My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Electro Dragon Goblin Giant Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Electro Dragon Goblin Giant Lumberjack Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Goblin Giant Lumberjack Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Ice Golem Goblin Giant Lumberjack Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Electro Dragon Lumberjack Ram Rider
Zap
Goblin Giant Ram Rider
Barbarian Barrel
Elite Barbarians Lumberjack
The Log
Elite Barbarians Lumberjack Ram Rider
Earthquake
Arrows
Royal Delivery
Elite Barbarians Electro Dragon Lumberjack Ram Rider
Fireball
Elite Barbarians Electro Dragon Lumberjack Ram Rider
Poison
Electro Dragon
Lightning
Elite Barbarians Ice Golem Electro Dragon Lumberjack Ram Rider
Rocket
Elite Barbarians Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Arrows Ice Golem Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Ice Golem Tornado Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Ice Golem Tornado

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Arrows Tornado Lumberjack Electro Dragon Ram Rider Elite Barbarians Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Arrows Tornado Lumberjack

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Goblin Giant Lumberjack Ram Rider
Elite Barbarians
Arrows Ice Golem Goblin Giant Lumberjack
Ice Golem
Lumberjack Elite Barbarians Electro Dragon Ram Rider
Tornado
Electro Dragon Goblin Giant Ram Rider
Electro Dragon
Ice Golem Tornado Goblin Giant
Goblin Giant
Arrows Elite Barbarians Tornado Electro Dragon Lumberjack
Lumberjack
Ice Golem Arrows Elite Barbarians Goblin Giant Ram Rider
Ram Rider
Arrows Ice Golem Tornado Lumberjack

Defense Synergies 0 12

Arrows
Ice Golem Tornado Lumberjack
Elite Barbarians
Ice Golem
Ice Golem
Arrows Elite Barbarians Tornado Electro Dragon Lumberjack
Tornado
Arrows Ice Golem Electro Dragon Goblin Giant Ram Rider
Electro Dragon
Ice Golem Tornado Lumberjack
Goblin Giant
Tornado
Lumberjack
Arrows Ice Golem Electro Dragon Ram Rider
Ram Rider
Tornado Lumberjack

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Ice Golem Electro Dragon Goblin Giant Ram Rider
Elite Barbarians Lumberjack Electro Dragon Ram Rider
Tornado Lumberjack Ram Rider Elite Barbarians Electro Dragon
Elite Barbarians Lumberjack Electro Dragon Ram Rider
Arrows Elite Barbarians Tornado Lumberjack
Arrows Tornado Electro Dragon Lumberjack
Tornado Ram Rider Arrows Electro Dragon
Arrows Ice Golem Electro Dragon Goblin Giant Ram Rider
Elite Barbarians Tornado Lumberjack
Elite Barbarians Tornado Ice Golem Lumberjack
Arrows Ice Golem Tornado Electro Dragon Goblin Giant Lumberjack Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Lumberjack Elite Barbarians Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Lumberjack
Elite Barbarians Lumberjack Ram Rider
Tornado Elite Barbarians Lumberjack Ram Rider
Arrows Elite Barbarians Tornado Electro Dragon Lumberjack
Arrows Elite Barbarians Tornado Electro Dragon Lumberjack Ram Rider
Arrows Tornado Ice Golem Electro Dragon Lumberjack Ram Rider
Elite Barbarians Tornado Lumberjack Ram Rider
Arrows Elite Barbarians Electro Dragon Goblin Giant Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Elite Barbarians Ice Golem
Arrows Elite Barbarians Ice Golem Electro Dragon Lumberjack
Lumberjack Elite Barbarians Ice Golem Electro Dragon Goblin Giant Ram Rider
Lumberjack Elite Barbarians Ice Golem Tornado Goblin Giant Ram Rider
Elite Barbarians Goblin Giant Lumberjack Ram Rider
Arrows Ice Golem Tornado Electro Dragon Goblin Giant Ram Rider
Elite Barbarians Ice Golem Goblin Giant Lumberjack Ram Rider
Elite Barbarians Goblin Giant Lumberjack
Electro Dragon Elite Barbarians Ice Golem Tornado
Goblin Giant
Elite Barbarians Electro Dragon Lumberjack
Arrows Elite Barbarians Tornado Goblin Giant
Elite Barbarians Ice Golem Goblin Giant Lumberjack Ram Rider
Electro Dragon
Elite Barbarians Electro Dragon Ice Golem Tornado Goblin Giant Lumberjack
Arrows Elite Barbarians Ice Golem Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Ice Golem Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows Electro Dragon Goblin Giant
Arrows Ice Golem
Arrows
Arrows Ice Golem Tornado Electro Dragon Goblin Giant Ram Rider
Arrows Tornado
Arrows Ice Golem Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Elite Barbarians Tornado Electro Dragon Lumberjack
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon
Elite Barbarians Ice Golem
Arrows Electro Dragon
Arrows Elite Barbarians Ice Golem
Arrows Electro Dragon
Arrows Electro Dragon
Arrows Tornado
Arrows Electro Dragon
Arrows Tornado Electro Dragon
Arrows Tornado
Tornado
Arrows Electro Dragon
Arrows Ice Golem Tornado Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado Electro Dragon Ram Rider
Arrows Tornado
Elite Barbarians Arrows Ice Golem Tornado Electro Dragon
Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Tornado Electro Dragon Ram Rider
Arrows
Electro Dragon Lumberjack
Arrows Ice Golem Electro Dragon
Arrows Tornado
Elite Barbarians Electro Dragon
Electro Dragon Elite Barbarians Tornado
Tornado Electro Dragon
Electro Dragon Tornado Goblin Giant

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: