My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard P.E.K.K.A Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mini P.E.K.K.A Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Mini P.E.K.K.A Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians
Giant Snowball
Zap
Barbarian Barrel
Elite Barbarians Wizard Electro Wizard
The Log
Elite Barbarians Mini P.E.K.K.A
Earthquake
Arrows
Royal Delivery
Elite Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Wizard Electro Wizard
Poison
Wizard Electro Wizard
Lightning
Elite Barbarians Mini P.E.K.K.A Wizard Electro Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Poison

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Poison P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Mini P.E.K.K.A Poison Electro Wizard Wizard Elite Barbarians P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Mini P.E.K.K.A Poison Electro Wizard

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Elite Barbarians
Wizard Mega Knight
Mini P.E.K.K.A
Wizard Mirror Electro Wizard Mega Knight
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mirror
Mini P.E.K.K.A Poison
Poison
P.E.K.K.A Mirror Mega Knight
P.E.K.K.A
Poison Electro Wizard Wizard
Electro Wizard
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Mini P.E.K.K.A Wizard Poison Electro Wizard

Defense Synergies 1 15

Elite Barbarians
Mini P.E.K.K.A Wizard Mega Knight
Mini P.E.K.K.A
Electro Wizard Elite Barbarians Wizard Mirror
Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mirror
Mini P.E.K.K.A Poison Electro Wizard Mega Knight
Poison
Mirror Electro Wizard Mega Knight
P.E.K.K.A
Wizard Electro Wizard
Electro Wizard
Mini P.E.K.K.A Wizard Mirror Poison P.E.K.K.A Mega Knight
Mega Knight
Elite Barbarians Wizard Mirror Poison Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Wizard Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A Poison P.E.K.K.A Mega Knight
Electro Wizard Mega Knight
Electro Wizard Wizard Poison
Poison P.E.K.K.A Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians
Elite Barbarians Mini P.E.K.K.A Electro Wizard Mega Knight
Poison Electro Wizard Wizard Mega Knight
Wizard Poison Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians Wizard Electro Wizard
Wizard Mega Knight Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Electro Wizard Mega Knight
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard
Mega Knight Elite Barbarians Wizard Electro Wizard
Wizard Poison Electro Wizard Mega Knight
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Electro Wizard
Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Poison P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Elite Barbarians P.E.K.K.A Electro Wizard
Poison Electro Wizard Elite Barbarians Mini P.E.K.K.A Wizard Mega Knight
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Mini P.E.K.K.A Mega Knight
Wizard Poison Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Elite Barbarians Electro Wizard
Mini P.E.K.K.A P.E.K.K.A Mega Knight Elite Barbarians
P.E.K.K.A Electro Wizard Mega Knight Elite Barbarians Mini P.E.K.K.A Poison
P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Mini P.E.K.K.A
P.E.K.K.A Mega Knight Elite Barbarians Poison Electro Wizard
Elite Barbarians Mini P.E.K.K.A P.E.K.K.A Mega Knight Wizard
Wizard Mega Knight
Elite Barbarians Electro Wizard Mini P.E.K.K.A Poison P.E.K.K.A
Poison Mega Knight Elite Barbarians Mini P.E.K.K.A Wizard P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison
Poison Electro Wizard
Poison
Poison
Wizard Poison Mega Knight
Wizard Poison
Wizard Poison
Poison Wizard
Poison Wizard
Elite Barbarians Mini P.E.K.K.A Poison Electro Wizard
Poison Wizard Electro Wizard
Poison Wizard
Poison Elite Barbarians
Poison
Elite Barbarians Poison
Wizard Poison
Wizard Poison Mega Knight
Poison
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Poison Electro Wizard Mega Knight
Wizard Poison Mega Knight
Poison Mega Knight
Wizard Poison
Poison
Poison Wizard Mega Knight
Poison Wizard Electro Wizard
Wizard Poison Mega Knight
Poison
Elite Barbarians Poison Wizard Electro Wizard
Electro Wizard Wizard Poison
Elite Barbarians Mini P.E.K.K.A
Poison Wizard Mega Knight
Poison Electro Wizard
P.E.K.K.A Mega Knight
Wizard Poison
Electro Wizard
Poison Wizard Electro Wizard
Poison Mini P.E.K.K.A Wizard Electro Wizard Mega Knight
Wizard Poison
Poison
Elite Barbarians P.E.K.K.A Mega Knight
Elite Barbarians Poison Electro Wizard
Poison Electro Wizard
Poison Electro Wizard Mega Knight

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