My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Great!

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mortar Royal Recruits Hog Rider Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mortar Royal Recruits Hog Rider Royal Hogs

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Recruits Hog Rider Royal Hogs
Giant Snowball
Goblin Gang Royal Recruits Hog Rider Royal Hogs
Zap
Goblin Gang Mortar Royal Hogs
Barbarian Barrel
Goblin Gang Mortar Royal Recruits Royal Hogs Ice Wizard
The Log
Goblin Gang Royal Recruits Hog Rider Royal Hogs
Earthquake
Goblin Gang Mortar Hog Rider Royal Hogs
Arrows
Goblin Gang Royal Recruits Royal Hogs
Royal Delivery
Goblin Gang Royal Recruits Hog Rider Royal Hogs Ice Wizard
Fireball
Goblin Gang Mortar Hog Rider Royal Hogs Ice Wizard
Poison
Goblin Gang Mortar Royal Recruits Royal Hogs Ice Wizard
Lightning
Mortar Ice Wizard
Rocket
Mortar Hog Rider Royal Hogs

Against air swarms

Spells and units that can counter air swarms.

Zap Tornado Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Tornado Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Tornado Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Goblin Gang Tornado Ice Wizard Mortar Hog Rider Royal Hogs Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Goblin Gang Tornado Ice Wizard

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider Tornado Mortar Royal Recruits Royal Hogs Ice Wizard
Goblin Gang
Hog Rider Mortar Royal Recruits Royal Hogs
Mortar
Zap Goblin Gang Hog Rider Tornado
Royal Recruits
Zap Goblin Gang Hog Rider Royal Hogs
Hog Rider
Zap Goblin Gang Mortar Royal Recruits Tornado
Royal Hogs
Zap Goblin Gang Royal Recruits
Tornado
Zap Mortar Hog Rider Ice Wizard
Ice Wizard
Zap Tornado

Defense Synergies 1 11

Zap
Goblin Gang Mortar Tornado Ice Wizard
Goblin Gang
Zap Mortar Royal Recruits Ice Wizard
Mortar
Zap Goblin Gang Tornado Ice Wizard
Royal Recruits
Goblin Gang Tornado Ice Wizard
Hog Rider
Royal Hogs
Tornado
Ice Wizard Zap Mortar Royal Recruits
Ice Wizard
Tornado Zap Goblin Gang Mortar Royal Recruits

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Royal Recruits
Zap Goblin Gang Mortar Royal Recruits Ice Wizard
Goblin Gang Mortar Tornado Royal Recruits Ice Wizard
Royal Recruits Goblin Gang Mortar Ice Wizard
Royal Recruits Tornado
Goblin Gang Tornado Zap Ice Wizard
Tornado Zap Goblin Gang Mortar Ice Wizard
Zap Royal Recruits
Goblin Gang Mortar Royal Recruits Tornado Ice Wizard
Goblin Gang Tornado Royal Recruits Ice Wizard
Goblin Gang Ice Wizard Zap Royal Recruits Tornado
Zap Goblin Gang Tornado Ice Wizard
Mortar Royal Recruits Zap Goblin Gang Ice Wizard
Zap Goblin Gang Mortar Royal Recruits Tornado
Royal Recruits Goblin Gang Mortar
Tornado Zap Goblin Gang Mortar Royal Recruits
Goblin Gang Mortar Royal Recruits Tornado
Mortar Zap Goblin Gang Royal Recruits Tornado Ice Wizard
Zap Mortar Tornado Royal Recruits Ice Wizard
Mortar Royal Recruits Tornado
Goblin Gang Royal Recruits

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Royal Recruits Zap
Zap Goblin Gang Mortar
Goblin Gang Royal Recruits Zap
Goblin Gang Royal Recruits Zap Tornado
Royal Recruits Goblin Gang
Zap Goblin Gang Tornado Ice Wizard
Goblin Gang Royal Recruits Ice Wizard
Royal Recruits
Zap Royal Recruits Mortar Tornado
Royal Recruits Goblin Gang
Royal Recruits
Royal Recruits Zap Tornado
Royal Recruits Goblin Gang
Royal Recruits
Goblin Gang Royal Recruits Zap Mortar Tornado
Zap Royal Recruits Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Royal Recruits
Mortar Zap Tornado Ice Wizard
Royal Recruits
Zap Mortar
Zap Tornado Ice Wizard
Mortar Tornado
Zap Tornado Ice Wizard
Zap Mortar Tornado
Goblin Gang Tornado
Zap Mortar Royal Recruits Tornado
Zap Tornado
Mortar
Mortar
Zap Mortar
Zap Mortar
Mortar Royal Recruits
Mortar Tornado
Zap Mortar
Zap Mortar Tornado
Tornado
Tornado
Zap Mortar Royal Recruits
Zap Tornado Mortar Ice Wizard
Mortar Zap Tornado Ice Wizard
Zap Mortar Tornado
Zap Mortar Tornado
Zap Tornado Ice Wizard
Zap
Zap Mortar
Zap
Zap Goblin Gang Royal Recruits
Zap Tornado Ice Wizard
Goblin Gang
Zap Mortar
Zap Tornado
Royal Recruits
Zap Goblin Gang Royal Recruits Tornado
Zap Tornado
Zap Mortar Royal Recruits Tornado

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