My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
Godly!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Hog Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians Hog Rider
Giant Snowball
Bats Goblin Gang Hog Rider
Zap
Bats Goblin Gang Firecracker
Barbarian Barrel
Goblin Gang Firecracker Elite Barbarians Valkyrie
The Log
Goblin Gang Firecracker Elite Barbarians Hog Rider
Earthquake
Goblin Gang Firecracker Hog Rider
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker Elite Barbarians Valkyrie Hog Rider
Fireball
Goblin Gang Firecracker Elite Barbarians Hog Rider
Poison
Bats Goblin Gang Firecracker
Lightning
Elite Barbarians Valkyrie
Rocket
Elite Barbarians Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Fireball Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Gang Firecracker Fireball Valkyrie Hog Rider Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Goblin Gang Firecracker

Attack Synergies 11 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Firecracker Elite Barbarians
Zap
Firecracker Elite Barbarians Fireball Hog Rider Bats Valkyrie
Goblin Gang
Hog Rider Firecracker Valkyrie
Firecracker
Zap Hog Rider Bats Goblin Gang Elite Barbarians Valkyrie
Elite Barbarians
Zap Valkyrie Bats Firecracker Fireball Hog Rider
Fireball
Zap Hog Rider Elite Barbarians
Valkyrie
Bats Elite Barbarians Hog Rider Zap Goblin Gang Firecracker
Hog Rider
Bats Zap Goblin Gang Firecracker Fireball Valkyrie Elite Barbarians

Defense Synergies 3 10

Bats
Zap Firecracker Valkyrie
Zap
Fireball Bats Goblin Gang Firecracker Elite Barbarians Valkyrie
Goblin Gang
Zap Firecracker Valkyrie
Firecracker
Valkyrie Bats Zap Goblin Gang
Elite Barbarians
Valkyrie Zap
Fireball
Zap Valkyrie
Valkyrie
Firecracker Elite Barbarians Bats Zap Goblin Gang Fireball
Hog Rider

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Fireball Valkyrie
Elite Barbarians Bats Zap Goblin Gang Firecracker Valkyrie
Goblin Gang Bats Elite Barbarians Valkyrie
Elite Barbarians Bats Goblin Gang Firecracker Valkyrie
Firecracker Elite Barbarians Fireball Valkyrie
Goblin Gang Fireball Bats Zap Firecracker Valkyrie
Bats Zap Goblin Gang Firecracker Fireball
Zap Fireball Valkyrie
Goblin Gang Elite Barbarians
Goblin Gang Elite Barbarians Firecracker Valkyrie
Bats Goblin Gang Valkyrie Zap Firecracker Fireball
Bats Zap Goblin Gang Firecracker Fireball
Bats Zap Goblin Gang Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Bats Zap Goblin Gang Firecracker
Elite Barbarians Goblin Gang
Zap Goblin Gang Elite Barbarians Fireball
Bats Goblin Gang Firecracker Elite Barbarians Fireball Valkyrie
Fireball Valkyrie Bats Zap Goblin Gang Firecracker Elite Barbarians
Zap Valkyrie Bats Firecracker Fireball
Elite Barbarians
Goblin Gang Valkyrie Bats Firecracker Elite Barbarians Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians Fireball
Fireball Zap Goblin Gang Firecracker Elite Barbarians Valkyrie
Goblin Gang Bats Zap Elite Barbarians Valkyrie
Goblin Gang Valkyrie Bats Zap Elite Barbarians Fireball
Goblin Gang Elite Barbarians Valkyrie
Firecracker Fireball Bats Zap Goblin Gang
Goblin Gang Bats Elite Barbarians Fireball Valkyrie
Elite Barbarians Valkyrie
Zap Bats Firecracker Elite Barbarians Fireball Valkyrie
Goblin Gang
Bats Elite Barbarians Valkyrie
Zap Elite Barbarians Fireball Valkyrie
Elite Barbarians Goblin Gang Fireball Valkyrie
Firecracker Fireball Valkyrie
Goblin Gang Elite Barbarians Bats Zap Firecracker Fireball Valkyrie
Bats Valkyrie Zap Firecracker Elite Barbarians Fireball
Zap Fireball
Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Firecracker Valkyrie
Firecracker Fireball Zap
Fireball
Firecracker Fireball Valkyrie
Fireball Zap Firecracker Valkyrie
Firecracker Fireball Bats Zap
Firecracker
Fireball Zap Firecracker
Fireball Zap Firecracker
Bats Goblin Gang Elite Barbarians Fireball
Firecracker Zap Fireball Valkyrie
Fireball Zap Firecracker
Firecracker Elite Barbarians Fireball
Firecracker Fireball
Zap Firecracker Elite Barbarians Fireball
Zap Firecracker Fireball
Firecracker Fireball
Fireball
Bats
Zap Firecracker Fireball
Zap Firecracker Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Firecracker Fireball Valkyrie
Firecracker Fireball Zap
Fireball Zap
Fireball Zap Firecracker
Elite Barbarians Bats Zap Firecracker Fireball
Zap Bats Firecracker Fireball
Elite Barbarians Fireball
Zap Fireball
Zap Firecracker Fireball
Firecracker Fireball
Zap Bats Goblin Gang Fireball
Fireball Zap Firecracker
Fireball
Fireball Goblin Gang Firecracker Valkyrie
Zap Firecracker Fireball
Zap Fireball
Firecracker Elite Barbarians
Zap Bats Goblin Gang Firecracker Elite Barbarians Fireball
Firecracker Bats Zap Fireball
Zap Firecracker Fireball
Fireball Firecracker

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