My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Witch Lumberjack Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lumberjack Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Ram Rider
Giant Snowball
Witch Lumberjack Ram Rider
Zap
Firecracker Inferno Tower Witch Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Inferno Tower Witch Lumberjack
The Log
Firecracker Elite Barbarians Witch Lumberjack Ram Rider
Earthquake
Firecracker Inferno Tower Witch
Arrows
Firecracker Witch
Royal Delivery
Firecracker Elite Barbarians Witch Lumberjack Ram Rider
Fireball
Firecracker Elite Barbarians Inferno Tower Witch Lumberjack Ram Rider
Poison
Firecracker Inferno Tower Witch
Lightning
Elite Barbarians Inferno Tower Witch Lumberjack Ram Rider
Rocket
Elite Barbarians Inferno Tower Witch Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Freeze Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Freeze Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Firecracker Freeze Lumberjack Inferno Tower Witch Ram Rider Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

16 Firecracker Freeze Lumberjack Inferno Tower

Attack Synergies 0 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Firecracker
Elite Barbarians Lumberjack Ram Rider Mega Knight
Elite Barbarians
Firecracker Lumberjack Mega Knight
Inferno Tower
Freeze
Witch
Lumberjack Ram Rider Mega Knight
Lumberjack
Firecracker Elite Barbarians Witch Ram Rider Mega Knight
Ram Rider
Firecracker Witch Lumberjack Mega Knight
Mega Knight
Firecracker Elite Barbarians Witch Lumberjack Ram Rider

Defense Synergies 0 11

Firecracker
Inferno Tower Lumberjack Mega Knight
Elite Barbarians
Mega Knight
Inferno Tower
Firecracker Lumberjack Mega Knight
Freeze
Lumberjack Mega Knight
Witch
Lumberjack Mega Knight
Lumberjack
Firecracker Inferno Tower Freeze Witch Ram Rider
Ram Rider
Lumberjack
Mega Knight
Firecracker Elite Barbarians Inferno Tower Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Inferno Tower Ram Rider
Elite Barbarians Inferno Tower Lumberjack Firecracker Witch Ram Rider Mega Knight
Inferno Tower Witch Lumberjack Ram Rider Mega Knight Elite Barbarians Freeze
Elite Barbarians Inferno Tower Witch Lumberjack Firecracker Ram Rider Mega Knight
Firecracker Elite Barbarians Lumberjack Mega Knight
Freeze Firecracker Lumberjack Mega Knight
Inferno Tower Ram Rider Firecracker Freeze Witch
Inferno Tower Ram Rider Mega Knight
Inferno Tower Witch Elite Barbarians Lumberjack
Elite Barbarians Firecracker Inferno Tower Lumberjack Mega Knight
Witch Firecracker Freeze Lumberjack Ram Rider Mega Knight
Inferno Tower Firecracker Witch Ram Rider
Inferno Tower Lumberjack Mega Knight Elite Barbarians Freeze Witch Ram Rider
Mega Knight Firecracker Freeze Witch Lumberjack
Elite Barbarians Inferno Tower Lumberjack Ram Rider Mega Knight
Inferno Tower Elite Barbarians Freeze Lumberjack Ram Rider Mega Knight
Mega Knight Firecracker Elite Barbarians Inferno Tower Witch Lumberjack
Mega Knight Firecracker Elite Barbarians Witch Lumberjack Ram Rider
Freeze Witch Firecracker Lumberjack Ram Rider Mega Knight
Elite Barbarians Inferno Tower Lumberjack Ram Rider
Mega Knight Firecracker Elite Barbarians Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Elite Barbarians Inferno Tower Witch
Firecracker Elite Barbarians Lumberjack Mega Knight
Lumberjack Mega Knight Elite Barbarians Inferno Tower Witch Ram Rider
Lumberjack Mega Knight Elite Barbarians Inferno Tower Ram Rider
Inferno Tower Elite Barbarians Witch Lumberjack Ram Rider Mega Knight
Firecracker Freeze Witch Ram Rider
Elite Barbarians Inferno Tower Witch Lumberjack Ram Rider
Inferno Tower Mega Knight Elite Barbarians Lumberjack
Freeze Mega Knight Firecracker Elite Barbarians Inferno Tower Witch
Inferno Tower Witch
Mega Knight Elite Barbarians Inferno Tower Witch Lumberjack
Mega Knight Elite Barbarians
Elite Barbarians Mega Knight Inferno Tower Witch Lumberjack Ram Rider
Firecracker Witch Mega Knight
Elite Barbarians Inferno Tower Witch Firecracker Freeze Lumberjack
Mega Knight Firecracker Elite Barbarians Inferno Tower Freeze Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze
Firecracker Ram Rider
Firecracker Freeze
Firecracker Mega Knight
Firecracker Freeze Witch Ram Rider
Firecracker Witch
Firecracker Freeze Ram Rider
Firecracker Ram Rider
Elite Barbarians Lumberjack
Firecracker Ram Rider
Firecracker
Firecracker Elite Barbarians
Firecracker Freeze
Firecracker Elite Barbarians
Firecracker Witch
Firecracker Mega Knight
Freeze
Firecracker Mega Knight
Firecracker Witch Mega Knight
Mega Knight
Firecracker Freeze Witch Mega Knight
Witch
Firecracker Witch Ram Rider
Witch Ram Rider Mega Knight
Firecracker
Elite Barbarians Firecracker Witch
Firecracker Freeze Witch
Elite Barbarians
Mega Knight
Firecracker Freeze
Mega Knight
Firecracker
Freeze Witch
Firecracker Witch Ram Rider
Freeze
Firecracker Lumberjack Mega Knight
Firecracker
Firecracker Elite Barbarians Mega Knight
Firecracker Elite Barbarians Freeze Witch
Firecracker Witch
Firecracker Freeze Witch Mega Knight

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