My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker Rascals

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Rascals Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Balloon Miner Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Rascals Elite Barbarians Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Balloon Miner Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elite Barbarians Balloon Miner
Giant Snowball
Goblin Gang Balloon Miner Lumberjack
Zap
Goblin Gang Firecracker Balloon
Barbarian Barrel
Goblin Gang Firecracker Rascals Elite Barbarians Lumberjack
The Log
Goblin Gang Firecracker Rascals Elite Barbarians Lumberjack
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker Rascals
Royal Delivery
Goblin Gang Firecracker Rascals Elite Barbarians Balloon Miner Lumberjack
Fireball
Goblin Gang Firecracker Rascals Elite Barbarians Balloon Lumberjack
Poison
Goblin Gang Firecracker Rascals Balloon
Lightning
Elite Barbarians Balloon Lumberjack
Rocket
Rascals Elite Barbarians Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Firecracker Miner Lumberjack Rascals Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Firecracker Miner

Attack Synergies 8 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Elite Barbarians Balloon Miner Lumberjack
Goblin Gang
Miner Firecracker Balloon
Firecracker
Zap Miner Goblin Gang Rascals Elite Barbarians Balloon Lumberjack
Rascals
Firecracker Balloon Miner Lumberjack
Elite Barbarians
Zap Firecracker Lumberjack
Balloon
Zap Miner Lumberjack Goblin Gang Firecracker Rascals
Miner
Zap Goblin Gang Firecracker Balloon Rascals Lumberjack
Lumberjack
Balloon Zap Firecracker Rascals Elite Barbarians Miner

Defense Synergies 0 12

Zap
Goblin Gang Firecracker Rascals Elite Barbarians Miner Lumberjack
Goblin Gang
Zap Firecracker Rascals Miner Lumberjack
Firecracker
Zap Goblin Gang Rascals Lumberjack
Rascals
Zap Goblin Gang Firecracker
Elite Barbarians
Zap
Balloon
Miner
Zap Goblin Gang
Lumberjack
Zap Goblin Gang Firecracker

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Elite Barbarians Lumberjack Zap Goblin Gang Firecracker Rascals
Goblin Gang Lumberjack Rascals Elite Barbarians
Elite Barbarians Lumberjack Goblin Gang Firecracker Rascals
Firecracker Elite Barbarians Lumberjack
Goblin Gang Zap Firecracker Rascals Lumberjack
Zap Goblin Gang Firecracker Rascals
Zap Rascals
Goblin Gang Rascals Elite Barbarians Lumberjack
Goblin Gang Elite Barbarians Firecracker Rascals Miner Lumberjack
Goblin Gang Zap Firecracker Rascals Lumberjack
Zap Goblin Gang Firecracker Rascals
Lumberjack Zap Goblin Gang Rascals Elite Barbarians
Zap Goblin Gang Firecracker Rascals Lumberjack
Elite Barbarians Goblin Gang Rascals Lumberjack
Zap Goblin Gang Rascals Elite Barbarians Lumberjack
Goblin Gang Firecracker Rascals Elite Barbarians Lumberjack
Zap Goblin Gang Firecracker Rascals Elite Barbarians Lumberjack
Zap Firecracker Rascals Lumberjack
Elite Barbarians Lumberjack
Goblin Gang Rascals Firecracker Elite Barbarians Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Rascals Lumberjack Zap Elite Barbarians
Zap Goblin Gang Firecracker Elite Barbarians Miner Lumberjack
Goblin Gang Lumberjack Zap Rascals Elite Barbarians
Goblin Gang Lumberjack Zap Rascals Elite Barbarians
Goblin Gang Rascals Elite Barbarians Lumberjack
Firecracker Zap Goblin Gang Rascals
Goblin Gang Rascals Elite Barbarians Lumberjack
Rascals Elite Barbarians Lumberjack
Zap Firecracker Elite Barbarians
Goblin Gang
Rascals Elite Barbarians Lumberjack
Zap Elite Barbarians
Rascals Elite Barbarians Goblin Gang Lumberjack
Firecracker Rascals
Goblin Gang Rascals Elite Barbarians Zap Firecracker Lumberjack
Zap Firecracker Rascals Elite Barbarians

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Rascals
Firecracker Zap Miner
Miner
Firecracker Rascals
Zap Firecracker
Firecracker Zap
Firecracker
Zap Firecracker
Miner Zap Firecracker
Goblin Gang Elite Barbarians Lumberjack
Firecracker Miner Zap
Zap Firecracker
Firecracker Elite Barbarians Miner
Firecracker
Zap Firecracker Elite Barbarians
Zap Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Miner
Zap
Zap Firecracker
Firecracker Miner Zap
Zap Miner
Miner Zap Firecracker
Elite Barbarians Zap Firecracker
Zap Firecracker
Elite Barbarians
Zap Miner
Zap Firecracker
Firecracker
Zap Goblin Gang
Zap Firecracker
Miner Goblin Gang Firecracker Rascals Lumberjack
Zap Firecracker
Zap
Firecracker Elite Barbarians
Zap Goblin Gang Firecracker Rascals Elite Barbarians
Firecracker Zap
Zap Firecracker Miner

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