My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Furnace Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Miner
Giant Snowball
Furnace Witch Miner
Zap
Furnace Witch
Barbarian Barrel
Elite Barbarians Valkyrie Furnace Witch Electro Wizard
The Log
Elite Barbarians Furnace Witch
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Elite Barbarians Valkyrie Witch Miner Electro Wizard
Fireball
Elite Barbarians Furnace Witch Electro Wizard
Poison
Furnace Witch Electro Wizard
Lightning
Elite Barbarians Valkyrie Furnace Witch Electro Wizard
Rocket
Elite Barbarians Valkyrie Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Furnace The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Miner Valkyrie Furnace Electro Wizard Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Miner Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Miner Electro Wizard Valkyrie Furnace Witch The Log
Elite Barbarians
Zap Valkyrie Furnace The Log
Valkyrie
Elite Barbarians Zap Furnace Witch Electro Wizard
Furnace
Miner Zap Elite Barbarians Valkyrie
Witch
Zap Valkyrie Miner
The Log
Zap Elite Barbarians Miner
Miner
Zap Furnace Witch The Log Electro Wizard
Electro Wizard
Zap Valkyrie Miner

Defense Synergies 2 16

Zap
Electro Wizard Elite Barbarians Valkyrie Furnace Witch The Log Miner
Elite Barbarians
Valkyrie Zap The Log
Valkyrie
Elite Barbarians Zap Furnace Witch The Log Electro Wizard
Furnace
Zap Valkyrie Electro Wizard
Witch
Zap Valkyrie The Log Electro Wizard
The Log
Zap Elite Barbarians Valkyrie Witch Miner Electro Wizard
Miner
Zap The Log
Electro Wizard
Zap Valkyrie Furnace Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie The Log Electro Wizard
Elite Barbarians Zap Valkyrie Furnace Witch The Log Electro Wizard
Furnace Witch Elite Barbarians Valkyrie Electro Wizard
Elite Barbarians Witch Valkyrie Furnace Electro Wizard
Elite Barbarians Valkyrie The Log
The Log Zap Valkyrie Furnace Electro Wizard
Furnace Electro Wizard Zap Witch
Zap Valkyrie The Log Electro Wizard
Witch Elite Barbarians Furnace
Elite Barbarians Valkyrie Miner Electro Wizard
Valkyrie Witch Electro Wizard Zap Furnace The Log
Zap Furnace Witch Electro Wizard
Furnace Zap Elite Barbarians Valkyrie Witch The Log Electro Wizard
Valkyrie Zap Furnace Witch The Log Electro Wizard
Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Furnace The Log Electro Wizard
Elite Barbarians Valkyrie Furnace Witch Electro Wizard
Zap Elite Barbarians Valkyrie Furnace Witch The Log Electro Wizard
Zap Valkyrie Furnace Witch The Log Electro Wizard
Elite Barbarians Electro Wizard
Valkyrie Elite Barbarians Furnace Witch The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Furnace Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Valkyrie The Log Miner
Zap Elite Barbarians Valkyrie Furnace Witch The Log Electro Wizard
Valkyrie Zap Elite Barbarians The Log Electro Wizard
Elite Barbarians Valkyrie Witch
Furnace Zap Witch Electro Wizard
Elite Barbarians Valkyrie Furnace Witch Electro Wizard
Elite Barbarians Valkyrie
Zap Electro Wizard Elite Barbarians Valkyrie Witch The Log
Witch
Elite Barbarians Valkyrie Witch
Zap Elite Barbarians Valkyrie The Log Electro Wizard
Elite Barbarians Valkyrie Witch
Valkyrie Furnace Witch
Elite Barbarians Witch Electro Wizard Zap Valkyrie Furnace The Log
Valkyrie Zap Elite Barbarians Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie The Log
Zap The Log Miner Electro Wizard
The Log Miner
Valkyrie The Log
Zap Valkyrie Furnace The Log
Zap Furnace Witch
Furnace Witch The Log
The Log Zap
The Log Miner Zap
Elite Barbarians Electro Wizard
Miner Zap Valkyrie The Log Electro Wizard
Zap
Elite Barbarians The Log Miner
Zap Elite Barbarians Furnace The Log
Zap Furnace Witch The Log
Furnace The Log
Zap The Log Electro Wizard
Zap Valkyrie Witch The Log Miner
The Log
The Log
Zap The Log
Zap The Log Valkyrie Furnace Witch
Witch
The Log Miner Zap Witch Electro Wizard
Zap Witch The Log Miner
Miner Zap The Log
Elite Barbarians Zap Furnace Witch Electro Wizard
Zap Electro Wizard Witch
Elite Barbarians
Zap The Log Miner
Zap Electro Wizard
The Log
Zap Electro Wizard Witch
Zap Witch Electro Wizard
The Log
Miner Valkyrie Electro Wizard
The Log Zap
Zap
Elite Barbarians
Zap Elite Barbarians Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Witch The Log Miner Electro Wizard

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