My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Good

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Goblin Gang Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Archers Valkyrie Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Archers Goblin Gang Hog Rider
Zap
Archers Goblin Gang
Barbarian Barrel
Archers Goblin Gang Elite Barbarians Valkyrie Wizard
The Log
Archers Goblin Gang Elite Barbarians Hog Rider
Earthquake
Archers Goblin Gang Hog Rider
Arrows
Archers Goblin Gang
Royal Delivery
Archers Goblin Gang Elite Barbarians Valkyrie Hog Rider Wizard
Fireball
Archers Goblin Gang Elite Barbarians Hog Rider Wizard
Poison
Archers Goblin Gang Wizard
Lightning
Elite Barbarians Valkyrie Wizard
Rocket
Elite Barbarians Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Archers Goblin Gang Valkyrie Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Archers Goblin Gang

Attack Synergies 7 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Archers
Valkyrie Elite Barbarians Hog Rider
Goblin Gang
Hog Rider Valkyrie
Elite Barbarians
Valkyrie Rage Archers Hog Rider Wizard The Log
Valkyrie
Archers Elite Barbarians Hog Rider Goblin Gang Wizard
Hog Rider
Goblin Gang Valkyrie Rage The Log Archers Elite Barbarians Wizard
Wizard
Elite Barbarians Valkyrie Hog Rider Rage
Rage
Elite Barbarians Hog Rider Wizard
The Log
Hog Rider Elite Barbarians

Defense Synergies 2 9

Archers
Valkyrie Goblin Gang The Log
Goblin Gang
Archers Valkyrie The Log
Elite Barbarians
Valkyrie Wizard The Log
Valkyrie
Archers Elite Barbarians Goblin Gang Wizard The Log
Hog Rider
Wizard
Elite Barbarians Valkyrie The Log
Rage
The Log
Archers Goblin Gang Elite Barbarians Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie Wizard The Log
Elite Barbarians Goblin Gang Valkyrie The Log
Goblin Gang Archers Elite Barbarians Valkyrie
Elite Barbarians Goblin Gang Valkyrie
Elite Barbarians Valkyrie The Log
Goblin Gang The Log Archers Valkyrie
Archers Goblin Gang Wizard
Valkyrie The Log
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Archers Valkyrie
Archers Goblin Gang Valkyrie Wizard The Log
Archers Goblin Gang Wizard
Goblin Gang Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard Goblin Gang The Log
Elite Barbarians Goblin Gang
Goblin Gang Elite Barbarians The Log
Wizard Goblin Gang Elite Barbarians Valkyrie
Archers Goblin Gang Elite Barbarians Valkyrie Wizard The Log
Valkyrie Wizard The Log Archers
Elite Barbarians
Goblin Gang Valkyrie Wizard Archers Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Archers Elite Barbarians
Archers Goblin Gang Elite Barbarians Valkyrie Wizard The Log
Goblin Gang Elite Barbarians Valkyrie The Log
Goblin Gang Valkyrie Elite Barbarians The Log
Goblin Gang Elite Barbarians Valkyrie
Wizard Archers Goblin Gang
Goblin Gang Archers Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
Goblin Gang
Elite Barbarians Valkyrie
Elite Barbarians Valkyrie The Log
Elite Barbarians Goblin Gang Valkyrie Wizard
Wizard Archers Valkyrie
Goblin Gang Elite Barbarians Archers Valkyrie The Log
Valkyrie Archers Elite Barbarians Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
The Log
The Log
Valkyrie The Log
Wizard Valkyrie The Log
Wizard
Archers Wizard The Log
The Log Wizard
The Log Wizard
Goblin Gang Elite Barbarians
Valkyrie Wizard The Log
Archers Wizard
Elite Barbarians The Log
Elite Barbarians The Log
Wizard The Log
Wizard The Log
Archers Wizard The Log
Valkyrie Wizard The Log
The Log
Wizard
The Log
The Log
The Log Valkyrie Wizard
The Log Wizard
Wizard The Log
The Log
Elite Barbarians Archers Wizard
Wizard
Elite Barbarians
Wizard The Log
Wizard The Log
Archers Goblin Gang
Archers Wizard
The Log
Goblin Gang Valkyrie Wizard
The Log Wizard
Elite Barbarians
Goblin Gang Elite Barbarians The Log
The Log

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