My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch P.E.K.K.A Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Bandit
Giant Snowball
Bats Witch
Zap
Bats Witch Bandit
Barbarian Barrel
Elite Barbarians Witch Bandit
The Log
Elite Barbarians Witch Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Elite Barbarians Witch P.E.K.K.A Bandit
Fireball
Elite Barbarians Witch Bandit
Poison
Bats Witch
Lightning
Elite Barbarians Witch Bandit
Rocket
Elite Barbarians Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Rage Bandit Witch Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap Rage

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Elite Barbarians Rage P.E.K.K.A Bandit
Zap
Elite Barbarians Mirror P.E.K.K.A Bats Witch Bandit
Elite Barbarians
Zap Rage Bats Bandit
Mirror
Zap
Rage
Elite Barbarians Witch Bats
Witch
Rage Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Witch
Bandit
Bats Zap Elite Barbarians Witch

Defense Synergies 1 8

Bats
Zap P.E.K.K.A Bandit
Zap
Mirror Bats Elite Barbarians Witch P.E.K.K.A Bandit
Elite Barbarians
Zap
Mirror
Zap
Rage
Witch
Zap Bandit
P.E.K.K.A
Bats Zap
Bandit
Bats Zap Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap
Elite Barbarians P.E.K.K.A Bats Zap Witch Bandit
Witch P.E.K.K.A Bats Elite Barbarians Bandit
Elite Barbarians Witch P.E.K.K.A Bats Bandit
Elite Barbarians P.E.K.K.A
Bats Zap Bandit
Bats Zap Witch
Zap P.E.K.K.A Bandit
Witch P.E.K.K.A Elite Barbarians
Elite Barbarians Bandit
Bats Witch Zap Bandit
Bats Zap Witch
P.E.K.K.A Bats Zap Elite Barbarians Witch Bandit
Bats Zap Witch P.E.K.K.A
Elite Barbarians P.E.K.K.A Bandit
Zap Elite Barbarians P.E.K.K.A Bandit
Bats Elite Barbarians Witch P.E.K.K.A
Bats Zap Elite Barbarians Witch Bandit
Zap Witch Bats Bandit
P.E.K.K.A Elite Barbarians
Bats Elite Barbarians Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Witch P.E.K.K.A Bandit
Bandit Zap Elite Barbarians
P.E.K.K.A Bandit Bats Zap Elite Barbarians Witch
P.E.K.K.A Bats Zap Elite Barbarians Bandit
P.E.K.K.A Elite Barbarians Witch Bandit
Bats Zap Witch
P.E.K.K.A Bats Elite Barbarians Witch Bandit
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Bats Elite Barbarians Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians Witch
P.E.K.K.A Zap Elite Barbarians
Elite Barbarians P.E.K.K.A Witch Bandit
Witch
Elite Barbarians Witch Bats Zap P.E.K.K.A
Bats Zap Elite Barbarians Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Bandit
Zap Bandit
Bandit
Zap
Bats Zap Witch
Witch
Zap
Zap Bandit
Bats Elite Barbarians
Zap Bandit
Zap
Elite Barbarians Bandit
Bandit
Zap Elite Barbarians
Zap Witch Bandit
Bandit
Bats
Zap Bandit
Zap Witch
Zap
Zap Witch
Witch
Zap Witch Bandit
Zap Witch Bandit
Zap Bandit
Elite Barbarians Bats Zap Witch
Zap Bats Witch
Elite Barbarians
Zap Bandit
Zap
P.E.K.K.A
Zap Bats Witch Bandit
Zap Witch
Zap
Zap
Elite Barbarians P.E.K.K.A
Zap Bats Elite Barbarians Witch
Bats Zap Witch
Zap Witch Bandit

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