My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Witch Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Battle Ram Baby Dragon Witch Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Barbarian Barrel Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Battle Ram Barbarian Barrel Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Battle Ram Baby Dragon Witch Princess
Zap
Battle Ram Witch Princess
Barbarian Barrel
Valkyrie Battle Ram Witch Princess
The Log
Battle Ram Witch Princess
Earthquake
Witch
Arrows
Witch Princess
Royal Delivery
Valkyrie Battle Ram Baby Dragon Witch Princess
Fireball
Battle Ram Baby Dragon Witch Princess
Poison
Witch Princess
Lightning
Valkyrie Battle Ram Baby Dragon Witch
Rocket
Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Barbarian Barrel Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Battle Ram Rage Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Barbarian Barrel Rage Princess Valkyrie Battle Ram Baby Dragon Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Zap Barbarian Barrel Rage Princess

Attack Synergies 2 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Valkyrie Barbarian Barrel Baby Dragon Witch Princess
Valkyrie
Zap Battle Ram Baby Dragon Witch
Battle Ram
Zap Valkyrie Barbarian Barrel Baby Dragon Witch Princess
Barbarian Barrel
Zap Battle Ram Baby Dragon
Rage
Witch
Baby Dragon
Zap Valkyrie Battle Ram Barbarian Barrel Witch
Witch
Rage Zap Valkyrie Battle Ram Baby Dragon
Princess
Zap Battle Ram

Defense Synergies 0 12

Zap
Valkyrie Barbarian Barrel Baby Dragon Witch Princess
Valkyrie
Zap Baby Dragon Witch Princess
Battle Ram
Barbarian Barrel
Zap Baby Dragon Witch Princess
Rage
Baby Dragon
Zap Valkyrie Barbarian Barrel Witch
Witch
Zap Valkyrie Barbarian Barrel Baby Dragon
Princess
Zap Valkyrie Barbarian Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Barbarian Barrel Baby Dragon
Zap Valkyrie Witch
Witch Valkyrie
Witch Valkyrie
Valkyrie Barbarian Barrel Princess
Barbarian Barrel Zap Valkyrie Baby Dragon
Zap Baby Dragon Witch Princess
Zap Valkyrie Barbarian Barrel Baby Dragon
Witch Princess
Valkyrie Barbarian Barrel
Valkyrie Witch Zap Barbarian Barrel Baby Dragon Princess
Zap Baby Dragon Witch Princess
Zap Valkyrie Witch
Valkyrie Zap Barbarian Barrel Baby Dragon Witch Princess
Zap
Valkyrie Witch
Zap Valkyrie Barbarian Barrel Baby Dragon Witch
Zap Valkyrie Barbarian Barrel Baby Dragon Witch Princess
Valkyrie Barbarian Barrel Baby Dragon Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Barbarian Barrel Witch
Zap Valkyrie Barbarian Barrel Baby Dragon
Zap Valkyrie Witch
Valkyrie Zap Barbarian Barrel
Valkyrie Witch
Zap Baby Dragon Witch Princess
Valkyrie Witch
Valkyrie
Zap Valkyrie Barbarian Barrel Baby Dragon Witch
Witch
Valkyrie Witch
Zap Valkyrie
Valkyrie Witch
Valkyrie Baby Dragon Witch Princess
Witch Zap Valkyrie Barbarian Barrel Baby Dragon
Valkyrie Zap Barbarian Barrel Baby Dragon Witch Princess

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Princess
Barbarian Barrel Baby Dragon
Valkyrie Barbarian Barrel
Zap Valkyrie Barbarian Barrel Baby Dragon
Zap Baby Dragon Witch Princess
Baby Dragon Witch Princess
Zap Barbarian Barrel Baby Dragon Princess
Zap
Zap Valkyrie Barbarian Barrel Princess
Zap Baby Dragon Princess
Barbarian Barrel Baby Dragon Princess
Barbarian Barrel Baby Dragon Princess
Princess Zap Barbarian Barrel Baby Dragon
Zap Barbarian Barrel Baby Dragon Witch Princess
Barbarian Barrel Baby Dragon Princess
Barbarian Barrel
Zap Barbarian Barrel Baby Dragon Princess
Zap Valkyrie Barbarian Barrel Baby Dragon Witch Princess
Baby Dragon
Princess
Zap Barbarian Barrel Baby Dragon
Zap Valkyrie Barbarian Barrel Baby Dragon Witch Princess
Witch
Zap Barbarian Barrel Baby Dragon Witch Princess
Zap Baby Dragon Witch Princess
Zap Barbarian Barrel Baby Dragon
Zap Baby Dragon Witch Princess
Zap Witch
Zap
Zap Princess
Princess
Zap Barbarian Barrel Witch Princess
Zap Baby Dragon Witch Princess
Barbarian Barrel
Valkyrie Baby Dragon Princess
Zap Baby Dragon Princess
Zap
Zap Baby Dragon Witch Princess
Zap Witch Princess
Zap Barbarian Barrel Baby Dragon Witch Princess

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