My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Fire Spirit Goblin Gang Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Fire Spirit Goblin Gang Elite Barbarians Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians
Giant Snowball
Fire Spirit Goblin Gang
Zap
Fire Spirit Goblin Gang
Barbarian Barrel
Fire Spirit Goblin Gang Elite Barbarians Electro Wizard Magic Archer
The Log
Fire Spirit Goblin Gang Elite Barbarians
Earthquake
Goblin Gang
Arrows
Fire Spirit Goblin Gang
Royal Delivery
Fire Spirit Goblin Gang Elite Barbarians Electro Wizard Magic Archer
Fireball
Goblin Gang Elite Barbarians Electro Wizard Magic Archer
Poison
Goblin Gang Electro Wizard Magic Archer
Lightning
Elite Barbarians Electro Wizard Magic Archer
Rocket
Elite Barbarians Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fire Spirit Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fire Spirit The Log Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Fire Spirit Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fire Spirit Goblin Gang Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Fire Spirit The Log Goblin Gang Electro Wizard Magic Archer Elite Barbarians Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Fire Spirit The Log Goblin Gang Electro Wizard

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Fire Spirit
Elite Barbarians
Goblin Gang
Elite Barbarians
Fire Spirit The Log Mega Knight
Lightning
The Log
Elite Barbarians Magic Archer Mega Knight
Electro Wizard
Magic Archer Mega Knight
Magic Archer
The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians The Log Electro Wizard Magic Archer

Defense Synergies 0 14

Fire Spirit
The Log Electro Wizard
Goblin Gang
The Log Electro Wizard Magic Archer
Elite Barbarians
The Log Mega Knight
Lightning
The Log
The Log
Fire Spirit Goblin Gang Elite Barbarians Lightning Electro Wizard Magic Archer Mega Knight
Electro Wizard
Fire Spirit Goblin Gang The Log Magic Archer Mega Knight
Magic Archer
Goblin Gang The Log Electro Wizard Mega Knight
Mega Knight
Elite Barbarians The Log Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning The Log Electro Wizard Magic Archer
Elite Barbarians Goblin Gang The Log Electro Wizard Mega Knight
Goblin Gang Mega Knight Fire Spirit Elite Barbarians Lightning Electro Wizard
Elite Barbarians Goblin Gang Electro Wizard Mega Knight
Lightning Elite Barbarians The Log Mega Knight
Goblin Gang The Log Fire Spirit Electro Wizard Magic Archer Mega Knight
Lightning Electro Wizard Fire Spirit Goblin Gang Magic Archer
Lightning The Log Electro Wizard Magic Archer Mega Knight
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Fire Spirit Electro Wizard Mega Knight
Goblin Gang Electro Wizard The Log Magic Archer Mega Knight
Goblin Gang Electro Wizard Magic Archer
Mega Knight Fire Spirit Goblin Gang Elite Barbarians Lightning The Log Electro Wizard
Fire Spirit Mega Knight Goblin Gang The Log Electro Wizard Magic Archer
Elite Barbarians Goblin Gang Electro Wizard Mega Knight
Goblin Gang Elite Barbarians Lightning The Log Electro Wizard Mega Knight
Mega Knight Goblin Gang Elite Barbarians Electro Wizard
Fire Spirit Mega Knight Goblin Gang Elite Barbarians The Log Electro Wizard Magic Archer
The Log Fire Spirit Electro Wizard Magic Archer Mega Knight
Elite Barbarians Electro Wizard
Goblin Gang Mega Knight Fire Spirit Elite Barbarians The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Elite Barbarians Electro Wizard
Electro Wizard Goblin Gang Elite Barbarians Lightning The Log Magic Archer Mega Knight
Goblin Gang Mega Knight Elite Barbarians Lightning The Log Electro Wizard
Goblin Gang Lightning Mega Knight Elite Barbarians The Log Electro Wizard
Goblin Gang Elite Barbarians Mega Knight
Fire Spirit Goblin Gang Electro Wizard Magic Archer
Goblin Gang Elite Barbarians Lightning Electro Wizard
Mega Knight Elite Barbarians
Lightning Electro Wizard Mega Knight Elite Barbarians The Log Magic Archer
Goblin Gang
Mega Knight Elite Barbarians
Lightning Mega Knight Elite Barbarians The Log Electro Wizard
Elite Barbarians Lightning Mega Knight Goblin Gang
Magic Archer Mega Knight
Goblin Gang Elite Barbarians Electro Wizard Lightning The Log Magic Archer
Mega Knight Elite Barbarians The Log Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Magic Archer The Log
The Log Electro Wizard Magic Archer
Lightning The Log Magic Archer
Lightning The Log
Fire Spirit The Log Magic Archer Mega Knight
Fire Spirit Magic Archer
Fire Spirit The Log Magic Archer
The Log Fire Spirit Lightning Magic Archer
The Log Lightning
Lightning Fire Spirit Goblin Gang Elite Barbarians Electro Wizard
Lightning The Log Electro Wizard Magic Archer
Lightning Fire Spirit Magic Archer
Lightning Fire Spirit Elite Barbarians The Log Magic Archer
Lightning Magic Archer
Lightning Elite Barbarians The Log Magic Archer
Lightning The Log Magic Archer
Lightning Magic Archer The Log Mega Knight
Lightning
Lightning
Lightning Fire Spirit The Log Electro Wizard Magic Archer Mega Knight
Lightning Fire Spirit The Log Magic Archer Mega Knight
Lightning The Log Magic Archer Mega Knight
Lightning
Lightning The Log
Lightning The Log
The Log Fire Spirit Magic Archer Mega Knight
The Log Lightning Electro Wizard Magic Archer
Lightning The Log Magic Archer Mega Knight
Lightning The Log Magic Archer
Elite Barbarians Lightning Fire Spirit Electro Wizard Magic Archer
Lightning Electro Wizard
Lightning Elite Barbarians
Lightning The Log Magic Archer Mega Knight
Lightning Electro Wizard Magic Archer
Mega Knight
Lightning The Log Magic Archer
Lightning Electro Wizard Fire Spirit Goblin Gang Magic Archer
Lightning Fire Spirit Electro Wizard Magic Archer
The Log
Lightning Goblin Gang Electro Wizard Magic Archer Mega Knight
The Log Lightning Magic Archer
Lightning
Elite Barbarians Mega Knight
Goblin Gang Elite Barbarians Lightning The Log Electro Wizard Magic Archer
Lightning Electro Wizard Magic Archer
Lightning The Log Electro Wizard Magic Archer Mega Knight

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