My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Inferno Tower Wizard Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard Princess Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Princess Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram Princess
Zap
Bats Battle Ram Inferno Tower Princess
Barbarian Barrel
Battle Ram Inferno Tower Wizard Princess
The Log
Battle Ram Princess
Earthquake
Inferno Tower
Arrows
Bats Princess
Royal Delivery
Bats Battle Ram Wizard Princess
Fireball
Battle Ram Inferno Tower Wizard Princess
Poison
Bats Inferno Tower Wizard Princess
Lightning
Battle Ram Inferno Tower Wizard
Rocket
Inferno Tower Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Tower Princess Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Princess Battle Ram Inferno Tower Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Princess

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Battle Ram
Zap
Battle Ram Bats The Log Princess Mega Knight
Battle Ram
Zap The Log Bats Princess
Inferno Tower
Wizard
Mega Knight
The Log
Battle Ram Zap Princess Mega Knight
Princess
Zap Battle Ram The Log Mega Knight
Mega Knight
Bats Zap Wizard The Log Princess

Defense Synergies 2 14

Bats
Zap Inferno Tower The Log Mega Knight
Zap
Mega Knight Bats Inferno Tower The Log Princess
Battle Ram
Inferno Tower
The Log Bats Zap Princess Mega Knight
Wizard
The Log Mega Knight
The Log
Inferno Tower Bats Zap Wizard Princess Mega Knight
Princess
Zap Inferno Tower The Log Mega Knight
Mega Knight
Zap Bats Inferno Tower Wizard The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Inferno Tower Wizard The Log
Inferno Tower Bats Zap The Log Mega Knight
Inferno Tower Mega Knight Bats
Inferno Tower Bats Mega Knight
The Log Princess Mega Knight
The Log Bats Zap Mega Knight
Bats Inferno Tower Zap Wizard Princess
Zap Inferno Tower The Log Mega Knight
Inferno Tower Princess
Inferno Tower Mega Knight
Bats Zap Wizard The Log Princess Mega Knight
Inferno Tower Bats Zap Wizard Princess
Inferno Tower Mega Knight Bats Zap Wizard The Log
Wizard Mega Knight Bats Zap The Log Princess
Inferno Tower Mega Knight
Inferno Tower Zap The Log Mega Knight
Wizard Mega Knight Bats Inferno Tower
Mega Knight Bats Zap Wizard The Log
Zap Wizard The Log Bats Princess Mega Knight
Inferno Tower
Wizard Mega Knight Bats The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Inferno Tower
Zap Wizard The Log Mega Knight
Mega Knight Bats Zap Inferno Tower The Log
Mega Knight Bats Zap Inferno Tower The Log
Inferno Tower Mega Knight
Wizard Bats Zap Princess
Bats Inferno Tower
Inferno Tower Mega Knight
Zap Mega Knight Bats Inferno Tower The Log
Inferno Tower
Mega Knight Bats Inferno Tower
Mega Knight Zap The Log
Mega Knight Inferno Tower Wizard
Wizard Princess Mega Knight
Inferno Tower Bats Zap The Log
Bats Mega Knight Zap Inferno Tower Wizard The Log Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess The Log
Zap The Log Princess
The Log
The Log
Wizard Zap The Log Mega Knight
Wizard Bats Zap Princess
Wizard The Log Princess
The Log Zap Wizard Princess
The Log Zap Wizard
Bats
Zap Wizard The Log Princess
Zap Wizard Princess
The Log Princess
Princess
Princess Zap The Log
Zap Wizard The Log Princess
Wizard The Log Princess Mega Knight
Bats
Zap Wizard The Log Princess Mega Knight
Zap Wizard The Log Princess Mega Knight
The Log Mega Knight
Wizard Princess
The Log
Zap The Log
Zap The Log Wizard Princess Mega Knight
The Log Zap Wizard Princess
Zap Wizard The Log Princess Mega Knight
Zap The Log
Bats Zap Wizard Princess
Zap Bats Wizard
Zap Wizard The Log Mega Knight
Zap Princess
Mega Knight
Wizard The Log Princess
Zap Bats Princess
Zap Wizard Princess
The Log
Wizard Princess Mega Knight
The Log Zap Wizard Princess
Zap
Mega Knight
Zap Bats The Log Princess
Bats Zap Princess
Zap The Log Princess Mega Knight

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