My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Skeleton Army Night Witch
Giant Snowball
Bats Cannon Hog Rider Skeleton Army Night Witch
Zap
Bats Cannon Skeleton Army Night Witch
Barbarian Barrel
Cannon Elite Barbarians Valkyrie Skeleton Army Night Witch
The Log
Cannon Elite Barbarians Hog Rider Skeleton Army
Earthquake
Cannon Hog Rider Skeleton Army
Arrows
Bats Skeleton Army Night Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Hog Rider Skeleton Army Night Witch
Fireball
Cannon Elite Barbarians Hog Rider Skeleton Army Night Witch
Poison
Bats Cannon Skeleton Army Night Witch
Lightning
Cannon Elite Barbarians Valkyrie Night Witch
Rocket
Elite Barbarians Valkyrie Hog Rider Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Skeleton Army Valkyrie Hog Rider Night Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Skeleton Army

Attack Synergies 6 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Elite Barbarians
Zap
Elite Barbarians Hog Rider Bats Valkyrie Night Witch
Cannon
Elite Barbarians
Zap Valkyrie Bats Hog Rider
Valkyrie
Bats Elite Barbarians Hog Rider Zap
Hog Rider
Bats Zap Valkyrie Elite Barbarians
Skeleton Army
Night Witch
Zap

Defense Synergies 2 11

Bats
Zap Cannon Valkyrie
Zap
Cannon Bats Elite Barbarians Valkyrie Skeleton Army Night Witch
Cannon
Zap Bats Valkyrie Skeleton Army Night Witch
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Bats Zap Cannon Night Witch
Hog Rider
Skeleton Army
Zap Cannon
Night Witch
Zap Cannon Valkyrie

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie
Elite Barbarians Skeleton Army Bats Zap Cannon Valkyrie Night Witch
Cannon Skeleton Army Bats Elite Barbarians Valkyrie Night Witch
Cannon Elite Barbarians Skeleton Army Night Witch Bats Valkyrie
Elite Barbarians Valkyrie Skeleton Army
Skeleton Army Bats Zap Cannon Valkyrie Night Witch
Bats Zap Cannon Night Witch
Zap Cannon Valkyrie
Cannon Elite Barbarians Skeleton Army Night Witch
Elite Barbarians Skeleton Army Cannon Valkyrie Night Witch
Bats Valkyrie Skeleton Army Zap Cannon Night Witch
Bats Zap Night Witch
Cannon Skeleton Army Night Witch Bats Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Bats Zap Cannon Night Witch
Elite Barbarians Skeleton Army Cannon
Skeleton Army Zap Cannon Elite Barbarians
Bats Cannon Elite Barbarians Valkyrie Skeleton Army Night Witch
Cannon Bats Zap Elite Barbarians Valkyrie Skeleton Army Night Witch
Zap Valkyrie Bats Cannon
Cannon Elite Barbarians
Valkyrie Skeleton Army Bats Cannon Elite Barbarians Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Valkyrie
Skeleton Army Bats Zap Elite Barbarians Valkyrie
Valkyrie Skeleton Army Bats Zap Elite Barbarians Night Witch
Cannon Elite Barbarians Valkyrie Skeleton Army Night Witch
Bats Zap
Skeleton Army Bats Elite Barbarians Valkyrie Night Witch
Elite Barbarians Valkyrie Skeleton Army
Zap Bats Elite Barbarians Valkyrie Skeleton Army
Cannon Skeleton Army
Bats Elite Barbarians Valkyrie
Skeleton Army Zap Elite Barbarians Valkyrie
Elite Barbarians Skeleton Army Cannon Valkyrie Night Witch
Cannon Valkyrie Skeleton Army
Elite Barbarians Skeleton Army Bats Zap Valkyrie Night Witch
Bats Valkyrie Zap Cannon Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Zap
Valkyrie
Zap Valkyrie
Bats Zap
Zap
Zap
Bats Elite Barbarians Night Witch
Zap Valkyrie
Zap
Elite Barbarians
Zap Elite Barbarians
Zap
Bats Night Witch
Zap
Zap Valkyrie
Night Witch
Zap
Zap Valkyrie
Zap
Zap
Zap
Elite Barbarians Bats Zap Night Witch
Zap Bats
Elite Barbarians Night Witch
Zap Night Witch
Zap
Zap Bats Skeleton Army Night Witch
Zap
Valkyrie
Zap
Zap
Elite Barbarians
Zap Bats Elite Barbarians
Bats Zap
Zap

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