My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minion Horde Furnace

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Furnace Giant Skeleton

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Minion Horde Royal Giant Elite Barbarians Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minion Horde Royal Giant Elite Barbarians Skeleton Army Giant Skeleton
Giant Snowball
Minion Horde Furnace Skeleton Army
Zap
Minion Horde Royal Giant Furnace Skeleton Army
Barbarian Barrel
Elite Barbarians Furnace Skeleton Army Giant Skeleton
The Log
Royal Giant Elite Barbarians Furnace Skeleton Army Giant Skeleton
Earthquake
Furnace Skeleton Army
Arrows
Minion Horde Furnace Skeleton Army
Royal Delivery
Minion Horde Elite Barbarians Skeleton Army Giant Skeleton
Fireball
Minion Horde Elite Barbarians Furnace Skeleton Army
Poison
Minion Horde Furnace Skeleton Army
Lightning
Elite Barbarians Furnace
Rocket
Minion Horde Elite Barbarians Furnace

Against air swarms

Spells and units that can counter air swarms.

Fireball Furnace

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Furnace

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Skeleton Army Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Elite Barbarians Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minion Horde Fireball Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Skeleton Army Fireball Furnace Minion Horde Royal Giant Elite Barbarians Giant Skeleton Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Skeleton Army Fireball Furnace Minion Horde

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minion Horde
Royal Giant Giant Skeleton
Royal Giant
Fireball Furnace Lightning Minion Horde Elite Barbarians Giant Skeleton
Elite Barbarians
Royal Giant Fireball Furnace
Fireball
Royal Giant Elite Barbarians
Furnace
Royal Giant Elite Barbarians Giant Skeleton
Skeleton Army
Giant Skeleton
Minion Horde Royal Giant Furnace Lightning
Lightning
Royal Giant Giant Skeleton

Defense Synergies 0 2

Minion Horde
Royal Giant
Elite Barbarians
Fireball
Furnace
Skeleton Army
Skeleton Army
Furnace Giant Skeleton
Giant Skeleton
Skeleton Army
Lightning

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Minion Horde Fireball
Minion Horde Elite Barbarians Skeleton Army Furnace
Minion Horde Furnace Skeleton Army Elite Barbarians Giant Skeleton Lightning
Minion Horde Elite Barbarians Skeleton Army Furnace
Lightning Elite Barbarians Fireball Skeleton Army Giant Skeleton
Fireball Skeleton Army Furnace
Minion Horde Furnace Lightning Fireball
Lightning Fireball Giant Skeleton
Minion Horde Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Giant Skeleton
Minion Horde Skeleton Army Fireball Furnace Giant Skeleton
Minion Horde Fireball Furnace
Minion Horde Furnace Skeleton Army Elite Barbarians Fireball Giant Skeleton Lightning
Fireball Skeleton Army Minion Horde Furnace
Elite Barbarians Skeleton Army Minion Horde Furnace
Minion Horde Skeleton Army Elite Barbarians Fireball Furnace Lightning
Minion Horde Elite Barbarians Fireball Furnace Skeleton Army
Fireball Minion Horde Elite Barbarians Furnace Skeleton Army
Furnace Fireball Giant Skeleton
Elite Barbarians
Skeleton Army Minion Horde Elite Barbarians Fireball Furnace Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Fireball Furnace Giant Skeleton
Fireball Elite Barbarians Lightning
Skeleton Army Giant Skeleton Minion Horde Elite Barbarians Furnace Lightning
Skeleton Army Giant Skeleton Lightning Minion Horde Elite Barbarians Fireball
Giant Skeleton Minion Horde Elite Barbarians Skeleton Army
Fireball Furnace Minion Horde
Skeleton Army Minion Horde Elite Barbarians Fireball Furnace Giant Skeleton Lightning
Giant Skeleton Minion Horde Elite Barbarians Skeleton Army
Minion Horde Giant Skeleton Lightning Elite Barbarians Fireball Skeleton Army
Minion Horde Skeleton Army
Minion Horde Elite Barbarians Giant Skeleton
Skeleton Army Lightning Elite Barbarians Fireball Giant Skeleton
Elite Barbarians Skeleton Army Giant Skeleton Lightning Minion Horde Fireball
Minion Horde Fireball Furnace Skeleton Army
Elite Barbarians Skeleton Army Minion Horde Fireball Furnace Giant Skeleton Lightning
Minion Horde Elite Barbarians Fireball Giant Skeleton

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Lightning Minion Horde Giant Skeleton
Fireball
Lightning Minion Horde Fireball Giant Skeleton
Lightning Fireball Giant Skeleton
Fireball Minion Horde Furnace
Fireball Minion Horde Furnace
Minion Horde Furnace
Fireball Lightning
Fireball Lightning
Lightning Minion Horde Elite Barbarians Fireball
Lightning Minion Horde Fireball
Fireball Lightning
Lightning Elite Barbarians Fireball
Lightning Minion Horde Fireball
Lightning Elite Barbarians Fireball Furnace
Lightning Minion Horde Fireball Furnace
Lightning Minion Horde Fireball Furnace
Lightning Fireball
Minion Horde Lightning
Lightning Fireball
Lightning Fireball
Lightning Minion Horde Fireball Giant Skeleton
Lightning Fireball
Lightning
Lightning Minion Horde Fireball
Fireball Furnace
Minion Horde
Fireball Lightning
Fireball Lightning
Fireball Lightning
Elite Barbarians Lightning Minion Horde Fireball Furnace
Lightning Minion Horde Fireball
Lightning Minion Horde Elite Barbarians Fireball
Lightning Minion Horde Fireball
Lightning Minion Horde Fireball
Minion Horde Giant Skeleton
Fireball Lightning
Minion Horde Lightning Fireball Skeleton Army
Fireball Lightning
Fireball
Fireball Lightning Minion Horde
Fireball Lightning
Lightning Fireball Giant Skeleton
Minion Horde Elite Barbarians
Minion Horde Elite Barbarians Fireball Giant Skeleton Lightning
Fireball Lightning
Lightning Fireball Giant Skeleton

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