My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Battle Ram Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram
Giant Snowball
Tombstone Battle Ram
Zap
Tombstone Battle Ram
Barbarian Barrel
Tombstone Battle Ram Executioner Electro Wizard
The Log
Tombstone Battle Ram
Earthquake
Tombstone
Arrows
Tombstone
Royal Delivery
Battle Ram Executioner P.E.K.K.A Electro Wizard
Fireball
Tombstone Battle Ram Executioner Electro Wizard
Poison
Tombstone Executioner Electro Wizard
Lightning
Tombstone Battle Ram Executioner Electro Wizard
Rocket
Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Tornado Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Battle Ram Tornado Executioner P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Tombstone Tornado Battle Ram Electro Wizard Executioner Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Tombstone Tornado Battle Ram

Attack Synergies 7 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Tornado P.E.K.K.A Electro Wizard Executioner
Tombstone
Battle Ram
Zap Tornado Lightning P.E.K.K.A Electro Wizard
Tornado
Zap Executioner P.E.K.K.A Battle Ram
Executioner
Tornado Zap P.E.K.K.A
Lightning
Battle Ram
P.E.K.K.A
Zap Tornado Electro Wizard Battle Ram Executioner
Electro Wizard
Zap P.E.K.K.A Battle Ram

Defense Synergies 3 7

Zap
Electro Wizard Tombstone Tornado Executioner P.E.K.K.A
Tombstone
Zap Electro Wizard
Battle Ram
Tornado
Executioner P.E.K.K.A Zap Electro Wizard
Executioner
Tornado Zap
Lightning
P.E.K.K.A
Tornado Zap Electro Wizard
Electro Wizard
Zap Tombstone Tornado P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Tombstone Executioner Electro Wizard
P.E.K.K.A Zap Tombstone Executioner Electro Wizard
Tornado P.E.K.K.A Tombstone Executioner Lightning Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Lightning Tombstone Tornado P.E.K.K.A
Tornado Zap Executioner Electro Wizard
Tornado Lightning Electro Wizard Zap Tombstone Executioner
Lightning Zap P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Tornado
Tornado Electro Wizard
Executioner Electro Wizard Zap Tombstone Tornado
Executioner Zap Tornado Electro Wizard
Tombstone P.E.K.K.A Zap Lightning Electro Wizard
Executioner Zap Tombstone Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Tombstone Electro Wizard
Tornado Zap Lightning P.E.K.K.A Electro Wizard
Tombstone Tornado Executioner P.E.K.K.A Electro Wizard
Tombstone Zap Tornado Executioner Electro Wizard
Zap Tornado Executioner Tombstone Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Executioner P.E.K.K.A Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tombstone P.E.K.K.A Electro Wizard
Electro Wizard Zap Executioner Lightning
Tombstone P.E.K.K.A Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Tornado Electro Wizard
P.E.K.K.A Tombstone Executioner
Executioner Zap Tornado Electro Wizard
P.E.K.K.A Tombstone Lightning Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Tombstone Tornado
P.E.K.K.A Tombstone
P.E.K.K.A Tombstone
Lightning P.E.K.K.A Zap Tornado Electro Wizard
Lightning P.E.K.K.A Tombstone Executioner
Executioner
Tombstone Electro Wizard Zap Tornado Executioner Lightning P.E.K.K.A
Executioner Zap P.E.K.K.A Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning
Zap Tornado Executioner Electro Wizard
Lightning
Lightning
Executioner Zap
Executioner Zap Tornado
Tornado Executioner
Zap Tornado Executioner Lightning
Zap Tornado Lightning
Lightning Tornado Electro Wizard
Lightning Zap Tornado Electro Wizard
Lightning Zap Tornado Executioner
Lightning Executioner
Lightning
Lightning Zap
Lightning Zap Executioner
Lightning Executioner
Lightning Tornado
Lightning
Lightning Zap Executioner Electro Wizard
Lightning Zap Tornado
Lightning
Lightning Tornado
Tornado Lightning
Lightning Zap
Zap Tornado Executioner
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado
Lightning Zap Tornado
Lightning Zap Tornado Executioner Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Tombstone
Lightning Zap Tornado Executioner Electro Wizard
Lightning Executioner Electro Wizard
Zap Executioner Lightning
Lightning Zap Tornado
Executioner P.E.K.K.A
Zap Tornado Lightning Electro Wizard
Zap Tornado Executioner Lightning Electro Wizard
Lightning Zap Tornado Executioner Electro Wizard

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