My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Furnace Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Furnace Giant Witch Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Giant
Giant Snowball
Goblin Gang Furnace Witch
Zap
Goblin Gang Furnace Witch
Barbarian Barrel
Goblin Gang Elite Barbarians Furnace Witch Electro Wizard
The Log
Goblin Gang Elite Barbarians Furnace Witch
Earthquake
Goblin Gang Furnace Witch
Arrows
Goblin Gang Furnace Witch
Royal Delivery
Goblin Gang Elite Barbarians Witch Electro Wizard
Fireball
Goblin Gang Elite Barbarians Furnace Witch Electro Wizard
Poison
Goblin Gang Furnace Witch Electro Wizard
Lightning
Elite Barbarians Furnace Witch Electro Wizard
Rocket
Elite Barbarians Furnace Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Freeze

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Furnace Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Furnace Freeze Electro Wizard Giant Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Goblin Gang Furnace Freeze

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Elite Barbarians Giant Electro Wizard Furnace Freeze Witch
Goblin Gang
Giant
Elite Barbarians
Zap Furnace
Furnace
Zap Elite Barbarians Giant
Giant
Zap Goblin Gang Furnace Witch Electro Wizard
Freeze
Zap
Witch
Zap Giant
Electro Wizard
Zap Giant

Defense Synergies 1 9

Zap
Electro Wizard Goblin Gang Elite Barbarians Furnace Witch
Goblin Gang
Zap Furnace Electro Wizard
Elite Barbarians
Zap
Furnace
Zap Goblin Gang Electro Wizard
Giant
Freeze
Electro Wizard
Witch
Zap Electro Wizard
Electro Wizard
Zap Goblin Gang Furnace Freeze Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard
Elite Barbarians Zap Goblin Gang Furnace Witch Electro Wizard
Goblin Gang Furnace Witch Elite Barbarians Freeze Electro Wizard
Elite Barbarians Witch Goblin Gang Furnace Electro Wizard
Elite Barbarians
Goblin Gang Freeze Zap Furnace Electro Wizard
Furnace Electro Wizard Zap Goblin Gang Freeze Witch
Zap Electro Wizard
Witch Goblin Gang Elite Barbarians Furnace
Goblin Gang Elite Barbarians Electro Wizard
Goblin Gang Witch Electro Wizard Zap Furnace Freeze
Zap Goblin Gang Furnace Witch Electro Wizard
Furnace Zap Goblin Gang Elite Barbarians Freeze Witch Electro Wizard
Zap Goblin Gang Furnace Freeze Witch Electro Wizard
Elite Barbarians Goblin Gang Furnace Electro Wizard
Zap Goblin Gang Elite Barbarians Furnace Freeze Electro Wizard
Goblin Gang Elite Barbarians Furnace Witch Electro Wizard
Zap Goblin Gang Elite Barbarians Furnace Witch Electro Wizard
Zap Furnace Freeze Witch Electro Wizard
Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Furnace Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Zap Elite Barbarians Furnace Witch Electro Wizard
Electro Wizard Zap Goblin Gang Elite Barbarians
Goblin Gang Zap Elite Barbarians Furnace Witch Electro Wizard
Goblin Gang Zap Elite Barbarians Electro Wizard
Goblin Gang Elite Barbarians Witch
Furnace Zap Goblin Gang Freeze Witch Electro Wizard
Goblin Gang Elite Barbarians Furnace Witch Electro Wizard
Elite Barbarians
Zap Freeze Electro Wizard Elite Barbarians Witch
Witch Goblin Gang
Elite Barbarians Witch
Zap Elite Barbarians Electro Wizard
Elite Barbarians Goblin Gang Witch
Furnace Witch
Goblin Gang Elite Barbarians Witch Electro Wizard Zap Furnace Freeze
Zap Elite Barbarians Freeze Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze
Zap Electro Wizard
Freeze
Zap Furnace
Zap Furnace Freeze Witch
Furnace Witch
Zap Freeze
Zap
Goblin Gang Elite Barbarians Electro Wizard
Zap Electro Wizard
Zap
Elite Barbarians
Freeze
Zap Elite Barbarians Furnace
Zap Furnace Witch
Furnace
Freeze
Zap Electro Wizard
Zap Witch
Zap
Zap Freeze Furnace Witch
Witch
Zap Witch Electro Wizard
Zap Witch
Zap
Elite Barbarians Zap Furnace Witch Electro Wizard
Zap Electro Wizard Freeze Witch
Elite Barbarians
Zap
Zap Freeze Electro Wizard
Zap Electro Wizard Goblin Gang Freeze Witch
Zap Witch Electro Wizard
Freeze
Goblin Gang Electro Wizard
Zap
Zap
Elite Barbarians
Zap Goblin Gang Elite Barbarians Freeze Witch Electro Wizard
Zap Witch Electro Wizard
Zap Freeze Witch Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: