My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tombstone Witch Balloon Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Tombstone Witch Balloon Lumberjack
Zap
Tombstone Witch Balloon
Barbarian Barrel
Tombstone Witch Electro Wizard Lumberjack
The Log
Tombstone Witch Lumberjack
Earthquake
Tombstone Witch
Arrows
Tombstone Witch
Royal Delivery
Witch Balloon Electro Wizard Lumberjack
Fireball
Tombstone Witch Balloon Electro Wizard Lumberjack
Poison
Tombstone Witch Balloon Electro Wizard
Lightning
Tombstone Witch Balloon Electro Wizard Lumberjack
Rocket
Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Freeze Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Freeze The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Tombstone Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap The Log Tombstone Freeze Electro Wizard Lumberjack Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap The Log Tombstone Freeze

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Balloon Electro Wizard Freeze Witch The Log Lumberjack
Tombstone
Freeze
Balloon Zap
Witch
Zap Lumberjack
Balloon
Zap Freeze Lumberjack The Log Electro Wizard
The Log
Zap Balloon Lumberjack
Electro Wizard
Zap Balloon Lumberjack
Lumberjack
Balloon Zap Witch The Log Electro Wizard

Defense Synergies 1 14

Zap
Electro Wizard Tombstone Witch The Log Lumberjack
Tombstone
Zap Electro Wizard Lumberjack
Freeze
Electro Wizard Lumberjack
Witch
Zap The Log Electro Wizard Lumberjack
Balloon
The Log
Zap Witch Electro Wizard Lumberjack
Electro Wizard
Zap Tombstone Freeze Witch The Log Lumberjack
Lumberjack
Zap Tombstone Freeze Witch The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tombstone The Log Electro Wizard
Lumberjack Zap Tombstone Witch The Log Electro Wizard
Witch Lumberjack Tombstone Freeze Electro Wizard
Witch Lumberjack Tombstone Electro Wizard
Tombstone The Log Lumberjack
Freeze The Log Zap Electro Wizard Lumberjack
Electro Wizard Zap Tombstone Freeze Witch
Zap The Log Electro Wizard
Witch Tombstone Lumberjack
Electro Wizard Lumberjack
Witch Electro Wizard Zap Tombstone Freeze The Log Lumberjack
Zap Witch Electro Wizard
Tombstone Lumberjack Zap Freeze Witch The Log Electro Wizard
Zap Tombstone Freeze Witch The Log Electro Wizard Lumberjack
Tombstone Electro Wizard Lumberjack
Zap Freeze The Log Electro Wizard Lumberjack
Tombstone Witch Electro Wizard Lumberjack
Tombstone Zap Witch The Log Electro Wizard Lumberjack
Zap Freeze Witch The Log Tombstone Electro Wizard Lumberjack
Electro Wizard Lumberjack
Witch The Log Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tombstone Witch Electro Wizard
Electro Wizard Zap The Log Lumberjack
Tombstone Lumberjack Zap Witch The Log Electro Wizard
Lumberjack Zap The Log Electro Wizard
Tombstone Witch Lumberjack
Zap Freeze Witch Electro Wizard
Tombstone Witch Electro Wizard Lumberjack
Lumberjack
Zap Freeze Electro Wizard Tombstone Witch The Log
Witch Tombstone
Tombstone Witch Lumberjack
Zap The Log Electro Wizard
Tombstone Witch Lumberjack
Witch
Tombstone Witch Electro Wizard Zap Freeze The Log Lumberjack
Zap Freeze Witch The Log Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Freeze The Log
Zap The Log Electro Wizard
The Log
Freeze The Log
Zap The Log
Zap Freeze Witch
Witch The Log
The Log Zap Freeze
The Log Zap
Electro Wizard Lumberjack
Zap The Log Electro Wizard
Zap
The Log
Freeze
Zap The Log
Zap Witch The Log
The Log
Freeze
Zap The Log Electro Wizard
Zap Witch The Log
The Log
The Log
Zap The Log
Zap Freeze The Log Witch
Witch
The Log Zap Witch Electro Wizard
Zap Witch The Log
Zap The Log
Zap Witch Electro Wizard
Zap Electro Wizard Freeze Witch
Zap The Log
Zap Freeze Electro Wizard
The Log
Zap Electro Wizard Tombstone Freeze Witch
Zap Witch Electro Wizard
Freeze
The Log
Electro Wizard Lumberjack
The Log Zap
Zap
Zap Freeze Witch The Log Electro Wizard
Zap Witch Electro Wizard
Zap Freeze Witch The Log Electro Wizard

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