My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Wizard Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram P.E.K.K.A Ice Wizard Royal Ghost Bandit Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Royal Ghost Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A Royal Ghost Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Ghost Bandit Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Bandit
Giant Snowball
Battle Ram
Zap
Battle Ram Bandit
Barbarian Barrel
Battle Ram Ice Wizard Royal Ghost Bandit Electro Wizard
The Log
Battle Ram Bandit
Earthquake
Arrows
Royal Delivery
Battle Ram P.E.K.K.A Ice Wizard Royal Ghost Bandit Electro Wizard
Fireball
Battle Ram Ice Wizard Bandit Electro Wizard
Poison
Ice Wizard Electro Wizard
Lightning
Battle Ram Ice Wizard Bandit Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Ice Wizard Royal Ghost

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram P.E.K.K.A Ice Wizard Royal Ghost

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Wizard Royal Ghost Bandit Battle Ram Electro Wizard Lightning P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Wizard Royal Ghost Bandit

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram P.E.K.K.A Electro Wizard Ice Wizard Royal Ghost Bandit
Battle Ram
Zap Bandit Lightning P.E.K.K.A Royal Ghost Electro Wizard
Lightning
Battle Ram
P.E.K.K.A
Zap Electro Wizard Battle Ram Ice Wizard
Ice Wizard
Zap P.E.K.K.A Bandit
Royal Ghost
Zap Battle Ram Bandit Electro Wizard
Bandit
Battle Ram Zap Ice Wizard Royal Ghost Electro Wizard
Electro Wizard
Zap P.E.K.K.A Battle Ram Royal Ghost Bandit

Defense Synergies 1 9

Zap
Electro Wizard P.E.K.K.A Ice Wizard Royal Ghost Bandit
Battle Ram
Lightning
P.E.K.K.A
Zap Ice Wizard Electro Wizard
Ice Wizard
Zap P.E.K.K.A Bandit
Royal Ghost
Zap Electro Wizard
Bandit
Zap Ice Wizard Electro Wizard
Electro Wizard
Zap P.E.K.K.A Royal Ghost Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Zap Electro Wizard
P.E.K.K.A Zap Ice Wizard Bandit Electro Wizard
P.E.K.K.A Lightning Ice Wizard Bandit Electro Wizard
P.E.K.K.A Ice Wizard Bandit Electro Wizard
Lightning P.E.K.K.A
Zap Ice Wizard Royal Ghost Bandit Electro Wizard
Lightning Electro Wizard Zap Ice Wizard
Lightning Zap P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Ice Wizard
Ice Wizard Royal Ghost Bandit Electro Wizard
Ice Wizard Electro Wizard Zap Royal Ghost Bandit
Zap Ice Wizard Electro Wizard
P.E.K.K.A Zap Lightning Ice Wizard Bandit Electro Wizard
Zap P.E.K.K.A Royal Ghost Electro Wizard
P.E.K.K.A Bandit Electro Wizard
Zap Lightning P.E.K.K.A Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Zap Ice Wizard Royal Ghost Bandit Electro Wizard
Zap Ice Wizard Royal Ghost Bandit Electro Wizard
P.E.K.K.A Electro Wizard
Royal Ghost P.E.K.K.A Bandit Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit Electro Wizard
Bandit Electro Wizard Zap Lightning Royal Ghost
P.E.K.K.A Bandit Zap Lightning Electro Wizard
Lightning P.E.K.K.A Zap Bandit Electro Wizard
P.E.K.K.A Bandit
Zap Ice Wizard Electro Wizard
P.E.K.K.A Lightning Ice Wizard Bandit Electro Wizard
P.E.K.K.A
Zap Lightning P.E.K.K.A Electro Wizard Bandit
P.E.K.K.A
P.E.K.K.A
Lightning P.E.K.K.A Zap Electro Wizard
Lightning P.E.K.K.A Bandit
Electro Wizard Zap Lightning P.E.K.K.A
Zap P.E.K.K.A Ice Wizard Royal Ghost Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Royal Ghost Bandit
Zap Ice Wizard Royal Ghost Bandit Electro Wizard
Lightning Bandit
Lightning
Zap
Zap Ice Wizard
Zap Lightning Ice Wizard
Zap Lightning Bandit
Lightning Electro Wizard
Lightning Zap Bandit Electro Wizard
Lightning Zap
Lightning Bandit
Lightning Bandit
Lightning Zap
Lightning Zap Bandit
Lightning Bandit
Lightning
Lightning
Lightning Zap Bandit Electro Wizard
Lightning Zap
Lightning
Lightning
Lightning
Lightning Zap
Zap Ice Wizard
Zap Lightning Ice Wizard Royal Ghost Bandit Electro Wizard
Lightning Zap Bandit
Lightning Zap Bandit
Lightning Zap Ice Wizard Electro Wizard
Zap Lightning Electro Wizard
Lightning
Lightning Zap Bandit
Zap Lightning Electro Wizard
P.E.K.K.A
Lightning
Zap Lightning Electro Wizard Bandit
Lightning Zap Ice Wizard Electro Wizard
Lightning Electro Wizard
Zap Lightning
Lightning Zap
P.E.K.K.A
Zap Lightning Electro Wizard
Zap Lightning Electro Wizard
Lightning Zap Royal Ghost Bandit Electro Wizard

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