My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Giant Witch Giant Skeleton Electro Wizard Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Mini P.E.K.K.A Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Mini P.E.K.K.A Giant Skeleton Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Giant Skeleton Electro Wizard Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Giant Skeleton
Giant Snowball
Witch Lumberjack
Zap
Royal Giant Witch
Barbarian Barrel
Witch Giant Skeleton Electro Wizard Lumberjack
The Log
Royal Giant Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Earthquake
Witch
Arrows
Witch
Royal Delivery
Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard Lumberjack
Fireball
Witch Electro Wizard Lumberjack
Poison
Witch Electro Wizard
Lightning
Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Earthquake

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Giant Skeleton

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Earthquake Mini P.E.K.K.A Electro Wizard Lumberjack Witch Royal Giant Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Zap Earthquake Mini P.E.K.K.A Electro Wizard

Attack Synergies 3 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Earthquake Electro Wizard Royal Giant Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Royal Giant
Earthquake Zap Witch Giant Skeleton Electro Wizard Lumberjack
Earthquake
Zap Royal Giant Mini P.E.K.K.A Giant Skeleton
Mini P.E.K.K.A
Zap Earthquake Giant Skeleton Electro Wizard Lumberjack
Witch
Zap Royal Giant Giant Skeleton Lumberjack
Giant Skeleton
Zap Royal Giant Earthquake Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Electro Wizard
Zap Royal Giant Mini P.E.K.K.A Giant Skeleton Lumberjack
Lumberjack
Zap Royal Giant Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Defense Synergies 3 12

Zap
Mini P.E.K.K.A Electro Wizard Earthquake Witch Giant Skeleton Lumberjack
Royal Giant
Earthquake
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Electro Wizard Earthquake Witch
Witch
Zap Mini P.E.K.K.A Giant Skeleton Electro Wizard Lumberjack
Giant Skeleton
Zap Witch Electro Wizard Lumberjack
Electro Wizard
Zap Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Lumberjack
Zap Witch Giant Skeleton Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Zap Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Witch Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch Lumberjack Electro Wizard
Earthquake Mini P.E.K.K.A Giant Skeleton Lumberjack
Zap Earthquake Electro Wizard Lumberjack
Electro Wizard Zap Witch
Earthquake Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Witch Lumberjack
Mini P.E.K.K.A Giant Skeleton Electro Wizard Lumberjack
Witch Electro Wizard Zap Earthquake Giant Skeleton Lumberjack
Zap Witch Electro Wizard
Mini P.E.K.K.A Lumberjack Zap Earthquake Witch Giant Skeleton Electro Wizard
Zap Earthquake Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Mini P.E.K.K.A Electro Wizard Lumberjack
Mini P.E.K.K.A Witch Electro Wizard Lumberjack
Zap Witch Electro Wizard Lumberjack
Zap Earthquake Witch Giant Skeleton Electro Wizard Lumberjack
Mini P.E.K.K.A Electro Wizard Lumberjack
Earthquake Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Lumberjack Zap Witch Giant Skeleton Electro Wizard
Electro Wizard Zap Mini P.E.K.K.A Lumberjack
Giant Skeleton Lumberjack Zap Mini P.E.K.K.A Witch Electro Wizard
Mini P.E.K.K.A Giant Skeleton Lumberjack Zap Electro Wizard
Giant Skeleton Mini P.E.K.K.A Witch Lumberjack
Zap Witch Electro Wizard
Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard Lumberjack
Mini P.E.K.K.A Giant Skeleton Lumberjack
Zap Giant Skeleton Electro Wizard Mini P.E.K.K.A Witch
Witch
Mini P.E.K.K.A Witch Giant Skeleton Lumberjack
Zap Giant Skeleton Electro Wizard
Mini P.E.K.K.A Giant Skeleton Witch Lumberjack
Witch
Witch Electro Wizard Zap Mini P.E.K.K.A Giant Skeleton Lumberjack
Zap Earthquake Mini P.E.K.K.A Witch Giant Skeleton Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Giant Skeleton
Zap Electro Wizard
Earthquake Giant Skeleton
Earthquake Giant Skeleton
Zap Earthquake
Zap Witch
Earthquake Witch
Earthquake Zap
Zap
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Earthquake Electro Wizard
Zap
Earthquake
Earthquake
Earthquake Zap
Earthquake Zap Witch
Earthquake
Earthquake
Mini P.E.K.K.A
Zap Earthquake Mini P.E.K.K.A Electro Wizard
Zap Earthquake Witch
Earthquake Giant Skeleton
Earthquake Zap
Zap Earthquake Witch
Witch
Zap Earthquake Witch Electro Wizard
Zap Witch
Zap
Zap Witch Electro Wizard
Zap Electro Wizard Witch
Mini P.E.K.K.A
Zap Earthquake
Zap Electro Wizard
Giant Skeleton
Earthquake
Zap Earthquake Electro Wizard Witch
Zap Witch Electro Wizard
Mini P.E.K.K.A Electro Wizard Lumberjack
Zap Earthquake
Zap Giant Skeleton
Zap Witch Giant Skeleton Electro Wizard
Zap Witch Electro Wizard
Zap Witch Giant Skeleton Electro Wizard

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