My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Flying Machine Furnace Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Flying Machine Furnace Giant Witch Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Flying Machine Giant Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elite Barbarians Giant
Giant Snowball
Flying Machine Furnace Witch
Zap
Flying Machine Furnace Witch
Barbarian Barrel
Elite Barbarians Furnace Witch Electro Wizard Magic Archer
The Log
Elite Barbarians Furnace Witch
Earthquake
Furnace Witch
Arrows
Flying Machine Furnace Witch
Royal Delivery
Elite Barbarians Flying Machine Witch Electro Wizard Magic Archer
Fireball
Elite Barbarians Flying Machine Furnace Witch Electro Wizard Magic Archer
Poison
Flying Machine Furnace Witch Electro Wizard Magic Archer
Lightning
Elite Barbarians Furnace Witch Electro Wizard Magic Archer
Rocket
Elite Barbarians Furnace Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Magic Archer

Ladder info

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Flying Machine Furnace Electro Wizard Magic Archer Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Flying Machine Furnace Electro Wizard

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Electro Wizard Flying Machine Furnace Witch Magic Archer
Elite Barbarians
Zap Furnace
Flying Machine
Zap Furnace Giant
Furnace
Zap Elite Barbarians Flying Machine Giant
Giant
Zap Flying Machine Furnace Witch Electro Wizard Magic Archer
Witch
Zap Giant
Electro Wizard
Zap Giant Magic Archer
Magic Archer
Zap Giant Electro Wizard

Defense Synergies 1 11

Zap
Electro Wizard Elite Barbarians Flying Machine Furnace Witch Magic Archer
Elite Barbarians
Zap
Flying Machine
Zap Furnace Electro Wizard
Furnace
Zap Flying Machine Electro Wizard Magic Archer
Giant
Witch
Zap Electro Wizard
Electro Wizard
Zap Flying Machine Furnace Witch Magic Archer
Magic Archer
Zap Furnace Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Electro Wizard Magic Archer
Elite Barbarians Zap Flying Machine Furnace Witch Electro Wizard
Furnace Witch Elite Barbarians Electro Wizard
Elite Barbarians Witch Furnace Electro Wizard
Elite Barbarians
Zap Flying Machine Furnace Electro Wizard Magic Archer
Furnace Electro Wizard Zap Flying Machine Witch Magic Archer
Zap Flying Machine Electro Wizard Magic Archer
Witch Elite Barbarians Furnace
Elite Barbarians Electro Wizard
Witch Electro Wizard Zap Flying Machine Furnace Magic Archer
Zap Flying Machine Furnace Witch Electro Wizard Magic Archer
Furnace Zap Elite Barbarians Flying Machine Witch Electro Wizard
Zap Furnace Witch Electro Wizard Magic Archer
Elite Barbarians Furnace Electro Wizard
Zap Elite Barbarians Furnace Electro Wizard
Elite Barbarians Furnace Witch Electro Wizard
Zap Elite Barbarians Flying Machine Furnace Witch Electro Wizard Magic Archer
Zap Furnace Witch Flying Machine Electro Wizard Magic Archer
Elite Barbarians Electro Wizard
Elite Barbarians Flying Machine Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians Furnace Witch Electro Wizard
Electro Wizard Zap Elite Barbarians Flying Machine Magic Archer
Zap Elite Barbarians Furnace Witch Electro Wizard
Zap Elite Barbarians Electro Wizard
Elite Barbarians Witch
Furnace Zap Flying Machine Witch Electro Wizard Magic Archer
Elite Barbarians Flying Machine Furnace Witch Electro Wizard
Elite Barbarians
Zap Electro Wizard Elite Barbarians Flying Machine Witch Magic Archer
Witch
Elite Barbarians Flying Machine Witch
Zap Elite Barbarians Electro Wizard
Elite Barbarians Witch
Flying Machine Furnace Witch Magic Archer
Elite Barbarians Witch Electro Wizard Zap Flying Machine Furnace Magic Archer
Zap Elite Barbarians Flying Machine Witch Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Flying Machine
Zap Flying Machine Electro Wizard Magic Archer
Flying Machine Magic Archer
Flying Machine
Zap Furnace Magic Archer
Zap Flying Machine Furnace Witch Magic Archer
Flying Machine Furnace Witch Magic Archer
Zap Flying Machine Magic Archer
Zap Flying Machine
Elite Barbarians Electro Wizard
Zap Flying Machine Electro Wizard Magic Archer
Zap Flying Machine Magic Archer
Flying Machine Elite Barbarians Magic Archer
Flying Machine Magic Archer
Zap Elite Barbarians Flying Machine Furnace Magic Archer
Zap Flying Machine Furnace Witch Magic Archer
Magic Archer Flying Machine Furnace
Zap Flying Machine Electro Wizard Magic Archer
Zap Flying Machine Witch Magic Archer
Magic Archer
Zap Flying Machine
Zap Furnace Witch Magic Archer
Witch
Zap Flying Machine Witch Electro Wizard Magic Archer
Zap Flying Machine Witch Magic Archer
Zap Magic Archer
Elite Barbarians Zap Flying Machine Furnace Witch Electro Wizard Magic Archer
Zap Electro Wizard Flying Machine Witch
Elite Barbarians
Zap Magic Archer
Zap Electro Wizard Magic Archer
Magic Archer
Zap Electro Wizard Flying Machine Witch Magic Archer
Zap Flying Machine Witch Electro Wizard Magic Archer
Flying Machine Electro Wizard Magic Archer
Zap Flying Machine Magic Archer
Zap
Elite Barbarians Flying Machine
Zap Elite Barbarians Flying Machine Witch Electro Wizard Magic Archer
Zap Flying Machine Witch Electro Wizard Magic Archer
Zap Flying Machine Witch Electro Wizard Magic Archer

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