My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Furnace Magic Archer Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Furnace Magic Archer Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Royal Hogs Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Royal Hogs Magic Archer Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Royal Hogs Magic Archer Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Royal Hogs Skeleton Army Ram Rider
Giant Snowball
Bats Furnace Royal Hogs Skeleton Army Ram Rider
Zap
Bats Firecracker Furnace Royal Hogs Skeleton Army Ram Rider
Barbarian Barrel
Firecracker Elite Barbarians Furnace Royal Hogs Skeleton Army Magic Archer
The Log
Firecracker Elite Barbarians Furnace Royal Hogs Skeleton Army Ram Rider
Earthquake
Firecracker Furnace Royal Hogs Skeleton Army
Arrows
Bats Firecracker Furnace Royal Hogs Skeleton Army
Royal Delivery
Bats Firecracker Elite Barbarians Royal Hogs Skeleton Army Magic Archer Ram Rider
Fireball
Firecracker Elite Barbarians Furnace Royal Hogs Skeleton Army Magic Archer Ram Rider
Poison
Bats Firecracker Furnace Royal Hogs Skeleton Army Magic Archer
Lightning
Elite Barbarians Furnace Magic Archer Ram Rider
Rocket
Elite Barbarians Furnace Royal Hogs Magic Archer Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Furnace Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Furnace Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Firecracker Skeleton Army Furnace Magic Archer Royal Hogs Ram Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Firecracker Skeleton Army Furnace

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Firecracker Elite Barbarians Royal Hogs Ram Rider
Firecracker
Bats Elite Barbarians Royal Hogs Ram Rider
Elite Barbarians
Bats Firecracker Furnace
Furnace
Elite Barbarians Royal Hogs Ram Rider
Royal Hogs
Bats Firecracker Furnace Magic Archer
Skeleton Army
Magic Archer
Ram Rider Royal Hogs
Ram Rider
Magic Archer Bats Firecracker Furnace

Defense Synergies 0 6

Bats
Firecracker
Firecracker
Bats Skeleton Army
Elite Barbarians
Furnace
Skeleton Army Magic Archer
Royal Hogs
Skeleton Army
Firecracker Furnace Magic Archer
Magic Archer
Furnace Skeleton Army Ram Rider
Ram Rider
Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Magic Archer Ram Rider
Elite Barbarians Skeleton Army Bats Firecracker Furnace Ram Rider
Furnace Skeleton Army Ram Rider Bats Elite Barbarians
Elite Barbarians Skeleton Army Bats Firecracker Furnace Ram Rider
Firecracker Elite Barbarians Skeleton Army
Skeleton Army Bats Firecracker Furnace Magic Archer
Bats Furnace Ram Rider Firecracker Magic Archer
Magic Archer Ram Rider
Elite Barbarians Furnace Skeleton Army
Elite Barbarians Skeleton Army Firecracker
Bats Skeleton Army Firecracker Furnace Magic Archer Ram Rider
Bats Firecracker Furnace Magic Archer Ram Rider
Furnace Skeleton Army Bats Elite Barbarians Ram Rider
Skeleton Army Bats Firecracker Furnace Magic Archer
Elite Barbarians Skeleton Army Furnace Ram Rider
Skeleton Army Elite Barbarians Furnace Ram Rider
Bats Firecracker Elite Barbarians Furnace Skeleton Army
Bats Firecracker Elite Barbarians Furnace Skeleton Army Magic Archer Ram Rider
Furnace Bats Firecracker Magic Archer Ram Rider
Elite Barbarians Ram Rider
Skeleton Army Bats Firecracker Elite Barbarians Furnace

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Elite Barbarians Furnace
Firecracker Elite Barbarians Magic Archer
Skeleton Army Bats Elite Barbarians Furnace Ram Rider
Skeleton Army Bats Elite Barbarians Ram Rider
Elite Barbarians Skeleton Army Ram Rider
Firecracker Furnace Bats Magic Archer Ram Rider
Skeleton Army Bats Elite Barbarians Furnace Ram Rider
Elite Barbarians Skeleton Army
Bats Firecracker Elite Barbarians Skeleton Army Magic Archer
Skeleton Army
Bats Elite Barbarians
Skeleton Army Elite Barbarians
Elite Barbarians Skeleton Army Ram Rider
Firecracker Furnace Skeleton Army Magic Archer
Elite Barbarians Skeleton Army Bats Firecracker Furnace Magic Archer
Bats Firecracker Elite Barbarians Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker
Firecracker Magic Archer Ram Rider
Magic Archer
Firecracker
Firecracker Furnace Magic Archer
Firecracker Bats Furnace Magic Archer Ram Rider
Firecracker Furnace Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Ram Rider
Bats Elite Barbarians
Firecracker Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Elite Barbarians Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians Furnace Magic Archer
Firecracker Furnace Magic Archer
Magic Archer Firecracker Furnace
Bats
Firecracker Magic Archer
Firecracker Magic Archer
Magic Archer
Firecracker Furnace Magic Archer
Firecracker Magic Archer Ram Rider
Magic Archer Ram Rider
Firecracker Magic Archer
Elite Barbarians Bats Firecracker Furnace Magic Archer
Bats Firecracker
Elite Barbarians
Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Bats Skeleton Army Magic Archer
Firecracker Magic Archer Ram Rider
Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Elite Barbarians
Bats Firecracker Elite Barbarians Magic Archer
Firecracker Bats Magic Archer
Firecracker Magic Archer

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