My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Furnace Baby Dragon Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Furnace

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Battle Ram Furnace Baby Dragon Dark Prince Witch Bowler Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Dark Prince Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Baby Dragon Dark Prince Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Dark Prince
Giant Snowball
Battle Ram Furnace Baby Dragon Witch Lumberjack
Zap
Battle Ram Furnace Dark Prince Witch
Barbarian Barrel
Battle Ram Furnace Dark Prince Witch Lumberjack
The Log
Battle Ram Furnace Dark Prince Witch Lumberjack
Earthquake
Furnace Witch
Arrows
Furnace Witch
Royal Delivery
Battle Ram Baby Dragon Dark Prince Witch Bowler Lumberjack
Fireball
Battle Ram Furnace Baby Dragon Witch Bowler Lumberjack
Poison
Furnace Witch
Lightning
Battle Ram Furnace Baby Dragon Dark Prince Witch Bowler Lumberjack
Rocket
Furnace Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Zap Furnace Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Furnace Baby Dragon Dark Prince Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Battle Ram Baby Dragon Dark Prince Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Furnace Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Battle Ram Furnace Baby Dragon Dark Prince Lumberjack Witch Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Zap Battle Ram Furnace Baby Dragon

Attack Synergies 1 22

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Battle Ram Furnace Baby Dragon Dark Prince Witch Bowler Lumberjack
Battle Ram
Zap Furnace Baby Dragon Witch Lumberjack
Furnace
Zap Battle Ram Baby Dragon Dark Prince Bowler
Baby Dragon
Zap Battle Ram Furnace Dark Prince Witch Bowler Lumberjack
Dark Prince
Zap Furnace Baby Dragon Witch Lumberjack
Witch
Zap Battle Ram Baby Dragon Dark Prince Bowler Lumberjack
Bowler
Zap Furnace Baby Dragon Witch Lumberjack
Lumberjack
Zap Battle Ram Baby Dragon Dark Prince Witch Bowler

Defense Synergies 0 19

Zap
Furnace Baby Dragon Dark Prince Witch Bowler Lumberjack
Battle Ram
Furnace
Zap Baby Dragon Dark Prince Bowler Lumberjack
Baby Dragon
Zap Furnace Dark Prince Witch Bowler Lumberjack
Dark Prince
Zap Furnace Baby Dragon Witch Bowler
Witch
Zap Baby Dragon Dark Prince Bowler Lumberjack
Bowler
Zap Furnace Baby Dragon Dark Prince Witch Lumberjack
Lumberjack
Zap Furnace Baby Dragon Witch Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Baby Dragon
Lumberjack Zap Furnace Dark Prince Witch
Furnace Witch Bowler Lumberjack Dark Prince
Witch Lumberjack Furnace Dark Prince Bowler
Dark Prince Bowler Lumberjack
Bowler Zap Furnace Baby Dragon Dark Prince Lumberjack
Furnace Zap Baby Dragon Witch
Bowler Zap Baby Dragon
Witch Furnace Lumberjack
Dark Prince Bowler Lumberjack
Witch Zap Furnace Baby Dragon Dark Prince Bowler Lumberjack
Zap Furnace Baby Dragon Witch
Furnace Bowler Lumberjack Zap Dark Prince Witch
Bowler Zap Furnace Baby Dragon Dark Prince Witch Lumberjack
Furnace Lumberjack
Zap Furnace Bowler Lumberjack
Furnace Dark Prince Witch Bowler Lumberjack
Zap Furnace Baby Dragon Dark Prince Witch Bowler Lumberjack
Zap Furnace Baby Dragon Witch Dark Prince Bowler Lumberjack
Lumberjack
Dark Prince Bowler Furnace Baby Dragon Witch Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Furnace Dark Prince Witch Bowler
Zap Baby Dragon Bowler Lumberjack
Lumberjack Zap Furnace Dark Prince Witch Bowler
Dark Prince Bowler Lumberjack Zap
Dark Prince Witch Bowler Lumberjack
Furnace Zap Baby Dragon Witch
Dark Prince Furnace Witch Bowler Lumberjack
Dark Prince Lumberjack
Zap Baby Dragon Dark Prince Witch
Witch
Dark Prince Witch Bowler Lumberjack
Zap Dark Prince Bowler
Dark Prince Bowler Witch Lumberjack
Furnace Baby Dragon Witch Bowler
Witch Zap Furnace Baby Dragon Dark Prince Bowler Lumberjack
Bowler Zap Baby Dragon Dark Prince Witch
Furnace

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Baby Dragon
Zap Baby Dragon Bowler
Baby Dragon
Dark Prince
Zap Furnace Baby Dragon Dark Prince Bowler
Zap Furnace Baby Dragon Witch
Furnace Baby Dragon Witch Bowler
Zap Baby Dragon Bowler
Zap
Bowler Lumberjack
Zap Dark Prince Bowler
Zap Baby Dragon
Baby Dragon Bowler
Baby Dragon
Zap Furnace Baby Dragon
Zap Furnace Baby Dragon Witch Bowler
Furnace Baby Dragon Bowler
Zap Baby Dragon Dark Prince Bowler
Zap Baby Dragon Witch Bowler
Baby Dragon Bowler
Bowler
Zap Baby Dragon
Zap Furnace Baby Dragon Dark Prince Witch Bowler
Witch
Zap Baby Dragon Witch Bowler
Zap Baby Dragon Witch Bowler
Zap Baby Dragon
Zap Furnace Baby Dragon Witch
Zap Witch
Bowler
Zap
Zap
Bowler
Zap Dark Prince Witch
Zap Baby Dragon Witch
Baby Dragon Dark Prince Bowler Lumberjack
Zap Baby Dragon Bowler
Zap
Dark Prince
Zap Baby Dragon Witch Bowler
Zap Witch
Zap Baby Dragon Dark Prince Witch Bowler

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