My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Great!

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Tesla Zappies Wizard Electro Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Firecracker Tesla Zappies Wizard Electro Dragon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Dragon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Zappies Electro Dragon
Zap
Firecracker Zappies
Barbarian Barrel
Firecracker Tesla Zappies Wizard Electro Wizard
The Log
Firecracker Zappies
Earthquake
Firecracker Tesla Zappies
Arrows
Firecracker Zappies
Royal Delivery
Firecracker Zappies Wizard Electro Dragon Electro Wizard
Fireball
Firecracker Tesla Zappies Wizard Electro Dragon Electro Wizard
Poison
Firecracker Zappies Wizard Electro Dragon Electro Wizard
Lightning
Tesla Wizard Electro Dragon Electro Wizard
Rocket
Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Royal Delivery Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Royal Delivery Wizard Electro Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Firecracker Royal Delivery Tesla Zappies Electro Wizard Wizard Electro Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Zap Firecracker Royal Delivery Tesla

Attack Synergies 2 4

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Firecracker Electro Wizard Zappies Electro Dragon
Firecracker
Zap Zappies
Royal Delivery
Tesla
Zappies
Zap Firecracker Electro Dragon
Wizard
Electro Dragon
Zap Zappies
Electro Wizard
Zap

Defense Synergies 2 19

Zap
Electro Wizard Firecracker Royal Delivery Tesla Zappies Electro Dragon
Firecracker
Zap Royal Delivery Tesla Zappies Electro Dragon Electro Wizard
Royal Delivery
Electro Wizard Zap Firecracker Tesla Wizard Electro Dragon
Tesla
Zap Firecracker Royal Delivery Zappies Wizard Electro Wizard
Zappies
Zap Firecracker Tesla Electro Wizard
Wizard
Royal Delivery Tesla Electro Wizard
Electro Dragon
Zap Firecracker Royal Delivery Electro Wizard
Electro Wizard
Zap Royal Delivery Firecracker Tesla Zappies Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Zappies Wizard Electro Dragon Electro Wizard
Zap Firecracker Royal Delivery Tesla Zappies Electro Dragon Electro Wizard
Tesla Royal Delivery Zappies Electro Dragon Electro Wizard
Tesla Firecracker Zappies Electro Dragon Electro Wizard
Firecracker Royal Delivery
Royal Delivery Zap Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Electro Wizard Zap Firecracker Royal Delivery Zappies Wizard Electro Dragon
Zap Tesla Electro Dragon Electro Wizard
Tesla Zappies
Firecracker Royal Delivery Tesla Zappies Electro Wizard
Electro Wizard Zap Firecracker Royal Delivery Tesla Zappies Wizard Electro Dragon
Tesla Zap Firecracker Royal Delivery Zappies Wizard Electro Dragon Electro Wizard
Tesla Zap Royal Delivery Zappies Wizard Electro Dragon Electro Wizard
Wizard Zap Firecracker Royal Delivery Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Zap Royal Delivery Tesla Zappies Electro Wizard
Tesla Wizard Firecracker Royal Delivery Zappies Electro Dragon Electro Wizard
Royal Delivery Tesla Zap Firecracker Zappies Wizard Electro Dragon Electro Wizard
Zap Royal Delivery Wizard Firecracker Tesla Zappies Electro Dragon Electro Wizard
Tesla Zappies Electro Wizard
Wizard Firecracker Royal Delivery Tesla Zappies Electro Dragon Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery Tesla Zappies Electro Wizard
Royal Delivery Electro Wizard Zap Firecracker Tesla Wizard Electro Dragon
Royal Delivery Zappies Zap Electro Dragon Electro Wizard
Zap Royal Delivery Tesla Zappies Electro Wizard
Royal Delivery Tesla Zappies
Firecracker Royal Delivery Wizard Zap Tesla Zappies Electro Dragon Electro Wizard
Royal Delivery Tesla Zappies Electro Wizard
Royal Delivery Tesla Zappies
Zap Royal Delivery Electro Dragon Electro Wizard Firecracker Zappies
Royal Delivery Tesla Zappies
Tesla Zappies Electro Dragon
Zap Royal Delivery Electro Wizard
Royal Delivery Tesla Zappies Wizard
Wizard Firecracker Tesla Zappies Electro Dragon
Tesla Zappies Electro Dragon Electro Wizard Zap Firecracker Royal Delivery
Zap Firecracker Royal Delivery Tesla Zappies Wizard Electro Dragon Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Electro Dragon
Firecracker Zap Electro Dragon Electro Wizard
Electro Dragon
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Zap Electro Dragon
Firecracker Wizard
Zap Firecracker Wizard Electro Dragon
Zap Firecracker Wizard Electro Dragon
Electro Dragon Electro Wizard
Firecracker Zap Wizard Electro Dragon Electro Wizard
Zap Firecracker Wizard Electro Dragon
Firecracker
Firecracker Electro Dragon
Zap Firecracker
Zap Firecracker Wizard Electro Dragon
Firecracker Wizard Electro Dragon
Zap Firecracker Wizard Electro Dragon Electro Wizard
Zap Firecracker Wizard Electro Dragon
Wizard
Zap Electro Dragon
Zap Firecracker Wizard Electro Dragon
Firecracker Zap Wizard Electro Dragon Electro Wizard
Zap Wizard Electro Dragon
Zap Firecracker
Zap Firecracker Wizard Electro Dragon Electro Wizard
Zap Electro Dragon Electro Wizard Firecracker Zappies Wizard
Zap Wizard Electro Dragon
Zap Firecracker Zappies Electro Dragon Electro Wizard
Firecracker Wizard
Zap Electro Wizard Zappies Electro Dragon
Zap Firecracker Zappies Wizard Electro Dragon Electro Wizard
Firecracker Wizard Electro Dragon Electro Wizard
Zap Firecracker Wizard Electro Dragon
Zap
Firecracker Electro Dragon
Zap Electro Dragon Firecracker Zappies Electro Wizard
Firecracker Zap Zappies Electro Dragon Electro Wizard
Electro Dragon Zap Firecracker Electro Wizard

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