My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Mega Minion Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Tesla Ice Golem Mega Minion Baby Dragon Fisherman

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Hog Rider Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Guards Fisherman
Giant Snowball
Mega Minion Hog Rider Guards Baby Dragon Fisherman
Zap
Guards Fisherman
Barbarian Barrel
Tesla Guards
The Log
Hog Rider Guards Fisherman
Earthquake
Tesla Hog Rider Guards
Arrows
Guards
Royal Delivery
Mega Minion Hog Rider Guards Baby Dragon Fisherman
Fireball
Tesla Mega Minion Hog Rider Baby Dragon Fisherman
Poison
Mega Minion Guards Fisherman
Lightning
Tesla Ice Golem Mega Minion Baby Dragon Fisherman
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Mega Minion Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Mega Minion Guards Fisherman Tesla Hog Rider Baby Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Zap Ice Golem Mega Minion Guards

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Mega Minion Hog Rider Ice Golem Guards Baby Dragon Fisherman
Tesla
Ice Golem
Mega Minion Hog Rider Zap Baby Dragon
Mega Minion
Zap Ice Golem Baby Dragon
Hog Rider
Zap Ice Golem Guards Baby Dragon
Guards
Zap Hog Rider
Baby Dragon
Zap Ice Golem Mega Minion Hog Rider Fisherman
Fisherman
Zap Baby Dragon

Defense Synergies 4 15

Zap
Mega Minion Tesla Ice Golem Guards Baby Dragon Fisherman
Tesla
Ice Golem Zap Mega Minion Guards Baby Dragon
Ice Golem
Tesla Mega Minion Zap Guards Baby Dragon Fisherman
Mega Minion
Zap Ice Golem Tesla Guards Baby Dragon Fisherman
Hog Rider
Guards
Fisherman Zap Tesla Ice Golem Mega Minion Baby Dragon
Baby Dragon
Zap Tesla Ice Golem Mega Minion Guards
Fisherman
Guards Zap Ice Golem Mega Minion

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Tesla Ice Golem Mega Minion Baby Dragon
Zap Tesla Mega Minion Fisherman
Tesla Fisherman Mega Minion
Tesla Mega Minion Guards Fisherman
Zap Tesla Mega Minion Guards Baby Dragon
Tesla Mega Minion Zap Baby Dragon
Zap Tesla Ice Golem Baby Dragon
Tesla Fisherman
Guards Tesla Ice Golem Fisherman
Guards Zap Tesla Ice Golem Mega Minion Baby Dragon Fisherman
Tesla Mega Minion Zap Baby Dragon
Tesla Zap Guards
Zap Tesla Mega Minion Guards Baby Dragon
Tesla
Zap Tesla Fisherman
Tesla Fisherman
Tesla Zap Mega Minion Guards Baby Dragon Fisherman
Zap Baby Dragon Tesla Ice Golem Mega Minion Guards Fisherman
Tesla Fisherman
Tesla Guards Baby Dragon Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Zap Tesla Ice Golem Fisherman
Zap Tesla Ice Golem Mega Minion Baby Dragon Fisherman
Guards Zap Ice Golem Fisherman
Guards Zap Tesla Ice Golem Fisherman
Tesla Guards Fisherman
Zap Tesla Ice Golem Baby Dragon
Guards Tesla Ice Golem Mega Minion
Tesla Fisherman
Zap Ice Golem Mega Minion Baby Dragon
Tesla Mega Minion Guards
Tesla Mega Minion Guards
Zap Guards
Tesla Ice Golem Guards
Tesla Baby Dragon
Tesla Guards Zap Ice Golem Mega Minion Baby Dragon Fisherman
Zap Tesla Ice Golem Mega Minion Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Guards Baby Dragon
Zap Baby Dragon Fisherman
Baby Dragon
Ice Golem Guards
Zap Baby Dragon
Zap Ice Golem Mega Minion Baby Dragon
Baby Dragon
Zap Ice Golem Baby Dragon
Zap Fisherman
Guards Fisherman
Zap Fisherman
Zap Baby Dragon
Ice Golem Baby Dragon Fisherman
Baby Dragon Fisherman
Zap Ice Golem Baby Dragon Fisherman
Zap Baby Dragon
Baby Dragon
Fisherman
Zap Mega Minion Baby Dragon Fisherman
Zap Baby Dragon
Baby Dragon
Fisherman
Zap Baby Dragon
Zap Ice Golem Baby Dragon
Mega Minion Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon Fisherman
Zap Baby Dragon Fisherman
Zap Ice Golem Baby Dragon
Zap Mega Minion Guards
Mega Minion
Zap
Zap
Zap Guards
Zap Mega Minion Baby Dragon
Mega Minion Baby Dragon
Zap Ice Golem Baby Dragon
Zap
Mega Minion
Zap Guards Baby Dragon
Zap
Zap Baby Dragon

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