My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Golem Bandit Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem Bandit Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem Bandit Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Bandit
Giant Snowball
Guards Lumberjack
Zap
Guards Bandit
Barbarian Barrel
Wizard Guards Bandit Electro Wizard Lumberjack
The Log
Guards Bandit Lumberjack
Earthquake
Guards
Arrows
Guards
Royal Delivery
Wizard Guards Bandit Electro Wizard Lumberjack
Fireball
Wizard Bandit Electro Wizard Lumberjack
Poison
Wizard Guards Electro Wizard
Lightning
Wizard Bandit Electro Wizard Lumberjack
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Golem

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Bandit Electro Wizard Lumberjack Wizard Lightning Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Bandit Electro Wizard

Attack Synergies 2 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Guards Golem Bandit Lumberjack
Wizard
Golem Bandit Lumberjack
Guards
Zap Bandit Lumberjack
Lightning
Golem
Golem
Lightning Zap Wizard Bandit Electro Wizard Lumberjack
Bandit
Zap Wizard Guards Golem Electro Wizard Lumberjack
Electro Wizard
Zap Golem Bandit Lumberjack
Lumberjack
Zap Wizard Guards Golem Bandit Electro Wizard

Defense Synergies 1 12

Zap
Electro Wizard Guards Bandit Lumberjack
Wizard
Guards Bandit Electro Wizard Lumberjack
Guards
Zap Wizard Electro Wizard Lumberjack
Lightning
Golem
Bandit
Zap Wizard Electro Wizard Lumberjack
Electro Wizard
Zap Wizard Guards Bandit Lumberjack
Lumberjack
Zap Wizard Guards Bandit Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Wizard Electro Wizard
Lumberjack Zap Bandit Electro Wizard
Lumberjack Lightning Bandit Electro Wizard
Lumberjack Guards Bandit Electro Wizard
Lightning Lumberjack
Zap Guards Bandit Electro Wizard Lumberjack
Lightning Electro Wizard Zap Wizard
Lightning Zap Bandit Electro Wizard
Lumberjack
Guards Bandit Electro Wizard Lumberjack
Guards Electro Wizard Zap Wizard Bandit Lumberjack
Zap Wizard Electro Wizard
Lumberjack Zap Wizard Guards Lightning Bandit Electro Wizard
Wizard Zap Guards Electro Wizard Lumberjack
Bandit Electro Wizard Lumberjack
Zap Lightning Bandit Electro Wizard Lumberjack
Wizard Electro Wizard Lumberjack
Zap Wizard Guards Bandit Electro Wizard Lumberjack
Zap Wizard Guards Bandit Electro Wizard Lumberjack
Electro Wizard Lumberjack
Wizard Guards Bandit Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Lumberjack Zap Bandit Electro Wizard
Bandit Electro Wizard Zap Wizard Lightning Lumberjack
Guards Bandit Lumberjack Zap Lightning Electro Wizard
Guards Lightning Lumberjack Zap Bandit Electro Wizard
Guards Bandit Lumberjack
Wizard Zap Electro Wizard
Guards Lightning Bandit Electro Wizard Lumberjack
Lumberjack
Zap Lightning Electro Wizard Bandit
Guards
Guards Lumberjack
Lightning Zap Guards Electro Wizard
Lightning Wizard Guards Bandit Lumberjack
Wizard
Guards Electro Wizard Zap Lightning Lumberjack
Zap Wizard Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Guards Bandit
Zap Bandit Electro Wizard
Lightning Bandit
Lightning Guards
Wizard Zap
Wizard Zap
Wizard
Zap Wizard Lightning
Zap Wizard Lightning Bandit
Lightning Guards Electro Wizard Lumberjack
Lightning Zap Wizard Bandit Electro Wizard
Lightning Zap Wizard
Lightning Bandit
Lightning Bandit
Lightning Zap
Lightning Zap Wizard Bandit
Lightning Wizard Bandit
Lightning
Lightning
Lightning Zap Wizard Bandit Electro Wizard
Lightning Zap Wizard
Lightning
Lightning Wizard
Lightning
Lightning Zap
Zap Wizard
Zap Wizard Lightning Bandit Electro Wizard
Lightning Zap Wizard Bandit
Lightning Zap Bandit
Lightning Zap Wizard Electro Wizard
Zap Lightning Electro Wizard Wizard Guards
Lightning
Lightning Zap Wizard Bandit
Zap Lightning Electro Wizard
Wizard Lightning
Zap Lightning Electro Wizard Guards Bandit
Lightning Zap Wizard Electro Wizard
Lightning Wizard Electro Wizard Lumberjack
Zap Wizard Lightning
Lightning Zap
Zap Guards Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Bandit Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: