My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Balloon Electro Dragon Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Freeze Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Giant Balloon Inferno Dragon
Giant Snowball
Minions Balloon Electro Dragon Inferno Dragon
Zap
Minions Royal Giant Balloon Inferno Dragon
Barbarian Barrel
The Log
Royal Giant
Earthquake
Arrows
Minions
Royal Delivery
Minions Balloon Electro Dragon Inferno Dragon
Fireball
Minions Balloon Electro Dragon Inferno Dragon
Poison
Minions Balloon Electro Dragon
Lightning
Balloon Electro Dragon Inferno Dragon
Rocket
Balloon Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Freeze Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Fireball Freeze Inferno Dragon Balloon Electro Dragon Royal Giant Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Minions Fireball Freeze Inferno Dragon

Attack Synergies 4 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Giant Balloon Inferno Dragon
Royal Giant
Minions Fireball Lightning Electro Dragon
Fireball
Royal Giant Freeze
Freeze
Balloon Fireball
Balloon
Freeze Minions Electro Dragon
Electro Dragon
Royal Giant Balloon Inferno Dragon
Lightning
Royal Giant
Inferno Dragon
Minions Electro Dragon

Defense Synergies 0 3

Minions
Freeze
Royal Giant
Fireball
Freeze
Freeze
Minions Fireball
Balloon
Electro Dragon
Inferno Dragon
Lightning
Inferno Dragon
Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minions Fireball Electro Dragon
Inferno Dragon Minions Electro Dragon
Minions Freeze Electro Dragon Lightning Inferno Dragon
Inferno Dragon Minions Electro Dragon
Lightning Fireball
Fireball Freeze Minions Electro Dragon
Minions Lightning Inferno Dragon Fireball Freeze Electro Dragon
Lightning Fireball Electro Dragon
Inferno Dragon Minions
Minions Fireball Freeze Electro Dragon
Minions Inferno Dragon Fireball Electro Dragon
Minions Fireball Freeze Electro Dragon Lightning
Fireball Minions Freeze Electro Dragon
Inferno Dragon
Fireball Freeze Lightning Inferno Dragon
Minions Fireball Electro Dragon
Fireball Minions Electro Dragon
Freeze Minions Fireball Electro Dragon Inferno Dragon
Inferno Dragon
Minions Fireball Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Fireball
Fireball Electro Dragon Lightning Inferno Dragon
Minions Electro Dragon Lightning
Lightning Fireball
Inferno Dragon
Fireball Minions Freeze Electro Dragon
Minions Fireball Lightning
Inferno Dragon
Freeze Electro Dragon Lightning Minions Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Minions Electro Dragon
Lightning Fireball
Lightning Fireball
Fireball Electro Dragon
Electro Dragon Minions Fireball Freeze Lightning Inferno Dragon
Minions Fireball Freeze Electro Dragon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Freeze Electro Dragon
Fireball Electro Dragon
Lightning Fireball Electro Dragon
Lightning Fireball Freeze
Fireball
Fireball Minions Freeze Electro Dragon
Fireball Freeze Electro Dragon Lightning
Fireball Electro Dragon Lightning
Lightning Minions Fireball Electro Dragon
Lightning Fireball Electro Dragon
Fireball Lightning Electro Dragon
Lightning Fireball
Lightning Minions Fireball Freeze Electro Dragon
Lightning Fireball
Lightning Fireball Electro Dragon
Lightning Fireball Electro Dragon
Lightning Fireball Freeze
Minions Lightning
Lightning Fireball Electro Dragon
Lightning Fireball Electro Dragon
Lightning Minions Fireball
Lightning Fireball
Lightning
Lightning Fireball Electro Dragon
Freeze Fireball Electro Dragon
Inferno Dragon
Fireball Electro Dragon Lightning
Fireball Lightning Electro Dragon
Fireball Lightning
Lightning Fireball Electro Dragon
Electro Dragon Lightning Minions Fireball Freeze
Lightning Fireball
Lightning Fireball Electro Dragon
Lightning Fireball Freeze Electro Dragon
Fireball Lightning
Lightning Minions Fireball Freeze Electro Dragon
Fireball Lightning Electro Dragon
Freeze
Fireball
Fireball Lightning Electro Dragon
Fireball Electro Dragon Lightning
Lightning Fireball
Electro Dragon
Electro Dragon Minions Fireball Freeze Lightning
Fireball Electro Dragon Lightning
Electro Dragon Lightning Fireball Freeze

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