My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Baby Dragon Witch Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Baby Dragon Witch Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Fisherman Night Witch
Giant Snowball
Guards Baby Dragon Witch Fisherman Night Witch
Zap
Inferno Tower Guards Witch Fisherman Night Witch
Barbarian Barrel
Valkyrie Inferno Tower Guards Witch Night Witch
The Log
Guards Witch Fisherman
Earthquake
Inferno Tower Guards Witch
Arrows
Guards Witch Night Witch
Royal Delivery
Valkyrie Guards Baby Dragon Witch Fisherman Night Witch
Fireball
Inferno Tower Baby Dragon Witch Fisherman Night Witch
Poison
Inferno Tower Guards Witch Fisherman Night Witch
Lightning
Valkyrie Inferno Tower Baby Dragon Witch Fisherman Night Witch
Rocket
Valkyrie Inferno Tower Witch Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Valkyrie Inferno Tower Guards Baby Dragon Night Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Guards Fisherman Valkyrie Baby Dragon Night Witch Inferno Tower Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Guards Fisherman Valkyrie

Attack Synergies 0 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Valkyrie Guards Baby Dragon Witch Fisherman Night Witch
Valkyrie
Zap Baby Dragon Witch Fisherman
Inferno Tower
Guards
Zap
Baby Dragon
Zap Valkyrie Witch Fisherman
Witch
Zap Valkyrie Baby Dragon
Fisherman
Zap Valkyrie Baby Dragon
Night Witch
Zap

Defense Synergies 2 19

Zap
Valkyrie Inferno Tower Guards Baby Dragon Witch Fisherman Night Witch
Valkyrie
Zap Inferno Tower Baby Dragon Witch Fisherman Night Witch
Inferno Tower
Guards Zap Valkyrie Baby Dragon Fisherman Night Witch
Guards
Inferno Tower Fisherman Zap Baby Dragon Witch
Baby Dragon
Zap Valkyrie Inferno Tower Guards Witch
Witch
Zap Valkyrie Guards Baby Dragon Fisherman
Fisherman
Guards Zap Valkyrie Inferno Tower Witch
Night Witch
Zap Valkyrie Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Inferno Tower Baby Dragon
Inferno Tower Zap Valkyrie Witch Fisherman Night Witch
Inferno Tower Witch Fisherman Valkyrie Night Witch
Inferno Tower Witch Night Witch Valkyrie Guards Fisherman
Valkyrie
Zap Valkyrie Guards Baby Dragon Night Witch
Inferno Tower Zap Baby Dragon Witch Night Witch
Zap Valkyrie Inferno Tower Baby Dragon
Inferno Tower Witch Fisherman Night Witch
Guards Valkyrie Inferno Tower Fisherman Night Witch
Valkyrie Guards Witch Zap Baby Dragon Fisherman Night Witch
Inferno Tower Zap Baby Dragon Witch Night Witch
Inferno Tower Night Witch Zap Valkyrie Guards Witch
Valkyrie Zap Guards Baby Dragon Witch Night Witch
Inferno Tower
Inferno Tower Zap Fisherman
Valkyrie Inferno Tower Witch Fisherman Night Witch
Zap Valkyrie Guards Baby Dragon Witch Fisherman Night Witch
Zap Valkyrie Baby Dragon Witch Guards Fisherman
Inferno Tower Fisherman
Valkyrie Guards Baby Dragon Witch Fisherman Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Zap Inferno Tower Witch Fisherman
Zap Valkyrie Baby Dragon Fisherman
Guards Zap Valkyrie Inferno Tower Witch Fisherman
Valkyrie Guards Zap Inferno Tower Fisherman Night Witch
Inferno Tower Valkyrie Guards Witch Fisherman Night Witch
Zap Baby Dragon Witch
Guards Valkyrie Inferno Tower Witch Night Witch
Inferno Tower Valkyrie Fisherman
Zap Valkyrie Inferno Tower Baby Dragon Witch
Inferno Tower Witch Guards
Valkyrie Inferno Tower Guards Witch
Zap Valkyrie Guards
Valkyrie Inferno Tower Guards Witch Night Witch
Valkyrie Baby Dragon Witch
Inferno Tower Guards Witch Zap Valkyrie Baby Dragon Fisherman Night Witch
Valkyrie Zap Inferno Tower Baby Dragon Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Guards Baby Dragon
Zap Baby Dragon Fisherman
Baby Dragon
Valkyrie Guards
Zap Valkyrie Baby Dragon
Zap Baby Dragon Witch
Baby Dragon Witch
Zap Baby Dragon
Zap Fisherman
Guards Fisherman Night Witch
Zap Valkyrie Fisherman
Zap Baby Dragon
Baby Dragon Fisherman
Baby Dragon Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon Witch
Baby Dragon
Fisherman Night Witch
Zap Baby Dragon Fisherman
Zap Valkyrie Baby Dragon Witch
Baby Dragon Night Witch
Fisherman
Zap Baby Dragon
Zap Valkyrie Baby Dragon Witch
Witch Fisherman
Zap Baby Dragon Witch Fisherman
Zap Baby Dragon Witch Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon Witch Night Witch
Zap Guards Witch
Night Witch
Zap Night Witch
Zap
Zap Guards Witch Night Witch
Zap Baby Dragon Witch
Valkyrie Baby Dragon
Zap Baby Dragon
Zap
Zap Guards Baby Dragon Witch
Zap Witch
Zap Baby Dragon Witch

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