The Log
Spear Goblins Electro Dragon Ice Wizard
The Log
The Log Electro Dragon Ice Wizard
The Log Electro Dragon Bandit
Electro Dragon
Electro Dragon The Log Bandit
Electro Dragon
The Log Bandit
Electro Dragon Bandit
The Log
Spear Goblins Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log Bandit
Electro Dragon The Log
The Log
The Log
Electro Dragon The Log
The Log Electro Dragon Ice Wizard
The Log Electro Dragon Ice Wizard Bandit
Electro Dragon The Log Bandit
The Log Bandit
Electro Dragon Ice Wizard
Electro Dragon
Electro Dragon The Log Bandit
Electro Dragon
The Log
Spear Goblins Electro Dragon Bandit
Electro Dragon Ice Wizard
The Log
Electro Dragon
The Log Electro Dragon
Electro Dragon
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log Bandit

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