My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Godly!
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Ice Golem Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Baby Dragon P.E.K.K.A Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar Hog Rider Miner Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar Hog Rider Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mortar Ice Golem Hog Rider Baby Dragon P.E.K.K.A Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Miner Lava Hound
Giant Snowball
Hog Rider Baby Dragon Miner Lava Hound
Zap
Mortar Lava Hound
Barbarian Barrel
Mortar
The Log
Hog Rider
Earthquake
Mortar Hog Rider
Arrows
Lava Hound
Royal Delivery
Hog Rider Baby Dragon P.E.K.K.A Miner Lava Hound
Fireball
Mortar Hog Rider Baby Dragon Lava Hound
Poison
Mortar Lava Hound
Lightning
Mortar Ice Golem Baby Dragon
Rocket
Mortar Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Ice Golem Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mortar Ice Golem Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Zap Ice Golem Miner Mortar Hog Rider Baby Dragon P.E.K.K.A Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Zap Ice Golem Miner Mortar

Attack Synergies 7 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Zap
Hog Rider P.E.K.K.A Miner Mortar Ice Golem Baby Dragon Lava Hound
Mortar
Miner Zap Ice Golem Hog Rider Baby Dragon
Ice Golem
Hog Rider Zap Mortar Baby Dragon Miner
Hog Rider
Zap Ice Golem Mortar Baby Dragon
Baby Dragon
Lava Hound Zap Mortar Ice Golem Hog Rider P.E.K.K.A Miner
P.E.K.K.A
Zap Baby Dragon
Miner
Zap Mortar Lava Hound Ice Golem Baby Dragon
Lava Hound
Baby Dragon Miner Zap

Defense Synergies 0 9

Zap
Mortar Ice Golem Baby Dragon P.E.K.K.A Miner
Mortar
Zap Ice Golem Baby Dragon
Ice Golem
Zap Mortar Baby Dragon
Hog Rider
Baby Dragon
Zap Mortar Ice Golem P.E.K.K.A
P.E.K.K.A
Zap Baby Dragon
Miner
Zap
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Mortar Ice Golem Baby Dragon
P.E.K.K.A Zap Mortar
Mortar P.E.K.K.A
P.E.K.K.A Mortar
P.E.K.K.A
Zap Baby Dragon
Zap Mortar Baby Dragon
Zap Ice Golem Baby Dragon P.E.K.K.A
P.E.K.K.A Mortar
Ice Golem Miner
Zap Ice Golem Baby Dragon
Zap Baby Dragon
Mortar P.E.K.K.A Zap
Zap Mortar Baby Dragon P.E.K.K.A
P.E.K.K.A Mortar
Zap Mortar P.E.K.K.A
Mortar P.E.K.K.A
Mortar Zap Baby Dragon
Zap Mortar Baby Dragon Ice Golem
P.E.K.K.A Mortar
Baby Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Ice Golem P.E.K.K.A
Zap Mortar Ice Golem Baby Dragon Miner
P.E.K.K.A Zap Ice Golem
P.E.K.K.A Zap Ice Golem
P.E.K.K.A
Zap Ice Golem Baby Dragon
P.E.K.K.A Ice Golem
P.E.K.K.A
Zap P.E.K.K.A Mortar Ice Golem Baby Dragon
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Zap
P.E.K.K.A Ice Golem
Baby Dragon
Zap Mortar Ice Golem Baby Dragon P.E.K.K.A
Zap Ice Golem Baby Dragon P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Mortar Ice Golem Baby Dragon
Mortar Zap Baby Dragon Miner
Baby Dragon Miner
Ice Golem
Zap Mortar Baby Dragon
Zap Ice Golem Baby Dragon
Mortar Baby Dragon
Zap Ice Golem Baby Dragon
Miner Zap Mortar
Miner Zap Mortar
Zap Baby Dragon
Mortar Ice Golem Baby Dragon Miner
Mortar Baby Dragon
Zap Mortar Ice Golem Baby Dragon
Zap Mortar Baby Dragon
Mortar Baby Dragon
Mortar
Zap Mortar Baby Dragon
Zap Mortar Baby Dragon Miner
Baby Dragon
Zap Mortar Baby Dragon
Zap Ice Golem Mortar Baby Dragon
Mortar Miner Zap Baby Dragon
Zap Mortar Baby Dragon Miner
Miner Zap Mortar Baby Dragon
Zap Ice Golem Baby Dragon
Zap
Zap Mortar Miner
Zap
P.E.K.K.A
Zap
Zap Baby Dragon
Miner Baby Dragon
Zap Mortar Ice Golem Baby Dragon
Zap
P.E.K.K.A
Zap Baby Dragon
Zap
Zap Mortar Baby Dragon Miner

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