My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Arrows Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Elite Barbarians Hog Rider Guards Prince
Giant Snowball
Minions Hog Rider Guards
Zap
Minions Guards Prince
Barbarian Barrel
Elite Barbarians Guards Electro Wizard
The Log
Elite Barbarians Hog Rider Guards Prince
Earthquake
Hog Rider Guards
Arrows
Minions Guards
Royal Delivery
Minions Elite Barbarians Hog Rider Guards Prince Electro Wizard
Fireball
Minions Elite Barbarians Hog Rider Electro Wizard
Poison
Minions Guards Electro Wizard
Lightning
Elite Barbarians Prince Electro Wizard
Rocket
Elite Barbarians Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Arrows Poison

Against ground swarms

Spells and units that can counter ground swarms.

Arrows Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Arrows Guards Poison Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Arrows Minions Guards Hog Rider Poison Electro Wizard Prince Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Arrows Minions Guards Hog Rider

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Arrows
Elite Barbarians Hog Rider Prince
Minions
Hog Rider Elite Barbarians Prince
Elite Barbarians
Arrows Minions Hog Rider
Hog Rider
Arrows Minions Elite Barbarians Guards Poison Prince Electro Wizard
Guards
Hog Rider
Poison
Hog Rider Prince
Prince
Arrows Minions Hog Rider Poison Electro Wizard
Electro Wizard
Hog Rider Prince

Defense Synergies 0 8

Arrows
Prince
Minions
Prince Electro Wizard
Elite Barbarians
Hog Rider
Guards
Poison Prince Electro Wizard
Poison
Guards Electro Wizard
Prince
Arrows Minions Guards Electro Wizard
Electro Wizard
Minions Guards Poison Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Electro Wizard
Elite Barbarians Minions Prince Electro Wizard
Prince Minions Elite Barbarians Electro Wizard
Elite Barbarians Prince Minions Guards Electro Wizard
Arrows Elite Barbarians Poison Prince
Arrows Minions Guards Electro Wizard
Minions Electro Wizard Arrows Poison
Arrows Poison Electro Wizard
Minions Elite Barbarians Prince
Elite Barbarians Guards Prince Electro Wizard
Minions Guards Poison Electro Wizard Arrows
Arrows Minions Poison Electro Wizard
Prince Minions Elite Barbarians Guards Electro Wizard
Arrows Minions Guards Poison Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Elite Barbarians Prince Electro Wizard
Arrows Minions Elite Barbarians Poison Prince Electro Wizard
Arrows Minions Elite Barbarians Guards Prince Electro Wizard
Arrows Poison Minions Guards Electro Wizard
Elite Barbarians Prince Electro Wizard
Arrows Minions Elite Barbarians Guards Poison Prince Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Elite Barbarians Prince Electro Wizard
Poison Electro Wizard Arrows Elite Barbarians Prince
Guards Minions Elite Barbarians Prince Electro Wizard
Guards Prince Elite Barbarians Electro Wizard
Elite Barbarians Guards Prince
Arrows Poison Minions Electro Wizard
Guards Prince Minions Elite Barbarians Electro Wizard
Elite Barbarians Prince
Electro Wizard Minions Elite Barbarians Poison Prince
Guards
Minions Elite Barbarians Guards Prince
Arrows Elite Barbarians Guards Poison Prince Electro Wizard
Elite Barbarians Prince Guards
Elite Barbarians Guards Electro Wizard Minions Poison Prince
Arrows Minions Poison Elite Barbarians Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Arrows Guards
Arrows Poison Electro Wizard
Arrows Poison
Arrows Guards Poison Prince
Poison Arrows
Arrows Poison Minions
Arrows Poison
Arrows Poison
Arrows Poison
Minions Elite Barbarians Guards Poison Prince Electro Wizard
Poison Arrows Prince Electro Wizard
Poison Arrows
Poison Elite Barbarians
Arrows Minions Poison
Arrows Elite Barbarians Poison Prince
Arrows Poison
Arrows Poison
Arrows Poison
Minions
Arrows Poison Prince Electro Wizard
Arrows Poison
Minions Poison Prince
Arrows Poison
Prince
Arrows Poison
Arrows Poison
Arrows Poison Electro Wizard
Arrows Poison Prince
Poison Arrows
Elite Barbarians Poison Arrows Electro Wizard
Electro Wizard Minions Guards Poison
Elite Barbarians
Poison Arrows
Arrows Poison Electro Wizard
Prince
Arrows Poison
Electro Wizard Minions Guards Prince
Poison Arrows Electro Wizard
Arrows
Poison Prince Electro Wizard
Arrows Poison
Arrows Poison
Elite Barbarians Prince
Minions Elite Barbarians Guards Poison Electro Wizard
Poison Electro Wizard
Poison Prince Electro Wizard

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