My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Dark Prince Witch Royal Ghost Electro Wizard Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince Royal Ghost

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Dark Prince Royal Ghost Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Dark Prince
Giant Snowball
Witch
Zap
Royal Giant Dark Prince Witch
Barbarian Barrel
Dark Prince Witch Royal Ghost Electro Wizard Magic Archer
The Log
Royal Giant Dark Prince Witch
Earthquake
Witch
Arrows
Witch
Royal Delivery
Dark Prince Witch Royal Ghost Electro Wizard Magic Archer
Fireball
Witch Electro Wizard Magic Archer
Poison
Witch Electro Wizard Magic Archer
Lightning
Dark Prince Witch Electro Wizard Magic Archer
Rocket
Witch Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Poison Witch Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Poison Royal Ghost Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Dark Prince Poison Royal Ghost

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Royal Ghost Dark Prince Poison Electro Wizard Magic Archer Witch Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Royal Ghost Dark Prince Poison

Attack Synergies 2 21

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Electro Wizard Royal Giant Dark Prince Poison Witch Royal Ghost Magic Archer
Royal Giant
Poison Zap Dark Prince Witch Royal Ghost Electro Wizard Magic Archer
Dark Prince
Zap Royal Giant Poison Witch Royal Ghost Electro Wizard Magic Archer
Poison
Royal Giant Zap Dark Prince Royal Ghost
Witch
Zap Royal Giant Dark Prince Royal Ghost
Royal Ghost
Zap Royal Giant Dark Prince Poison Witch Electro Wizard Magic Archer
Electro Wizard
Zap Royal Giant Dark Prince Royal Ghost Magic Archer
Magic Archer
Zap Royal Giant Dark Prince Royal Ghost Electro Wizard

Defense Synergies 1 15

Zap
Electro Wizard Dark Prince Poison Witch Royal Ghost Magic Archer
Royal Giant
Dark Prince
Zap Poison Witch Royal Ghost Electro Wizard Magic Archer
Poison
Zap Dark Prince Electro Wizard
Witch
Zap Dark Prince Royal Ghost Electro Wizard
Royal Ghost
Zap Dark Prince Witch Electro Wizard
Electro Wizard
Zap Dark Prince Poison Witch Royal Ghost Magic Archer
Magic Archer
Zap Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Wizard Magic Archer
Zap Dark Prince Witch Electro Wizard
Witch Dark Prince Electro Wizard
Witch Dark Prince Electro Wizard
Dark Prince Poison
Zap Dark Prince Royal Ghost Electro Wizard Magic Archer
Electro Wizard Zap Poison Witch Magic Archer
Zap Poison Electro Wizard Magic Archer
Witch
Dark Prince Royal Ghost Electro Wizard
Poison Witch Electro Wizard Zap Dark Prince Royal Ghost Magic Archer
Zap Poison Witch Electro Wizard Magic Archer
Zap Dark Prince Witch Electro Wizard
Zap Dark Prince Poison Witch Royal Ghost Electro Wizard Magic Archer
Electro Wizard
Zap Electro Wizard
Dark Prince Poison Witch Electro Wizard
Zap Dark Prince Witch Royal Ghost Electro Wizard Magic Archer
Zap Poison Witch Dark Prince Royal Ghost Electro Wizard Magic Archer
Electro Wizard
Dark Prince Royal Ghost Poison Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Witch Royal Ghost Electro Wizard
Poison Electro Wizard Zap Royal Ghost Magic Archer
Zap Dark Prince Witch Electro Wizard
Dark Prince Zap Electro Wizard
Dark Prince Witch
Poison Zap Witch Electro Wizard Magic Archer
Dark Prince Witch Electro Wizard
Dark Prince
Zap Electro Wizard Dark Prince Poison Witch Magic Archer
Witch
Dark Prince Witch
Zap Dark Prince Poison Electro Wizard
Dark Prince Witch
Witch Magic Archer
Witch Electro Wizard Zap Dark Prince Poison Magic Archer
Poison Zap Dark Prince Witch Royal Ghost Electro Wizard Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Magic Archer Royal Ghost
Poison Zap Royal Ghost Electro Wizard Magic Archer
Poison Magic Archer
Dark Prince Poison
Poison Zap Dark Prince Magic Archer
Poison Zap Witch Magic Archer
Poison Witch Magic Archer
Poison Zap Magic Archer
Poison Zap
Poison Electro Wizard
Poison Zap Dark Prince Electro Wizard Magic Archer
Poison Zap Magic Archer
Poison Magic Archer
Poison Magic Archer
Zap Poison Magic Archer
Zap Poison Witch Magic Archer
Magic Archer Poison
Poison
Zap Dark Prince Poison Electro Wizard Magic Archer
Zap Poison Witch Magic Archer
Poison Magic Archer
Poison
Zap Poison
Zap Poison Dark Prince Witch Magic Archer
Witch
Poison Zap Witch Royal Ghost Electro Wizard Magic Archer
Zap Poison Witch Magic Archer
Poison Zap Magic Archer
Poison Zap Witch Electro Wizard Magic Archer
Zap Electro Wizard Poison Witch
Poison Zap Magic Archer
Zap Poison Electro Wizard Magic Archer
Poison Magic Archer
Zap Electro Wizard Dark Prince Witch Magic Archer
Poison Zap Witch Electro Wizard Magic Archer
Poison Dark Prince Electro Wizard Magic Archer
Zap Poison Magic Archer
Zap Poison
Dark Prince
Zap Poison Witch Electro Wizard Magic Archer
Zap Poison Witch Electro Wizard Magic Archer
Poison Zap Dark Prince Witch Royal Ghost Electro Wizard Magic Archer

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